Dark Moon/Sniper

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Dark Moon/Sniper
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+
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Grants the following bonuses per level:
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+Expression error: Missing operand for *.MP and +Expression error: Missing operand for *.MP regeneration
+0.1% base magic resistance
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-1
Armor
(113.57 EHP)
25%
Magic Resist
(160 EHP)
3000
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
File:Dota2 icon.png
([[Attack Range#Acquisition Range|]])
100 (Expression error: Missing operand for +.)
(1.7 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
[[Movement Speed#Base Movement Speed|]] 
Turn Rate This unit takes 0.105s to turn 180°.
Default
Gib Type
[[January 14, 2026 Patch |]]
Released
([[]])
Competitive Span
Unavailable
Version Control
This article is mostly accurate for [[]], the last version this hero was changed in.

New interactions that emerged in following patches may have not yet been accounted for.
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Abilities

[edit]
Q
R
Shrapnel
Affects
Enemies
Magical
Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 55 seconds.
Cast Range: 1800
Effect Radius: 275/300/325/350
Effect Delay: 1.2
Damage per Second: 10/25/40/55 (With level 15 Right Talent.With level 15 Right Talent. 30/45/60/75)
Move Speed Slow: 15%/20%/25%/30%
Shrapnel Duration: 10
Charge Replenish Time
24/22/20/18 (With level 20 Left Talent.With level 20 Left Talent. 18/16.5/15/13.5)
Number of Charges
3 (With level 25 Left Talent.With level 25 Left Talent. 7)
Mana Cost
35
Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.
W
D
Headshot
Does not pierce Debuff Immunity sources. This ability is not bestowed by Illusions. Fully disabled by Break. This ability can be disjointed.
Passive
Affects
Enemies / Allies
Physical
Sniper increases his accuracy, giving him a chance to deal extra damage and briefly stop the movements of his enemies.
Proc Chance: 40%
Damage: 15/40/65/90
Move Speed Slow: 100%
Attack Speed Slow: 100
Slow Duration: 0.5
Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants.
E
E
Take Aim
Pierces Debuff Immunity sources. This ability can be bestowed by Illusions. Fully disabled by Break.
Passive
Affects
Self
Extends the attack range of Sniper's rifle.
Attack Range Bonus: 100/200/300/400
Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim.
Details
  • Modified values: None.
  • Increases Sniper's total attack range to 650/750/850/950 (TalentsTalents 750/850/950/1050).
Unit / Area aghs
Affects
Enemies
Pure / Physical aghs
Sniper locks onto a target enemy unit and, after 2 seconds, fires a devastating shot that deals damage at long range. When the shell strikes the target, it stuns it for 3s and causes a scatter shot in a cone, dealing half damage to targets behind the primary target.
Cast Animation: 2 + 1.17
Cast Range: 2000/2500/3000
Scatter Range: 600/800/1000
Scatter Width: 350/400/450
Damage: 1000/1400/1800
Stun Duration: 3
Radius: 0 (Upgradable by Aghanim's Scepter. 400)
Critical Damage: 0% (Upgradable by Aghanim's Scepter. 280%)
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Turns Assassinate into a ground target AoE ability, that after the channel period launches a critical strike and procs headshot on units in the AoE.
20/15/10 (With level 20 Left Talent.With level 20 Left Talent. 15/11.25/7.5)
Mana Cost
150/225/300
In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test.

Talents

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+4 Shrapnel Charges25+100 Attack Range
25% Cooldown Reduction20+8 Armor
+200 Health15+20 Shrapnel DPS
+15 Attack Speed10+4 Mana Regen
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes
NOTES
  • Replaced talents: None.
  • The mana regen is added as a bonus and does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core.
  • Cooldown reduction affects charge replenish time of Shrapnel.
  • The armor is added as bonus armor, and therefore does not benefit illusions.