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Crazy Taxi 3: High Roller

From PCGamingWiki, the wiki about fixing PC games
Crazy Taxi 3: High Roller
Crazy Taxi 3: High Roller cover
Developers
Hitmaker
Windows Strangelite
Publishers
Europe Empire Interactive
Japan Sega
Russia Akella[1]
Release dates
Windows February 26, 2004
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Arcade, Driving
Vehicles Automobile, Transport
Art styles Cartoon
Themes Contemporary, North America
Series Crazy Taxi
Crazy Taxi 3: High Roller on HowLongToBeat
Crazy Taxi 3: High Roller on IGDB
Crazy Taxi 3: High Roller guide on StrategyWiki
Crazy Taxi 3: High Roller on MobyGames
Crazy Taxi 3: High Roller on Wikipedia
Crazy Taxi
Crazy Taxi 2002
Crazy Taxi 3: High Roller 2004
Crazy Taxi (2011) 2011
Crazy Taxi (Steam) 2014

Warnings

SafeDisc DRM does not work on Windows Vista and later (see Availability for affected releases).

Crazy Taxi 3: High Roller is a singleplayer third-person arcade and driving game in the Crazy Taxi series.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc 3 DRM[Note 1].
The game works on Windows 10 x64, but doesn't work with Matroska Splitter or LAV Filters. Uninstall all.
The FX version starts from inicio del jogo.exe.
Windows
Retail
DRM-free
Xplosiv re-release is DRM-free and can be run without the disc after installation.
Windows
SafeDisc DRM does not work on Windows Vista and later (see above for affected releases).

Monetization

Type Notes
One-time game purchase Crazy Taxi 3: High Roller requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions Crazy Taxi 3: High Roller has no microtransactions.

Essential improvements

CT3Tweaks

Adds custom resolutions, a FOV slider, and 60 FPS support.
FOV slider and widescreen fix only affect the default camera.
Increasing the framerate cap beyond 30 FPS results in a visual glitch when driving on sand or dirt where all shadows, visual effects, and destination marks will briefly fly away from the camera and reset multiple times per second depending on the player's speed.
This goes away as soon as the player is off the dust.

Xinput Fix

Fixes the trigger problem on most XInput controllers, like the Xbox One controller, when using the config application.
By default, using the trigger will crash the config. This XInput Plus file swaps the axis on the triggers to buttons, which stops the config from crashing and allows use for XInput controllers.
Extract the file in the directory where the game is installed, then open CT3Config.exe, setup the controller and it should work.
It's recommended to do this before using CT3Tweaks.
If controls doesn't work or aren't recognized in the config, open up XInput Plus, select CT3.exe as the target program, go to the DirectInput tab, select the Advanced sub-tab, click Detect on the controller of choice, and press any button on the controller.
The controller should be recognized by the game now.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\TAXI3.CFG[Note 2]

Save game data location

System Location
Windows <path-to-game>\game[Note 2]

Video

External resolution and audio settings
External resolution and audio settings
General settings
General settings

Graphics feature State WSGF Notes
Widescreen resolution
Use CT3Tweaks.
Multi-monitor
Ultra-widescreen
Use CT3Tweaks.
4K Ultra HD
Use CT3Tweaks.
Field of view (FOV)
Use CT3Tweaks.
Windowed
Use dgVoodoo 2 or D3DWindower.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Frame generation
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Use dgVoodoo 2.
60 FPS
Use CT3Tweaks.
120+ FPS
Frame rate is capped at 30 FPS. Use CT3Tweaks to adjust the cap.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Color blind mode
See the glossary page for potential workarounds.

Input

External keyboard bindings
External keyboard bindings
External gamepad settings
External gamepad settings

Keyboard and mouse State Notes
Remapping
Mouse sensitivity
Mouse acceleration
Mouse input in menus
Keyboard and mouse prompts
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Does not support mapping to analog triggers.
Controller remapping
Does not support remapping movement from analog stick or assigning multiple buttons to a single input.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
While the game supports XInput controllers by default, the left and right triggers are not recognized by the external configurator.[4]
To add trigger support, see XInput Plus.
Xbox button prompts
Impulse Trigger support
DirectInput-compatible controllers
PlayStation controllers
See the glossary page for potential workarounds.
Nintendo controllers
Other controller(s)
Generic DirectInput controllers are supported.
Additional button prompts
Input settings icon - Generic Controller.svg
Additional information
Controller hotplugging
Input prompt override
Haptic feedback
Referred to as "Enable Force Feedback".
Can be toggled from the external configuration.
Simultaneous controller+KB/M

Audio

Sound settings
Sound settings

Audio feature State Notes
Separate volume controls
Sliders for Music, SE and Voice.
Surround sound
Plays up to 7.1.[5]
Subtitles
Closed captions
Mute on focus lost
Royalty free audio
The game uses licensed songs with no option to change to other songs

Original Xbox Music

Extract the music files into <path-to-game>\Media\Music to restore the Xbox soundtrack.

Localizations

Language UI Audio Sub Notes
English
Uses metric measurements.
Italian
FX Interactive release only.
Japanese
Japanese release only.
Russian
Official localization by Akella. Local retail only.
Spanish
FX Interactive release only.

Issues unresolved

The game stutters on switching music files during gameplay

Since the same tracks play in the same looping order every time and the game has no problem playing long music files, the initial tracks can be queued with the others until they are longer than a play session to ensure the stutter doesn't occur. The audio tracks played (looping) are:
  • m03.ogg, m04.ogg, and m05.ogg for West Coast.
  • m08.ogg, m09.ogg, and m10.ogg for Glitter Oasis.
  • m13.ogg, m14.ogg, and m15.ogg for Small Apple.

Other information

API

Technical specs Supported Notes
Direct3D 9.0b
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
MinimumRecommended
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium III 1.0 GHz
AMD Athlon 1.0 GHz
System memory (RAM) 256 MB
Storage drive (HDD/SSD) 500 MB
Video card (GPU) Nvidia GeForce 3
ATI Radeon 8500
64 MB of VRAM
DirectX 9.0b compatible
Sound (audio device) DirectX 9.0 compatible


Notes

  1. This version of SafeDisc DRM does not work on Windows 10[2] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[3]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. [1] - last accessed on 2023-02-25
  2. Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  3. Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  4. Verified by User:MasterBlaster on 2022-08-24
  5. Verified by User:MasterBlaster on 2022-08-24
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.