Siltbreaker/Weaver

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Siltbreaker/Weaver
+
+
+
Grants the following bonuses per level:
+Expression error: Missing operand for *.HP and +Expression error: Missing operand for *.HP regeneration
+Expression error: Unexpected round operator. armor and Expression error: Missing operand for *. attack speed
+Expression error: Missing operand for *. Main Attack Damage
+Expression error: Missing operand for *.MP and +Expression error: Missing operand for *.MP regeneration
+0.1% base magic resistance
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-1
Armor
(113.57 EHP)
25%
Magic Resist
(160 EHP)
900
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
File:Dota2 icon.png
([[Attack Range#Acquisition Range|]])
100 (Expression error: Missing operand for +.)
(1.7 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
[[Movement Speed#Base Movement Speed|]] 
Turn Rate This unit takes 0.105s to turn 180°.
Default
Gib Type
[[January 15, 2026 Patch |]]
Released
([[]])
Competitive Span
Unavailable
Version Control
This article is mostly accurate for [[]], the last version this hero was changed in.

New interactions that emerged in following patches may have not yet been accounted for.
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Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.

Abilities

[edit]
Beetle
Summoned Uncategorized Units
8
+0
This unit has no mana.
Level 2
Armor 0
Magic Resistance 0%
Collision Size 8
Vision Range (F) 321
Bounty Gold 3234
Experience 20
Model Scale 1.9
Notes Uncontrollable
Phased
Q
R
The Swarm
Point
Affects
Enemies
Physical
Weaver launches a swarm of young Weavers that latch on any enemy unit in their path.
Cast Range: 3000
Max Travel Distance: 3000
Beetles Spawn Radius: 300
Beetles Latch Radius: 100
Number of Beetles: 12
Once latched, the beetles attack and reduce the armor of their target.
Hero Attacks to Destroy: 4
Non-Hero Attacks to Destroy: 3
Tick Interval: 1.25/1.1/0.95/0.8
Damage per Tick: 14/16/18/20
Armor Reduction per Tick: 1
Beetle Duration: 16
35/30/25/20
Mana Cost
70/80/90/100
Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip through and aid him in combat.
W
C
Shukuchi
Does not pierce Debuff Immunity sources.
Affects
Self / Enemies
Magical
Weaver shifts out of visibility, gaining the ability to move at maximum speed through physical units--doing harm to any enemies it passes through.
Fade Time: 0.25
Damage Radius: 175
Damage: 75/100/125/150 (With level 10 Left Talent.With level 10 Left Talent. 105/130/155/185)
Haste Speed: 550 (With level 25 Left Talent.With level 25 Left Talent. 750)
Duration: 4
12/10/8/6
Mana Cost
60
As the Weavers worked in the fabric of creation, small wormholes allowed them to slip through time to better work their craft.
E
K
Geminate Attack
Passive
Affects
Enemies
Allows Weaver to dispatch two attacks at once.
Effect Delay: 0.25
7/6/5/3
Skitskurr's relationship with time is somewhat variable, causing his actions to be witnessed — and felt — more than once.
Details
  • Modified values: None.
  • Causes Weaver to perform an instant attack on the attack target 0.25 seconds after the leading attack.
    • This means the extra attack is a regular attack, using Weaver's projectile speed and being disjointable.
    • It also means that it can proc any attack modifier or any on-hit effect like a regular attack.
    • If Weaver is blinded, the geminate attack can miss, unless he has True Strike. It can also miss to evasion.
  • The geminate attack is automatically launched 0.25 seconds after the initial attack is launched.
    • It does not matter if the leading attack misses or not.
    • There is no range limit built into the second attack. If the target moves far away before the geminate attack is launched, it still launches.
    • Even if the initial attack kills the target before the second attack launches, the second attack will target the dead unit.
R
T
Time Lapse
No / Unit aghs
Affects
Self / Allied Heroes aghs
Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience.
Lapsed Time: 5
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Reduces cooldown, and allows Weaver to cast Time Lapse on an ally.
60/50/40
Mana Cost
150/75/0
If Skitskurr does not deem the current reality of the world to fit his desires, he simply crawls back in time to right what was wronged.
Details
  • Modified values: None.
  • Weaver is ordered to stop right after getting moved back. However, shift-queued commands are not canceled.
  • Only affects Weaver's position, health, mana and status debuffs. Buffs are not removed.
  • It does not matter how long Weaver is already affected by debuffs, they simply are completely removed, if they can be removed.
  • Time Lapse does not damage Weaver, it manipulates his health. So it does not interact with any on-damage effect.
  • When cast right after respawning, the health, mana and position are set to what they were before the death.
    • This means that Time Lapse does not kill the caster when cast immediately after respawning.
  • When having Aghanim's Scepter, Time Lapse turns into a unit-targeted spell, able to target allied heroes.
    • Double-clicking the ability with Aghanim's Scepter automatically targets self.
    • Applies the disjoint and strong dispel on the target ally as well.
    • Does not order the target to stop, so their channeling spells are not canceled. This is also why it has a backswing when upgraded.
    • When cast on allies who just respawned, their health, mana and position are not set back to what they were before the death.
    • This means allies cannot be sent back to their death location after respawning, unlike how Weaver can when cast on self.

Talents

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+200 Shukuchi Movement Speed25+35% Magic Resist
+15 Agility20+200 Health
+7 all stats15+25 Attack Damage
+30 Shukuchi Damage10+6 Strength
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes
NOTES
  • Replaced talents: None.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.

Patch history

[edit]
Description
  • Added to Siltbreaker.