Dark Moon/Witch Doctor
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| Grants the following bonuses per level: | |
| +Expression error: Missing operand for *.HP and +Expression error: Missing operand for *.HP regeneration | |
| +Expression error: Unexpected round operator. armor and Expression error: Missing operand for *. attack speed | |
| +Expression error: Missing operand for *.MP and +Expression error: Missing operand for *.MP regeneration +0.1% base magic resistance +Expression error: Missing operand for *. Main Attack Damage | |
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(Expression error: Missing operand for +. Avg) | ||
1200 Projectile Speed
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100 (Expression error: Missing operand for +.)
(1.7 BAT) | ||
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Default
Gib Type | ||
[[January 16, 2026 Patch |]]
Released ([[]]) | ||
Competitive Span
Unavailable | ||
Version Control This article is mostly accurate for [[]], the last version this hero was changed in. New interactions that emerged in following patches may have not yet been accounted for. |
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Abilities
[edit]Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.
Cast Animation: 0.35 + 0.37
Cast Range: 700
Bounce Distance: 575
Number of Bounces: 2/4/6/8
Damage: 75/100/125/150
Hero Stun Duration: 1
Creep Stun Duration: 5
The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.
Toggle / Aura
Affects
Allies
Cast Animation: 0 + 0
Zharvakko's hocus pocus is not limited only hexxing his opponents and is quite adept at curing ailments.
Curses all enemies in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.
Cast Animation: 0.35 + 0
Cast Range: 575
Radius: 180
Damage per Second: 7/14/21/28
Lost Health as Burst Damage: 16%/24%/32%/40%
Curse Duration: 12
Certain voodoo magics can make an enemy regret engaging the Witch Doctor.
| Death Ward | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Summoned Ward | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cast Animation: 0.35 + 0
Cast Range: 600
Max Channel Time: 10
Bounce Distance: 650
Aghanim's Scepter Upgrade
Death Ward attacks bounce between nearby enemies. Increases damage.
Death Ward attacks bounce between nearby enemies. Increases damage.
Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it.
Details
- Modified values: Can attack non-heroes. Max channel time, mana cost, number of bounces and damage.
- The Death Ward automatically attacks enemy heroes within its attack range, using default auto-attack rules.
- It is possible to manually give the ward an attack target by just right-clicking an enemy hero in range.
- Giving an attack order while having Witch Doctor and the ward selected, does not cause the channeling to be canceled.
- It is also possible to stop the ward from attacking by ordering it to stop (only works when the auto-attack option is turned off).
- The damage source is the ward itself, meaning certain on-damage effects react on the ward rather than on Witch Doctor.
- The primary attack can be disjointed and can miss, doing so prevents the projectile from bouncing.
- However, after having bounced at least once, it can no longer miss, but can still be disjointed.
- When disjointed, it does continue to bounce and can even bounce back to the disjointing hero.
- Does not bounce on invisible units or units in the Fog of War. One projectile can never hit the same unit twice.
- With its 0.22 second attack rate, it can attack up to 45 times. With the bounces, it can deal 90/135/180 (
180/225/270) damage instances.
- With the current attack rate and damage, it can deal up to 272.7/409.1/545.5 (
409.1/545.5/681.8) damage per second to a single hero.
- Can deal up to 2700/4050/5400 (
4050/5400/6750) damage to a single hero (before reductions).
- When all attacks and bounces hit, it can deal up to 5400/12150/21600 (
16200/27000/40500) damage (before reductions).
- Death Ward's attack damage is not reduced by Damage Block.
- Provides 1200/800 range ground vision for 5 seconds at its location after the channeling stops.
Talents
[edit]| +20 Voodoo Restoration Heal | 25 | +175 Death Ward Attack Range |
|---|---|---|
| +15% Magic Resistance | 20 | +8 Armor |
| +12 All Stats | 15 | +75 Damage |
| +20% XP Gain | 10 | +200 Health |
| ▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All | ||
NOTES
- Replaced talents: -35s respawn time replaced by +12 all stats.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
Patch history
[edit]Description
- Added to Dark Moon.