From Liquipedia Dota 2 Wiki
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+Expression error: Unexpected round operator. armor and Expression error: Missing operand for *. attack speed +Expression error: Missing operand for *. Main Attack Damage
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+Expression error: Missing operand for *.MP and +Expression error: Missing operand for *.MP regeneration +0.1% base magic resistance
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Melee units have their projectile speed set to 900, if they should ever need it.
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100 ( Expression error: Missing operand for +.)
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Attacks per Second is defined as
ΣAS / BAT / 100
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[[Movement Speed#Base Movement Speed|]]
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This unit takes 0.105s to turn 180°.
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[[January 16, 2026 Patch |]] Released ([[]])
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Version Control This article is mostly accurate for [[]], the last version this hero was changed in.
New interactions that emerged in following patches may have not yet been accounted for.
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Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.
Distance: 300
Radius: 350
Damage: 100/175/250/325
Nevermore's trademark for harvesting souls.
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Details
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Status Effects
- Show All
- Modified values: Cooldown, mana cost, cast time, distance and radius.
- All three Shadowraze spells are always on the same level. Leveling one of them automatically levels the others as well.
- Shadowraze (Near) blasts a 350 radius area 300 range in front of Nevermore upon cast.
- This means that it can hit units up to 50 range behind Shadow Fiend, and up to 650 range in front of him.
- All three razes together can deal up to 300/525/750/975 damage to a single unit (before reductions), if all of them hit.
- The Shadowraze Counter debuff placed on heroes is used to count successive Shadowraze hits. It lasts for 3 seconds.
- Although only the Demon Eater cosmetic item makes use of it, the counter is always placed.
- The cooldown reduction talent for Shadowraze does not work.
Shadowraze Counter
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.
Distance: 650
Radius: 350
Damage: 100/175/250/325
Nevermore's trademark for harvesting souls.
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Details
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Status Effects
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- Modified values: Cooldown, mana cost, cast time, distance and radius.
- Shadowraze (Medium) blasts a 350 radius area 650 range in front of Nevermore upon cast.
- This means that it can hit units from 300 to 950 range in front of Shadow Fiend.
- The cooldown reduction talent for Shadowraze does not work.
Shadowraze Counter
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.
Distance: 1000
Radius: 350
Damage: 100/175/250/325
Nevermore's trademark for harvesting souls.
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Details
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Status Effects
- Show All
- Modified values: Cooldown, mana cost, cast time, distance and radius.
- Shadowraze (Far) blasts a 350 radius area 1000 range in front of Nevermore upon cast.
- This means that it can hit units from 650 to 1350 range in front of Shadow Fiend.
- The cooldown reduction talent for Shadowraze does not work.
Shadowraze Counter
Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 12 souls. On death, he releases half of them from bondage.
Max Souls: 18/24/30/36 (
22/30/38/46)
Attack Damage Bonus per Soul: 2 (

4)
Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection.
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Interactions
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Status Effects
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F
P
Presence of the Dark LordShadow Fiend's presence reduces the armor of nearby enemies.
Radius: 900
Armor Reduction: 3/4/5/6
Even being near Nevermore eats away at one's soul.
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Status Effects
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- The armor reduction is provided by an aura. Its debuff lingers for 0.5 seconds.
- Has no effect on enemies that have no vision of Shadow Fiend, thus, it shows no debuff icon on them either.
Affects
Enemies / Self aghs
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will have its movement speed and attack damage reduced. Lines of energy are created for every 2 souls captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Damage Lines Travel Distance: 1000
Damage Lines Starting Width: 125
Damage Lines End Width: 425
Damage per Line: 100/150/200
Damage per Line on Return: 0 (
40/60/80)
Heal per Line on Return: 0 (
40/60/80)
Move Speed Slow: 25%
Attack Damage Reduction: 50%
Debuff Duration: 5
Aghanim's Scepter UpgradeIncreases Necromastery Max Souls and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend deals less damage, but heals Shadow Fiend for all the damage it dealt.
The captured souls of those past slain are released to ravage their former allies.
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Interactions
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Status Effects
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- Modified values: Cooldown, mana cost and damage per line.
- The damaging lines travel at a speed of 700, taking 1.43 seconds to reach the max distance.
- Shadow Fiend is phased while casting this ability.
- The damage is entirely based on the amount of souls gathered with
Necromastery. Each 2 souls create 1 damaging line.
- If an odd number of souls are gathered, the number gets rounded down to the next even number.
- The area of every single damaging line is shaped like a cone.
- Damaging lines can hit units up to 1425 range away (travel distance + end width).
- The distance between the damaging lines is always even. One line is always released towards east and the others adapt accordingly.
- So the distance between the lines on each amount of lines is:
- 2 lines: 180°, 3 lines: 120°, 4 lines: 90°, 5 lines: 72°, 6 lines: 60°, 7 lines: 51.43°, 8 lines: 45°, 9 lines: 40°, 10 lines: 36°,
- 11 lines: 32.73°, 12 lines: 30°, 13 lines: 27.69°, 14 lines: 25.71°, 15 lines: 24°, 16 lines: 22.5°, 17 lines: 21.18°, 18 lines: 20°
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19 lines: 18.95°, 20 lines: 18°, 21 lines: 17.14°, 22 lines: 16.36°, 23 lines: 15.65°)
- Only reduces base damage and that given by the primary attribute of affected units. Raw bonus damage is not reduced.
- Can deal up to 1800/2700/3600 (
2300/3450/4600) damage to a single unit (before reductions), if all lines hit.
- Upon death, Requiem of Souls is cast automatically and instantly, regardless of mana and cooldown.
- Shadow Fiend first loses 50% of his souls before this happens. So this passive requiem can only have 9 (
11) lines at max.
- If Shadow Fiend had 1 soul left upon death, it still releases 1 line, despite requiring at least 2 souls when normally cast.
- When having
Aghanim's Scepter, after reaching their max distance, each line starts moving back to Shadow Fiend.
- Despite the visual effects, the lines do not "respawn" around Shadow Fiend. They start moving back exactly where they stopped.
- The lines return to Shadow Fiend's current location, not to the location he originally cast the spell from.
- The lines do not adapt to new locations if Shadow Fiend moves. Once they started to return, their path cannot be further altered.
- The max travel distance applies to the lines also upon returning, meaning they travel a total distance of 2000.
- The width of the lines is reversed upon returning: They start with maximum width and get thinner towards the end.
- Lines from the passive Requiem of Souls released on death do not return.
- The returning lines deal 40% damage. They hit all units regularly like the expanding lines and also apply the debuff.
- The returning lines can deal up to 920/1380/1840 damage to a single unit (before reductions), if all lines hit.
- Together with the expanding lines, Requiem of Souls can deal up to 3220/4830/6440 damage to a single unit (before reductions).
- The heal is only based on the damage dealt by the returning lines, not by the initial expanding lines.
- Only heals from damage dealt to heroes, including illusions. The heal is applied as soon as the lines stop moving.
- Always heals for 40/60/80 health per hit, regardless of how much damage the lines actually did.
The passive cast upon death is not disabled by Break.
Requiem