Archive:Projectile Speed

From Liquipedia Dota 2 Wiki
I saw that ending from miles away.

Projectile Speed is the speed at which a ranged unit's attack projectile travels. After performing a basic attack, the projectile is released. This projectile follows the target, and can be disjointed or evaded. Ranged units also have an innate 25% chance to miss when attacking uphill. After gaining True Strike the projectile cannot miss or be evaded, but it can still be disjointed. Melee units do not have a missile speed and will instead hit instantly after performing an attack. Some spells also have missile speeds, which are unique to each spell. Below is a list of basic attack missile speeds.

Abilities that change Projectile Speed

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Hero Abilities
Hero Ability Missile Speed Change Duration
Dragon Knight Elder Dragon Form From instant to 900 60
Terrorblade Metamorphosis From instant to 900 40 / 44 / 48 / 52
Winter Wyvern Arctic Burn From 700 to 1200 6

Non-Hero Projectile Speeds

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Summons Missile Speed

Plague Ward

1900

Boar

1500

Storm

1200

Death Ward, Forged Spirit

1000

Eidolon, Familiar, Mass Serpent Ward, Necronomicon Archer

900
Lane Creeps Missile Speed

Siege Creep

1100

Ranged Creep

900
Neutrals Missile Speed

Ancient Black Dragon, Ancient Rumblehide, Ancient Thunderhide, Satyr Banisher, Vhoul Assassin

1500

Harpy Scout, Harpy Stormcrafter, Hill Troll, Hill Troll Berserker, Dark Troll Summoner

1200

Ancient Black Drake, Ghost, Hill Troll Priest

900
Buildings Missile Speed

Fountain

1400

Tower

750

See also

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