Dark Moon/Witch Doctor

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Dark Moon/Witch Doctor
+
+
+
Grants the following bonuses per level:
+Expression error: Missing operand for *.HP and +Expression error: Missing operand for *.HP regeneration
+Expression error: Unexpected round operator. armor and Expression error: Missing operand for *. attack speed
+Expression error: Missing operand for *.MP and +Expression error: Missing operand for *.MP regeneration
+0.1% base magic resistance
+Expression error: Missing operand for *. Main Attack Damage
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-1
Armor
(113.57 EHP)
25%
Magic Resist
(160 EHP)
1200
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
File:Dota2 icon.png
([[Attack Range#Acquisition Range|]])
100 (Expression error: Missing operand for +.)
(1.7 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
[[Movement Speed#Base Movement Speed|]] 
Turn Rate This unit takes 0.105s to turn 180°.
Default
Gib Type
[[January 16, 2026 Patch |]]
Released
([[]])
Competitive Span
Unavailable
Version Control
This article is mostly accurate for [[]], the last version this hero was changed in.

New interactions that emerged in following patches may have not yet been accounted for.
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Abilities

[edit]
Q
C
Paralyzing Cask
Affects
Enemies
Magical
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.
Cast Animation: 0.35 + 0.37
Bounce Distance: 575
Number of Bounces: 2/4/6/8
Damage: 75/100/125/150
Hero Stun Duration: 1
Creep Stun Duration: 5
8/7/6/5
Mana Cost
75
The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.
W
V
Voodoo Restoration
Toggle / Aura
Affects
Allies
Witch Doctor focuses his magic to heal nearby allied units.
Heal Radius: 500
Mana Cost per Second: 8/12/16/20
Heal per Second: 16/24/32/40 (With level 25 Left Talent.With level 25 Left Talent. 36/44/52/60)
0
Mana Cost
8/12/16/20
Zharvakko's hocus pocus is not limited only hexxing his opponents and is quite adept at curing ailments.
Affects
Enemies
Magical
Curses all enemies in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.
Cast Animation: 0.35 + 0
Radius: 180
Damage per Second: 7/14/21/28
Lost Health as Burst Damage: 16%/24%/32%/40%
Curse Duration: 12
20
Mana Cost
105/110/115/120
Certain voodoo magics can make an enemy regret engaging the Witch Doctor.
Death Ward
Summoned Ward
135
+0.25
This unit has no mana.
Level 3
Duration Ability Duration 10
Armor 0
Magic Resistance 0%
Attack Damage Default
60/90/120 (Upgradable by Aghanim's Scepter.90/120/150)
Attack Range RangedRanged 700
(TalentsTalents 875)
Acquisition Range 700 (TalentsTalents 875)
Attack Animation 0+0
Projectile Speed 1000
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 16
Vision Range (G) 1200800
Bounty Gold 0
Experience 0
Notes Invulnerable
R
D
Death Ward
Point / Channeled
Affects
Enemy Heroes
Physical
Summons a deadly ward to attack enemy heroes within 700 range. Lasts a maximum of 8 seconds.
Cast Animation: 0.35 + 0
Max Channel Time: 10
Bounce Distance: 650
Number of Bounces: 2/3/4 (Upgradable by Aghanim's Scepter. 4/5/6)
Damage: 60/90/120 (Upgradable by Aghanim's Scepter. 90/120/150)
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Death Ward attacks bounce between nearby enemies. Increases damage.
80
Mana Cost
100/150/200
Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it.
Details
  • Modified values: Can attack non-heroes. Max channel time, mana cost, number of bounces and damage.
  • The Death Ward automatically attacks enemy heroes within its attack range, using default auto-attack rules.
    • It is possible to manually give the ward an attack target by just right-clicking an enemy hero in range.
    • Giving an attack order while having Witch Doctor and the ward selected, does not cause the channeling to be canceled.
    • It is also possible to stop the ward from attacking by ordering it to stop (only works when the auto-attack option is turned off).
  • The damage source is the ward itself, meaning certain on-damage effects react on the ward rather than on Witch Doctor.
  • The primary attack can be disjointed and can miss, doing so prevents the projectile from bouncing.
  • However, after having bounced at least once, it can no longer miss, but can still be disjointed.
    • When disjointed, it does continue to bounce and can even bounce back to the disjointing hero.
  • Does not bounce on invisible units or units in the Fog of War. One projectile can never hit the same unit twice.
  • With its 0.22 second attack rate, it can attack up to 45 times. With the bounces, it can deal 90/135/180 (Upgradable by Aghanim's Scepter. 180/225/270) damage instances.
  • With the current attack rate and damage, it can deal up to 272.7/409.1/545.5 (Upgradable by Aghanim's Scepter. 409.1/545.5/681.8) damage per second to a single hero.
  • Can deal up to 2700/4050/5400 (Upgradable by Aghanim's Scepter. 4050/5400/6750) damage to a single hero (before reductions).
  • When all attacks and bounces hit, it can deal up to 5400/12150/21600 (Upgradable by Aghanim's Scepter. 16200/27000/40500) damage (before reductions).
  • Provides 1200/800 range ground vision for 5 seconds at its location after the channeling stops.

Talents

[edit]
+20 Voodoo Restoration Heal25+175 Death Ward Attack Range
+15% Magic Resistance20+8 Armor
+12 All Stats15+75 Damage
+20% XP Gain10+200 Health
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes
NOTES
  • Replaced talents: -35s respawn time replaced by +12 all stats.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.

Patch history

[edit]
Description
  • Added to Dark Moon.