Phoenix/Old Abilities

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Icarus Dive (6.75-6.75b)

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Q
D
Icarus Dive (6.75-6.75b)
Pierces Debuff Immunity sources.
Affects
Allies / Self
Icarus enters a Dive state. While in this state, its movement is double and nearby allied units are healed for 4 seconds, but all damage you take is amplified by 50%. Lasts 6 seconds. Costs 10% of current health to cast.
Current Health as Cost: 10%
Heal Radius: 600
Self Movement Speed Bonus: 100%
Self Damage Amplification: 50%
Allies Max Health as Heal per Second: 0.75%/2.25%/3.75%/5.25%
Heal Duration: 4
Dive Duration: 6
26/24/22/20
Though no stranger to travelling the cosmic void, soaring within an atmosphere offers unique pleasures.

Icarus Dive (6.70-6.74c)

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Q
D
Icarus Dive (6.70-6.74c)
Does not pierce Debuff Immunity sources.
Point
Affects
Enemies / Self
Magical
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units it comes into contact with, and then orbiting back to its original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Cost 10% of current health to cast.
Cast Animation: 0.01 + 0
Cast Range: Global
Current Health as Cost: 10%
Effect Radius: 200
Dive Distance: 1400
Dive Width: 500
Damage: 100/150/200/250
Disarm Duration: 2/2.5/3/3.5
25
Mana Cost
100
Though no stranger to travelling the cosmic void, soaring within an atmosphere offers unique pleasures.

Fire Spirits (6.70-6.74c)

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W
F
Fire Spirits (6.70-6.74c)
Pierces Debuff Immunity sources conditionally.
Affects
Enemies / Allies
Magical
Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. After growing to maximum power in 10 seconds, they will automatically sacrifice themselves around the Phoenix. Costs 10% of your current health to cast. Heals for half the damage.
Cast Animation: 0.01 + 0.5
Current Health as Cost: 10%
Effect Radius: 400
Min Damage per Spirit: 7.5/12.5/17.5/22.5
Max Damage per Spirit: 30/50/70/90
Min Heal per Spirit: 3.75/6.25/8.75/11.25
Max Heal per Spirit: 15/25/35/45
Spirits Duration: 10
30
Mana Cost
75
The ever-collapsing core of Phoenix often emits short-lived bursts of conscious light.
W
F
Target Fire Spirit (6.70-6.74c)
Point
Affects
Self
Target all fire spirits towards a point.
Cast Animation: 0.01 + 0.5
Cast Range: 1200
0
PKAWW! BOOM
Details
  • This ability was reworked in the 6.75 gameplay patch.
  • The launched spirits travel at a speed of 900.
  • Launches all 4 spirits at once.

Sun Ray (6.75-6.75b)

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E
R
Sun Ray (6.75-6.75b)
Does not pierce Debuff Immunity sources.
Point / Channeled
Affects
Enemies
Pure
Drawing from its own inner fire, Phoenix expels a huge beam of light at the cost of its own life energy. The beam damages enemies for a percentage of their life. Lasts 6 seconds, damage scales up to twice the initial damage. Slows by 50%. Costs 10% of current health to activate.
Cast Animation: 0.01 + 0
Cast Range: 1600
Current Health as Cost: 10%
Ray Distance: 1600
Ray Radius: 130
Base Damage per Second: 20/30/40/50
Max Health as Damage per Second: 1%/2%/3%/4%
Movement Speed Slow: 50%
Ray Duration: 6
20
Mana Cost
100
The vent through which such stellar energy flows is mere atoms wide.

Sun Ray (6.70-6.74c)

[edit]
E
R
Sun Ray (6.70-6.74c)
Does not pierce Debuff Immunity sources.
Point / Channeled
Affects
Enemies
Pure
Drawing from its own inner fire, Phoenix expels a huge beam of light at the cost of its own life energy. The beam damages enemies for a percentage of their life. Costs 25% of current health to activate.
Cast Animation: 0.01 + 0.5
Cast Range: 2000
Max Mana as Cost per Second: 4%
Max Ray Distance: 1300
Ray Radius: 130
Base Damage per Second: 15/30/45/60
Max Health as Damage per Second: 6%
0
Mana Cost
10/20/30/40
The vent through which such stellar energy flows is mere atoms wide.