Long Live the L-egion. (Posts tagged yugioh)

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
deathandnonexistentialdread
paintedmage

If Kaiba ever broke his arm and couldn't duel he would either

A. Be insufferable as shit and do nothing but make it everyone's problem

B. Invent a one handed Duel Disk

C. Make Mokuba hold his drawn cards for him and strap his Duel Disk to his good arm

D. Find a way to make it Yugi's problem specifically

E. All of the above

l-egionaire

He’d do what Jack did in Yu-Gi-Oh 5ds when his arm was broken.


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yugioh seto kaiba kaiba seto jack atlas
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You know, one thing I’ve heard people say in regards to Yuma is that he’s more “realistic” than other Yu-Gi-Oh protagonists since he’s a beginner who isn’t very good instead of immediately being an expert. But….there’s a problem with that concept: Yuma isn’t a beginner at dueling at all.

We see later in the show that Yuma has been dueling for YEARS. Since he was a little kid. Which means he’s been doing this for years against lots of different opponents. So, by definition, he isn’t a beginner. JOEY was a beginner because he only recently started playing the game when the show started, so it made since he didn’t know all the rules. But if Yuma has been dueling for years but apparently doesn’t know not to say when he plays a trap, that doesn’t come off as him being a beginner….it just comes off as him being stupid.

Like, I think his character would work better if you said he WAS new to dueling. Maybe make it something like he only recently got into playing duel monsters. Then, it would explain why basic rules or concepts would still be new to him (that and his overexberance). Because if he’s been playing for years and still has such a problem with basic concepts, it makes him look dumb, not inexperienced.

Yugioh zexal Yugioh yuma tsukumo

Yu-Gi-Oh: Olympian Deities part 1.

I was curious about the idea of making a Yu-Gi-Oh Archetype for an Oc and wanted to share it. If any fans of the card game see this and want to comment on its viability, please let me tell me.

Olympian Deity of Travel, Hermes.

Level 2

Warrior

Attack: 400

Defense: 200

Effect tuner monster.

Ability: If there’s another Olympian Deity monster on the field, you can special summon this card from your hand. If this monster is used as synchro material, if there’s an synchro monster on the field, you can summon this monster from the graveyard but banish it once it leaves the field.

Olympian Deity of War, Ares

Level 5

Warrior

Attack: 2100

Defense: 500

Effect Monster

If your opponents have a monster on their field and you posses no monsters, you can summon this monster from your hand without tributing. When this monster attacks, it gains 500 attack points. If this monster is attacked, it loses 500 attack points. When this monster is used as synchro material, the monster it was used to synchro summon gains 500 attack points.

Olympian Deity of the Sun, Apollo

Level 4

Light Attribute

Warrior

Attack: 1500

Defense: 1400

Effect Monster

When this monster is normal summoned to the field, you can special summon a level 3 or below monster from your hand. When this monster deals damage to your opponent, it gains 500 attack points and one level. When this monster is used as synchro material, you can banish this monster from your graveyard, then select one synchro monster on your field and you gain life points equal to that monsters attack points.

Olympian Deity of Love, Aphrodite

Level 2

Light Attribute

Spellcaster

Attack: 0

Defense: 0

Effect Tuner Monster

When this monster battles a face up monster, the battle is ended and you take control of that monster until the end of the turn. If this monster is used as synchro material, when your opponents monster attacks, you can banish this card and negate the attack. 

Olympian Deity of the Hearth, Hestia

Level 2

Fire Attribute

Spellcaster

Attack: 0

Defense: 2000

Effect Tuner Monster

If a monster on your field is attacked or you’re attacked directly, you can summon this card from your hand and negate the attack. If this monster is used as synchro material, you can banish this card from the graveyard and select a synchro monster on your field. That monster is immune to being destroyed by battle or card effects until the end of the turn.

Olympian Deity of the Forge, Hephaestus.

Level 5

Fire Attribute.

Warrior

Attack: 1500

Defense: 2200

Effect Monster

If there are no other monsters on your field, you can special summon this card without tributing. When this monster is summoned to the field, you can add one spell/trap card to your hand. If this monster is used as synchro material, you can banish this card to summon one “Talos Token” (Level 2/Machine/Tuner/Attack: 0/Defense: 1500

Olympian Deity of Jubilation, Dionysus.

Level 4

Dark Attribute

Spellcaster

Attack: 1600

Defense: 1500

Effect monster

When this monster is summoned to the field, you can add an “Olympian Deity” monster from your deck to your hand. If this monster is used as synchro material, you can banish it from the graveyard and have one monster on your opponents field lose half its attack points.

Great Olympian Deity of the Hunt, Artemis.

Level 5

Earth Attribute.

Warrior

Attack: 2000

Defense: 1500

Synchro Effect Monster

1 tuner monster + 1 or more non-tuner monsters.

During the battle phase, you can cut this monsters attack points in half and then attack directly. Once per turn, this monster can’t be destroyed in battle. If this monster is used as synchro material, the monster it was used to summon can’t be destroyed in battle.

Great Olympian Deity of The Underworld, Hades

Level 6

Dark Attribute

Spellcaster

Attack: 2200

Defense: 2000

Synchro Effect Monster.

1 tuner monster + 1 or more non-tuner monsters.

Once per turn, you can discard up to three cards in order to select up to three cards from your opponents field, hand, or graveyard and banish them. (Cards selected from the hand are dome at random.) If this card is used as synchro material, you can select a banished “Olympian Deity” monster and return it to your graveyard.

Great Olympian Deity of Frigid winter, Persephone

Level 6

Earth Attribute

Spellcaster

Attack: 2400

Defense: 2000

Synchro Effect monster

1 tuner monster + 1 or more non-tuner monsters.

Once per turn, you can select up to three set spell/trap cards your opponent controls. Those cards can’t be be activated for two turns. If this card is used as synchro material, your opponent can’t activate spells or trap for the rest of the turn. 

Great Olympian Deity of The Ocean, Poseidon.

Level 7

Water Attribute 

Warrior

Attack: 2500

Defense: 2200

Synchro Effect Monster

1 tuner monster + 1 or more non-tuner monsters.

When this monster is synchro summoned, all spell and trap cards on your opponents field are returned to their hand. When this card is used as synchro material, select a card on your opponents field: Return it to their hand.

Great Olympian Deity of Battle, Athena

Level 8

Warrior

Light Attribute

Attack: 2800

Defense: 2500

Synchro Effect Monster.

1 tuner monster + 1 or more non-tuner monsters.

One per turn, during battle, if your opponent activates a spell, trap, or monster Effect, you can negate that cards Effect and destroy it. When this monster destroys an opponents monster in battle and sends it to the graveyard, your opponent is dealt damage equal to the destroyed monster’s attack points. If this monster is used as synchro material, the monster it was used to summon is unaffected by card effects and can’t be targeted by card effects.

Great Olympian Deity of Storms, Zeus 

Level 10

Spellcaster

Light Attribute

Attack: 3000

Defense: 2800

1 tuner monster + 1 or more non-tuner monsters.

Once per turn, you can select one monster on your opponents side of the field: That monster’s attack points become 0 and it loses all its special abilities until the end of the turn. If this monster is destroyed, you can summon one “Olympian Deity” synchro monster from your graveyard whose level is below Zeus’s.

Olympian Throne

Continuous spell card

Once per turn, you can select one “Olympian Deity” monster on your field and apply one of two effects

Increase that monsters level by one

Decrease that monsters level by one.

Food of the gods

Quick-play spell card

Until the end of the turn, all “Olympian Deity” synchro monsters on your field gain attack points equal to their level times 200.

Deities Wrath

Normal play spell card

If there is an “Olympian Deity” synchro monster on your field, select one monster on your opponents field: That monster is destroyed. 

Thrown from Olympus

Normal trap card

When an “Olympian Deity” monster is attacked, you can activate this card: that monster can no longer be destroyed in battle and you take no damage from that battle. But that monsters attack points  become 0.

Goddess’s wisdom

Counter trap card

If your opponent activates a trap card while you posses an “Olympian Deity” synchro monster, you can negate that card and destroy it.

Rivalry with a Deity.

Normal trap card

When your opponents monster battles your “Olympian Deity” synchro monster, you can have both monsters attack points become equal to your monsters and then your monster can no longer be destroyed in battle until the end of the battle.

Yugioh yu gi oh yugioh gx yugioh 5ds yugioh zexal yugioh archetype yugioh fancards fake cards
number-1-kuaidul-fanboy
gyppygirl2021

I think the popularity of 5D’s part 2 is a testament to how society favors style over substance. They see something that looks cool and flashy and they’re all over it without thinking about how much sense it actually makes. In this essay I will

overobsessedfanboy13

Yeah I’m never gonna understand why people are so on board with part 2 of 5Ds but think Zexal and the second half of Arc V are such horrible crimes against Yugioh. Those shows may be ‘sillier’ than 5Ds (they’re really not, this is Yugioh we’re talking about) but they’re more consistent with themselves.

l-egionaire

I think a main issue I have with Zexal over 5ds is the duels are a lot less impressive. Especially in part two of Zexal.

They start just becoming “boss monster vs boss monster” fights. Every duel ends up being which character can use a trap or spell card that has some violently specific effect to make their boss monster beat the other characters. And yeah, that could happen in 5ds too. But the difference there is that it happens practically all the time in Zexal Part two. Too many duels of Yuma just using Utopia for all of them and his opponent using their boss monster. It got boring seeing him and every character do pretty much the exact same thing. 5ds part two might not have the had the best story, but it’s duels were fun and pretty creative. The main characters and their opponents used interesting decks and strategies and the duels didn’t feel repetitive.

That’s my thoughts at least. Zexal two’s main issue for me was that it had lackluster duels than 5ds two. And duels are why I watch the show.

yugioh ygo yugioh 5ds ygo 5ds 5ds yugioh zexal ygo zexal zexal yugioh arc v ygo arc v
vector-be-silly

l-egionaire asked:

This might be an unpopular opinion, but to me, thr duels in Zexal, especially later in the series, weren't as good as the duels in previous seasons.

nightfurylover31 answered:

Everyone is entitled to their own opinions. I can understand what you mean. I do tend to watch the earlier duels over the ones near the end of the series, though that may be more for their lighter nature

vector-be-silly

I actually do agree with the unpopular opinion here.The best duels were in GX and the least interesting duels were Yuma surviving via very specific traps against OP monsters or Yusei's very similar card combos at the start of 5ds.

l-egionaire

My main thing was Zexal duels, especially later in the series, just seemed to keep ending up being “Boss monster vs boss monster plus trap and spell cards.” Gx and 5Ds had more creativity to their duels later in the series.

Yugioh zexal