Dark Moon/Shadow Fiend

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Dark Moon/Shadow Fiend
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+
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Grants the following bonuses per level:
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+0.1% base magic resistance
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-2
Armor
(108.39 EHP)
25%
Magic Resist
(160 EHP)
1200
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
File:Dota2 icon.png
([[Attack Range#Acquisition Range|]])
100 (Expression error: Missing operand for +.)
(1.7 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
[[Movement Speed#Base Movement Speed|]] 
Turn Rate This unit takes 0.105s to turn 180°.
Default
Gib Type
[[January 16, 2026 Patch |]]
Released
([[]])
Competitive Span
Unavailable
Version Control
This article is mostly accurate for [[]], the last version this hero was changed in.

New interactions that emerged in following patches may have not yet been accounted for.
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Abilities

[edit]

Q
Z
Shadowraze (Near)
Affects
Enemies
Magical
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.
Cast Animation: 0.67 + 0
Distance: 300
Radius: 350
Damage: 100/175/250/325
10/9/8/7
Mana Cost
50/55/60/65
Nevermore's trademark for harvesting souls.
W
X
Shadowraze (Medium)
Affects
Enemies
Magical
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.
Cast Animation: 0.67 + 0
Distance: 650
Radius: 350
Damage: 100/175/250/325
10/9/8/7
Mana Cost
50/55/60/65
Nevermore's trademark for harvesting souls.
E
C
Shadowraze (Far)
Affects
Enemies
Magical
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.
Cast Animation: 0.67 + 0
Distance: 1000
Radius: 350
Damage: 100/175/250/325
10/9/8/7
Mana Cost
50/55/60/65
Nevermore's trademark for harvesting souls.
D
N
Necromastery
Pierces Debuff Immunity sources. Partially usable or conditionally bestowed by Illusions. Fully disabled by Break.
Passive
Affects
Self
Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 12 souls. On death, he releases half of them from bondage.
Max Souls: 18/24/30/36 (Upgradable by Aghanim's Scepter. 22/30/38/46)
Attack Damage Bonus per Soul: 2 (With level 20 Left Talent.With level 20 Left Talent. 4)
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Increases max souls.
Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection.
F
P
Presence of the Dark Lord
Pierces Debuff Immunity sources. This ability can be bestowed by Illusions. Fully disabled by Break.
Affects
Enemies
Shadow Fiend's presence reduces the armor of nearby enemies.
Radius: 900
Armor Reduction: 3/4/5/6
Even being near Nevermore eats away at one's soul.
R
R
Requiem of Souls
Affects
Enemies / Self aghs
Magical
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will have its movement speed and attack damage reduced. Lines of energy are created for every 2 souls captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Cast Animation: 1.67 + 0.77
Damage Lines Travel Distance: 1000
Damage Lines Starting Width: 125
Damage Lines End Width: 425
Damage per Line: 100/150/200
Damage per Line on Return: 0 (Upgradable by Aghanim's Scepter. 40/60/80)
Heal per Line on Return: 0 (Upgradable by Aghanim's Scepter. 40/60/80)
Move Speed Slow: 25%
Attack Damage Reduction: 50%
Debuff Duration: 5
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Increases Necromastery Max Souls and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend deals less damage, but heals Shadow Fiend for all the damage it dealt.
100/90/80
Mana Cost
100/125/150
The captured souls of those past slain are released to ravage their former allies.

Talents

[edit]
-7s Shadowraze Cooldown25+150 Attack Range
+2 Damage per Necromastery Soul2015% Evasion
+175 Health15+6% Spell Amplification
+20 Attack Speed10+15 Movement Speed
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes
NOTES
  • Replaced talents: None.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The evasion stacks multiplicatively with other sources of evasion.
  • The cooldown reduction talent for Shadowraze does not work.

Patch history

[edit]
Description
  • Added to Dark Moon.