Archive:Projectile Speed
From Liquipedia Dota 2 Wiki
Projectile Speed is the speed at which a ranged unit's attack projectile travels. After performing a basic attack, the projectile is released. This projectile follows the target, and can be disjointed or evaded. Ranged units also have an innate 25% chance to miss when attacking uphill. After gaining True Strike the projectile cannot miss or be evaded, but it can still be disjointed. Melee units do not have a missile speed and will instead hit instantly after performing an attack. Some spells also have missile speeds, which are unique to each spell. Below is a list of basic attack missile speeds.
Abilities that change Projectile Speed
[edit]| Hero Abilities | |||
|---|---|---|---|
| Hero | Ability | Missile Speed Change | Duration |
| From instant to 900 | 60 | ||
| From instant to 900 | 40 / 44 / 48 / 52 | ||
| From 700 to 1200 | 6 | ||
Non-Hero Projectile Speeds
[edit]| Summons | Missile Speed |
|---|---|
| 1900 | |
| 1500 | |
| 1200 | |
| 1000 | |
| 900 | |
| Lane Creeps | Missile Speed |
| 1100 | |
| 900 | |
| Neutrals | Missile Speed |
|
Ancient Black Dragon, Ancient Rumblehide, Ancient Thunderhide, Satyr Banisher, Vhoul Assassin |
1500 |
|
Harpy Scout, Harpy Stormcrafter, Hill Troll, Hill Troll Berserker, Dark Troll Summoner |
1200 |
| 900 | |
| Buildings | Missile Speed |
| 1400 | |
| 750 |