Siltbreaker/Luna

From Liquipedia Dota 2 Wiki
Siltbreaker/Luna
+
+
+
Grants the following bonuses per level:
+Expression error: Missing operand for *.HP and +Expression error: Missing operand for *.HP regeneration
+Expression error: Unexpected round operator. armor and Expression error: Missing operand for *. attack speed
+Expression error: Missing operand for *. Main Attack Damage
+Expression error: Missing operand for *.MP and +Expression error: Missing operand for *.MP regeneration
+0.1% base magic resistance
Show/Hide Tooltips
0
Armor
(120 EHP)
25%
Magic Resist
(160 EHP)
900
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
File:Dota2 icon.png
([[Attack Range#Acquisition Range|]])
100 (Expression error: Missing operand for +.)
(1.7 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
[[Movement Speed#Base Movement Speed|]] 
Turn Rate This unit takes 0.105s to turn 180°.
Default
Gib Type
[[January 16, 2026 Patch |]]
Released
([[]])
Competitive Span
Unavailable
Version Control
This article is mostly accurate for [[]], the last version this hero was changed in.

New interactions that emerged in following patches may have not yet been accounted for.
Show/Hide Tooltips

Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.

Abilities

[edit]
Q
C
Lucent Beam
Affects
Enemies
Magical
Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.
Cast Animation: 0.5 + 0.33
Damage: 75/150/225/300 (With level 15 Left Talent.With level 15 Left Talent. 115/190/265/340)
Stun Duration: 0.8
6 (With level 25 Left Talent.With level 25 Left Talent. 2)
Mana Cost
90/100/110/120
Selemene smites those who encroach upon the Nightsilver Woods.
W
G
Moon Glaives
Passive
Affects
Enemies
Physical
Empowers Luna's glaive, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
Bounce Search Radius: 500
Number of Bounces: 1/2/3/6
Damage Reduction per Bounce: 35%
Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers.
Details
  • Modified values: None.
  • The bouncing glaive travels at a speed of 900 (the same speed as her attack projectile).
  • Moon Glaives only procs if an attack successfully hits a target. This means a missed or disjointed attack does not proc it.
  • Despite the ability's appearance, its effects fully count as a passive spell, and not as attacks.
    • This means, besides the damage being based on Luna's attack damage, and it proccing on attacks, the ability has nothing to do with attacks.
    • The bouncing glaives' damage count as spell damage, however, they ignore spell damage amplification and cannot spell lifesteal.
    • They do not proc any attack modifier, and are not treated as an attack by any on-hit effect, like Return.
    • This also means they completely ignore evasion. However, damage block does reduce their damage.
  • A bouncing glaive can be disjointed. When disjointed, the disjointing unit is not registered as hit, meaning the glaive can immediately bounce on it again if within range.
  • A disjointed bounce still counts as a bounce, so it reduces the amount of bounces left and the damage of the next bounce.
  • It does not matter how much damage the initial target from the attack takes, the bounces always deal damage based on Luna's average main damage + bonus damage.
    • This means that the armor of or other damage manipulating effects on the initial attack target do not influence the bounces' damage at all.
    • It also means that damage from attack modifiers like crits or Quell's bonus damage against creeps do not affect it either.
  • Can bounce back to the same units if it already hit all other nearby units. If no other units are nearby, the ability does nothing. Cannot bounce on enemies in the Fog of War.
  • Does not bounce towards wards and allies, but it does bounce off of them when attacking them. Fully works against buildings.
  • The bounces deal 65%/42.25%/27.46%/17.85%/11.6%/7.54% of Luna's original attack damage.
  • Moon Glaives can deal up to 100%/142.25%/142.25%/167.64% damage to the primary attack target.
  • Deals a total of 165%/207.25%/234.71%/271.71% physical damage, assuming max bounces per level.
  • Upon learning, Luna's glaive permanently emits blue particles, visible to everyone.
E
L
Lunar Blessing
Pierces Debuff Immunity sources. Partially usable or conditionally bestowed by Illusions. Fully disabled by Break.
Affects
Allied Heroes
Increases the damage dealt by attacks from Luna and nearby allied heroes. Luna is also blessed with increased vision range at night.
Radius: 900
Attack Damage Bonus: 14/22/30/38
Night Vision Bonus: 250/500/750/1000
The Goddess of the Moon smiles upon her kin.
R
E
Eclipse
No / Unit aghs
Affects
Enemies
Magical
Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for 10 seconds.
Search Radius: 675
Number of Beams: 5/8/11 (Upgradable by Aghanim's Scepter. 6/12/18)
Max Beams per Unit: 5 (Upgradable by Aghanim's Scepter. 6/12/18)
Beam Interval: 0.6 (Upgradable by Aghanim's Scepter. 0.3)
Eclipse Duration: 2.4/4.2/6 (Upgradable by Aghanim's Scepter. 1.5/3.3/5.1)
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Also increases total beams and duration, removes the limit on beams per unit, and makes the beams appear twice as fast.
140
Mana Cost
150/200/250
In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed.

Talents

[edit]
-4s Lucent Beam Cooldown25+15 all stats
+15% Magic Resist20+25 Attack Speed
+40 Lucent Beam Damage15+150 Health
+20 Move Speed10+15 Attack Damage
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes
NOTES
  • Replaced talents: None.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.

Patch history

[edit]
Description
  • Added to Siltbreaker.