Siltbreaker/Luna
From Liquipedia Dota 2 Wiki
Siltbreaker/Luna
| Grants the following bonuses per level: | |
| +Expression error: Missing operand for *.HP and +Expression error: Missing operand for *.HP regeneration | |
| +Expression error: Unexpected round operator. armor and Expression error: Missing operand for *. attack speed +Expression error: Missing operand for *. Main Attack Damage | |
| +Expression error: Missing operand for *.MP and +Expression error: Missing operand for *.MP regeneration +0.1% base magic resistance | |
Show/Hide Tooltips
Expression error: Missing operand for +. ‒ Expression error: Missing operand for +.
(Expression error: Missing operand for +. Avg) | ||
900 Projectile Speed
| ||
100 (Expression error: Missing operand for +.)
(1.7 BAT) | ||
| ||
Default
Gib Type | ||
[[January 16, 2026 Patch |]]
Released ([[]]) | ||
Competitive Span
Unavailable | ||
Version Control This article is mostly accurate for [[]], the last version this hero was changed in. New interactions that emerged in following patches may have not yet been accounted for. |
Show/Hide Tooltips
Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.
Abilities
[edit]Cast Animation: 0.5 + 0.33
Cast Range: 800
Selemene smites those who encroach upon the Nightsilver Woods.
Empowers Luna's glaive, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
Bounce Search Radius: 500
Number of Bounces: 1/2/3/6
Damage Reduction per Bounce: 35%
Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers.
Details
- Modified values: None.
- The bouncing glaive travels at a speed of 900 (the same speed as her attack projectile).
- Moon Glaives only procs if an attack successfully hits a target. This means a missed or disjointed attack does not proc it.
- Despite the ability's appearance, its effects fully count as a passive spell, and not as attacks.
- This means, besides the damage being based on Luna's attack damage, and it proccing on attacks, the ability has nothing to do with attacks.
- The bouncing glaives' damage count as spell damage, however, they ignore spell damage amplification and cannot spell lifesteal.
- They do not proc any attack modifier, and are not treated as an attack by any on-hit effect, like Return.
- This also means they completely ignore evasion. However, damage block does reduce their damage.
- A bouncing glaive can be disjointed. When disjointed, the disjointing unit is not registered as hit, meaning the glaive can immediately bounce on it again if within range.
- A disjointed bounce still counts as a bounce, so it reduces the amount of bounces left and the damage of the next bounce.
- It does not matter how much damage the initial target from the attack takes, the bounces always deal damage based on Luna's average main damage + bonus damage.
- This means that the armor of or other damage manipulating effects on the initial attack target do not influence the bounces' damage at all.
- It also means that damage from attack modifiers like crits or Quell's bonus damage against creeps do not affect it either.
- Can bounce back to the same units if it already hit all other nearby units. If no other units are nearby, the ability does nothing. Cannot bounce on enemies in the Fog of War.
- Does not bounce towards wards and allies, but it does bounce off of them when attacking them. Fully works against buildings.
- The bounces deal 65%/42.25%/27.46%/17.85%/11.6%/7.54% of Luna's original attack damage.
- Moon Glaives can deal up to 100%/142.25%/142.25%/167.64% damage to the primary attack target.
- Deals a total of 165%/207.25%/234.71%/271.71% physical damage, assuming max bounces per level.
- Upon learning, Luna's glaive permanently emits blue particles, visible to everyone.
Aura
Affects
Allied Heroes
Increases the damage dealt by attacks from Luna and nearby allied heroes. Luna is also blessed with increased vision range at night.
Radius: 900
Attack Damage Bonus: 14/22/30/38
Night Vision Bonus: 250/500/750/1000
The Goddess of the Moon smiles upon her kin.
Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for 10 seconds.
Cast Animation: 0.6 + 0.2
Cast Range: 0
Search Radius: 675
Aghanim's Scepter Upgrade
Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Also increases total beams and duration, removes the limit on beams per unit, and makes the beams appear twice as fast.
Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Also increases total beams and duration, removes the limit on beams per unit, and makes the beams appear twice as fast.
In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed.
Talents
[edit]| -4s Lucent Beam Cooldown | 25 | +15 all stats |
|---|---|---|
| +15% Magic Resist | 20 | +25 Attack Speed |
| +40 Lucent Beam Damage | 15 | +150 Health |
| +20 Move Speed | 10 | +15 Attack Damage |
| ▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All | ||
NOTES
- Replaced talents: None.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
Patch history
[edit]Description
- Added to Siltbreaker.