Dark Moon/Techies

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Dark Moon/Techies
17 + 2
14 + 1.3
22 + 2.9
Grants the following bonuses per level:
+44HP and +0.2HP regeneration
+0.22 armor and 1.3 attack speed
+34.8MP and +0.145MP regeneration
+0.1% base magic resistance
+2.9 Main Attack Damage
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7.33
Armor
(711.26 EHP)
27.2%
Magic Resist
(678.57 EHP)
29 ‒ 31 
(30 Avg)
900
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
90 (104)
(1.7 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.5 + 0.5
Turn Rate This unit takes 0.209s to turn 180°.
Default
Gib Type
[[January 14, 2026 Patch |]]
Released
([[]])
Competitive Span
Unavailable
Version Control
This article is mostly accurate for [[]], the last version this hero was changed in.

New interactions that emerged in following patches may have not yet been accounted for.
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Abilities

[edit]
Proximity Mine
Summoned Ward
1
+0
This unit has no mana.
Level 1
Duration Permanent
Armor 0
Magic Resistance 0%
Turn Rate Instant 0
Collision Size 8
Vision Range (G) 64
Bounty Gold 30
Experience 0
Notes Phased
Abilities:
Invisibility
Q
E
Proximity Mines
Affects
Enemies
Magical
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 400 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 2.5 seconds. The explosion deals full damage in the blast radius, and deals 25% damage to buildings.
Cast Animation: 0 + 0.47
Cast Range: 100 (With level 15 Left Talent.With level 15 Left Talent. 300)
Trigger Radius: 400
Damage Radius: 400
Activation Delay: 0
Detonation Delay: 2.5
Damage: 225/400/575/750
12/10/8/6 (With level 25 Right Talent.With level 25 Right Talent. 9/7.5/6/4.5)
Mana Cost
70/80/90/100
The bane of Toterin!
Details
  • Modified values: Cooldown, mana cost, detonation delay and activation delay.
  • Proximity Mines are visible during the activation delay.
  • The mines only damage enemies when they get triggered, not when they are destroyed by attacks.
  • The mines only detonate when an enemy stands within its trigger radius for 2.5 seconds
    • This means quickly entering and leaving the area does not cause them to trigger.
  • Proximity Mines cannot be placed within the trigger radius of other allied Proximity Mines.
    • When selecting the spell, all own Proximity Mines display a red circle, indicating their trigger radius.
  • The damage source is the mine itself, meaning certain on-damage effects react on the mine rather than on Techies.
  • Provides 300 radius flying vision at its location for 1 second after detonating.
  • The damage is based on the current level of Proximity Mines, rather than its level as the mine was placed.
Stasis Trap
Summoned Ward
100
+0
This unit has no mana.
Level 1
Duration Permanent
Armor 0
Magic Resistance 0%
Turn Rate Instant 0
Collision Size 8
Vision Range (G) 0
Bounty Gold 10
Experience 6
Notes Phased
Abilities:
Invisibility
W
T
Stasis Trap
Affects
Enemies
Plant an invisible trap that roots nearby enemy units instantly when triggered.
Cast Range: 150 (With level 15 Left Talent.With level 15 Left Talent. 350)
Trigger Radius: 400
Root Radius: 600
Activation Delay: 2
Root Duration: 2/3/4/5
20/16/13/10 (With level 25 Right Talent.With level 25 Right Talent. 15/12/9.75/7.5)
Mana Cost
80/110/140/160
The scourge of Trapper Town!
E
C
Blast Off!
Affects
Enemies / Self
Magical
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and silence enemies. Upon landing, the assault deals Techies damage equal to 25% of their max health.
Cast Range: 1000/1200/1400/1600 (With level 15 Left Talent.With level 15 Left Talent. 1200/1400/1600/1800)
Radius: 400
Max Health as Self Damage: 25%
Area Damage: 600/900/1200/1500 (With level 25 Left Talent.With level 25 Left Talent. 1000/1300/1600/1900)
Leap Duration: 1
Silence Duration: 4/5/6/7
26/22/18/14 (With level 25 Right Talent.With level 25 Right Talent. 19.5/16.5/13.5/10.5)
Mana Cost
100/125/150/175
Where we going?
F
G
Minefield Sign
Area / Aura aghs
Affects
Allied Units
Plant a warning sign to remind enemies to step lightly. Only one sign can exist at a time. Lasts 180 seconds.
Cast Animation: 0 + 0.53
Cast Range: 10 (With level 15 Left Talent.With level 15 Left Talent. 210)
Effect Radius: 0 (Upgradable by Aghanim's Scepter. 125)
Max Signs: 1
Duration: 180
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Allows Minefield Sign to hide any Proximity Mines, Stasis Traps, and Remote Mines in an area around the sign from True Sight.
360 (With level 25 Right Talent.With level 25 Right Talent. 270)
Watch your step!
Remote Mine
Summoned Ward
200
+0
This unit has no mana.
Level 1
Duration Ability Duration 240
Armor 0
Magic Resistance 0%
Collision Size 24
Vision Range (G) 700
Bounty Gold 10
Experience 6
Notes Phased
Abilities:
Pinpoint Detonate
Invisibility
R
R
Remote Mines
Point
Affects
Enemies
Magical
Plant an invisible explosive that will only detonate after a brief delay when triggered. Does not damage buildings.
Cast Animation: 1 + 0.13
Cast Range: 500 (With level 15 Left Talent.With level 15 Left Talent. 700)
Damage Radius: 425
Activation Delay: 0
Detonation Delay: 0.25
Damage: 300/450/600 (Upgradable by Aghanim's Scepter. 450/600/750)
Mine Duration: 240
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Increases damage and cast range.
10 (With level 25 Right Talent.With level 25 Right Talent. 7.5)
Mana Cost
200/240/300
The downfall of Dredger's Bight!
Details
  • Modified values: Duration.
  • The mines only damage enemies when they get triggered, not when they are destroyed by attacks or when they expire.
  • Remote mines can be instantly detonated after placing them, but detonate with a very short delay.
  • The damage source is the mine itself, meaning certain on-damage effects react on the mine rather than on Techies.
  • The mines can be stacked on one spot and cannot block unit pathing.
  • Can have up to 22 (TalentsTalents 29) remote mines at a time with the default cast time, cooldown and duration.
  • Provides 500 radius flying vision at its location for 3 seconds after detonating.
  • The damage is based on the level of Remote Mines as the mine was placed, and not as it detonates.
  • Level 2 mines are 10% bigger than level 1 mines, and level 3 mines are 20% bigger than level 1 mines.
D
F
Focused Detonate
Affects
Enemies
Detonate all remote mines in the target area.
Cast Animation: 0 + 0.53
Cast Range: Global
Radius: 700
1 (With level 25 Right Talent.With level 25 Right Talent. 0.75)
Why light one fuse when you can light them all?
Details
  • Modified values: None.
  • The cast of Focused Detonate is not registered as a spell cast and thus does not proc any on-cast effects.
  • Focused Detonate can be cast without having to face towards the targeted area.
  • This ability can be used while Techies is dead, but not while Techies is disabled.
  • If there are no remote mines within the search radius, nothing happens, wasting the cooldown.

Remote Mine ability

[edit]
Q
D
Pinpoint Detonate
Affects
Enemies
Detonate all selected remote mines.
0
Kablooey!
Details
  • Modified values:
  • This is cast from the mine itself, making it possible to detonate mines when unable to use Focused Detonate due to disables.
  • The cast of Pinpoint Detonate is not registered as a spell cast and thus does not proc any on-cast effects.
  • Detonates all selected remote mines with a 0.03 seconds delay from each other.

Talents

[edit]
+400 Blast Off! Damage2525% Cooldown Reduction
+20 All Stats20+15 Health Regen
+200 Cast Range15+25% XP Gain
+2 Mana Regen10+20 Movement Speed
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes
NOTES
  • Replaced talents: Gold income bonus replaced by 15 health regen and respawn time reduction replaced by 20 All Stats.
  • The mana and health regen is added as a bonus and does not benefit illusions.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core.

Patch history

[edit]
Description