Siltbreaker/Shadow Fiend
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Siltbreaker/Shadow Fiend
| Grants the following bonuses per level: | |
| +Expression error: Missing operand for *.HP and +Expression error: Missing operand for *.HP regeneration | |
| +Expression error: Unexpected round operator. armor and Expression error: Missing operand for *. attack speed +Expression error: Missing operand for *. Main Attack Damage | |
| +Expression error: Missing operand for *.MP and +Expression error: Missing operand for *.MP regeneration +0.1% base magic resistance | |
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(Expression error: Missing operand for +. Avg) | ||
1200 Projectile Speed
| ||
100 (Expression error: Missing operand for +.)
(1.7 BAT) | ||
| ||
Default
Gib Type | ||
[[January 16, 2026 Patch |]]
Released ([[]]) | ||
Competitive Span
Unavailable | ||
Version Control This article is mostly accurate for [[]], the last version this hero was changed in. New interactions that emerged in following patches may have not yet been accounted for. |
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Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.
Abilities
[edit]
Cast Animation: 0.55 + 0
Nevermore's trademark for harvesting souls.
Details
- Modified values:
- Mana cost: 90 -> 70
- All three Shadowraze spells are always on the same level. Leveling one of them automatically levels the others as well.
- Shadowraze (Near) blasts a 250 radius area 200 range in front of Nevermore upon cast.
- This means that it can hit units up to 50 range behind Shadow Fiend, and up to 450 range in front of him.
- All three razes together can deal up to 300/525/750/975 (

750/975/1200/1425) damage to a single unit (before reductions), if all of them hit.
Cast Animation: 0.55 + 0
Nevermore's trademark for harvesting souls.
Details
- Modified values:
- Mana cost: 90 -> 70
- Shadowraze (Medium) blasts a 200 radius area 450 range in front of Nevermore upon cast.
- This means that it can hit units from 200 to 700 range in front of Shadow Fiend.
Cast Animation: 0.55 + 0
Nevermore's trademark for harvesting souls.
Details
- Modified values:
- Mana cost: 90 -> 70
- Shadowraze (Far) blasts a 250 radius area 700 range in front of Nevermore upon cast.
- This means that it can hit units from 450 to 950 range in front of Shadow Fiend.
Passive
Affects
Self
Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 12 souls. On death, he releases half of them from bondage.
Aghanim's Scepter Upgrade
Increases max souls.
Increases max souls.
Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection.
Aura
Affects
Enemies
Radius: 900
Armor Reduction: 3/4/5/6
Even being near Nevermore eats away at one's soul.
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will have its movement speed and attack damage reduced. Lines of energy are created for every 2 souls captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Cast Animation: 1.67 + 0.77
Damage Lines Travel Distance: 1000
Damage Lines Starting Width: 125
Damage Lines End Width: 425
Damage per Line: 80/120/160
Move Speed Slow: 25%
Attack Damage Reduction: 50%
Debuff Duration: 5
Aghanim's Scepter Upgrade
Increases Necromastery Max Souls and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend deals less damage, but heals Shadow Fiend for all the damage it dealt.
Increases Necromastery Max Souls and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend deals less damage, but heals Shadow Fiend for all the damage it dealt.
The captured souls of those past slain are released to ravage their former allies.
Talents
[edit]| +150 Shadowraze Damage | 25 | +150 Attack Range |
|---|---|---|
| +2 Damage per Necromastery Soul | 20 | 15% Lifesteal |
| +175 Health | 15 | +6% Spell Amplification |
| +20 Attack Speed | 10 | +15 Movement Speed |
| ▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All | ||
NOTES
- Replaced talents: None.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The lifesteal is not a unique attack modifier and fully stacks with other sources of lifesteal.
Patch history
[edit]Description
- Added to Siltbreaker.