Dark Moon/Sniper
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| Grants the following bonuses per level: | |
| +Expression error: Missing operand for *.HP and +Expression error: Missing operand for *.HP regeneration | |
| +Expression error: Unexpected round operator. armor and Expression error: Missing operand for *. attack speed +Expression error: Missing operand for *. Main Attack Damage | |
| +Expression error: Missing operand for *.MP and +Expression error: Missing operand for *.MP regeneration +0.1% base magic resistance | |
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(Expression error: Missing operand for +. Avg) | ||
3000 Projectile Speed
| ||
100 (Expression error: Missing operand for +.)
(1.7 BAT) | ||
| ||
Default
Gib Type | ||
[[January 14, 2026 Patch |]]
Released ([[]]) | ||
Competitive Span
Unavailable | ||
Version Control This article is mostly accurate for [[]], the last version this hero was changed in. New interactions that emerged in following patches may have not yet been accounted for. |
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Abilities
[edit]Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 55 seconds.
Cast Animation: 0.3 + 0
Cast Range: 1800
Effect Radius: 275/300/325/350
Effect Delay: 1.2
Move Speed Slow: 15%/20%/25%/30%
Shrapnel Duration: 10
Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.
Sniper increases his accuracy, giving him a chance to deal extra damage and briefly stop the movements of his enemies.
Proc Chance: 40%
Damage: 15/40/65/90
Move Speed Slow: 100%
Attack Speed Slow: 100
Slow Duration: 0.5
Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants.
Passive
Affects
Self
Attack Range Bonus: 100/200/300/400
Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim.
Details
- Modified values: None.
- Increases Sniper's total attack range to 650/750/850/950 (

750/850/950/1050).
Sniper locks onto a target enemy unit and, after 2 seconds, fires a devastating shot that deals damage at long range. When the shell strikes the target, it stuns it for 3s and causes a scatter shot in a cone, dealing half damage to targets behind the primary target.
Cast Animation: 2 + 1.17
Cast Range: 2000/2500/3000
Scatter Range: 600/800/1000
Scatter Width: 350/400/450
Damage: 1000/1400/1800
Stun Duration: 3
Aghanim's Scepter Upgrade
Turns Assassinate into a ground target AoE ability, that after the channel period launches a critical strike and procs headshot on units in the AoE.
Turns Assassinate into a ground target AoE ability, that after the channel period launches a critical strike and procs headshot on units in the AoE.
In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test.
Talents
[edit]| +4 Shrapnel Charges | 25 | +100 Attack Range |
|---|---|---|
| 25% Cooldown Reduction | 20 | +8 Armor |
| +200 Health | 15 | +20 Shrapnel DPS |
| +15 Attack Speed | 10 | +4 Mana Regen |
| ▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All | ||
NOTES
- Replaced talents: None.
- The mana regen is added as a bonus and does not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core.
- Cooldown reduction affects charge replenish time of Shrapnel.
- The armor is added as bonus armor, and therefore does not benefit illusions.