Dark Moon/Dark Seer

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Dark Moon/Dark Seer
+
+
+
Grants the following bonuses per level:
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+Expression error: Unexpected round operator. armor and Expression error: Missing operand for *. attack speed
+Expression error: Missing operand for *.MP and +Expression error: Missing operand for *.MP regeneration
+0.1% base magic resistance
+Expression error: Missing operand for *. Main Attack Damage
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5
Armor
(156 EHP)
25%
Magic Resist
(160 EHP)
[[Projectile Speed|]]
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
File:Dota2 icon.png
([[Attack Range#Acquisition Range|]])
100 (Expression error: Missing operand for +.)
(1.7 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
[[Movement Speed#Base Movement Speed|]] 
Turn Rate This unit takes 0.105s to turn 180°.
Default
Gib Type
[[January 15, 2026 Patch |]]
Released
([[]])
Competitive Span
Unavailable
Version Control
This article is mostly accurate for [[]], the last version this hero was changed in.

New interactions that emerged in following patches may have not yet been accounted for.
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Abilities

[edit]
Q
C
Vacuum
Affects
Enemies
Magical
Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.
Cast Animation: 0.4 + 0.7
Cast Range: 500 (With level 10 Left Talent.With level 10 Left Talent. 600)
Effect Radius: 250/350/450/550
Damage: 40/80/120/160
Pull Duration: 0.5
28 (With level 25 Right Talent.With level 25 Right Talent. 24.6)
Mana Cost
100/130/160/190
Ish'Kafel modifies the center of gravity to a place of his choosing.
W
E
Ion Shell
Affects
Enemies
Magical
Surrounds the target unit with a bristling shield that damages enemy units in an area around it.
Cast Animation: 0.4 + 0.7
Cast Range: 600 (With level 10 Left Talent.With level 10 Left Talent. 700)
Damage Radius: 250
Damage per Second: 30/50/70/90 (With level 25 Left Talent.With level 25 Left Talent. 100/120/140/160)
Duration: 25
9 (With level 25 Right Talent.With level 25 Right Talent. 7.9)
Mana Cost
70/90/110/130
The Dark Seer slices holes into the 'Land Behind the Wall,' causing prismatic energy to seep forth.
E
R
Surge
Affects
Allies
Charges a target friendly unit with power, giving it a brief burst of maximum movement speed.
Cast Animation: 0.4 + 0.57
Cast Range: 600 (With level 10 Left Talent.With level 10 Left Talent. 700)
Haste Speed: 550
Duration: 3/4.5/6/7.5
12/11/10/9 (With level 25 Right Talent.With level 25 Right Talent. 10.6/9.7/8.8/7.9)
Mana Cost
50
Ish'Kafel once used his speed of mind to navigate the maze between the walls.
R
W
Wall of Replica
Point
Affects
Enemies
Raises a wall of warping light that slows and creates replicas of any enemy unit who crosses it. Enemy replicas serve at the Dark Seer's will. Dark Seer may only have one copy an individual enemy unit at a time. Replicas last until they are destroyed, or until the wall's duration ends.
Cast Animation: 0.4 + 0.57
Cast Range: 500/900/1300 (With level 10 Left Talent.With level 10 Left Talent. 600/1000/1400)
Wall Length: 1000
Wall Width: 50
Movement Speed Slow: 75%
Illusion Damage Dealt: 100%%/125%/150% (Upgradable by Aghanim's Scepter. 125%/150%/175%)
Illusion Damage Taken: 100%/75%/50%
Duration: 45
Slow Duration: 1
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Increases the damage dealt by illusions.
100 (With level 25 Right Talent.With level 25 Right Talent. 88)
Mana Cost
125/250/375
The Dark Seer, while unable to return to his natural realm, can channel part of the prismatic wall with powerful strength of mind, sowing confusion amongst enemy ranks.
Details
  • Modified values: Illusion damage dealt (included upgraded) and taken.
  • The wall is always created perpendicular to the line between Dark Seer and the targeted point.
  • Does not create actual illusions of the units. Instead, it creates copies.
    • This means they can cast spells and items. Their items can also be sold.
    • They also die normally, instead like illusions.
    • Stats which do not work for illusions do work for the copies (regen, attack damage, armor and magic resistance bonuses).
    • The Zombie Torso ability is disabled on copied Berserk Zombies.
    • Health Aura of the Demon Charmers does not work for heroes.
  • When the illusion dies, the wall cannot create a new one of that unit.
  • Does not create illusion of ancient units.
  • Slows the unit upon creating an illusion of it.

Talents

[edit]
+70 Ion Shell Damage2512% Cooldown Reduction
+25 Intelligence20+12 Strength
+14 Health Regen15+90 Damage
+100 Cast Range1012% Evasion
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes
NOTES
  • Replaced talents: None.
  • The evasion stacks multiplicatively with other sources of evasion.
  • The health regen is added as a bonus and does not benefit illusions.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core.