Halo 3
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Lead development | 343 Industries |
| Original game | Bungie |
| Windows | Ruffian Games |
| Windows | Splash Damage |
| Publishers | |
| Xbox Game Studios | |
| Engines | |
| Halo Engine | |
| Menus | Unreal Engine 4 |
| Release dates | |
| Windows | July 14, 2020 |
| Reception | |
| Metacritic | 88 |
| IGDB | 91 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | First-person |
| Controls | Direct control |
| Genres | Action, FPS, Shooter |
| Vehicles | Automobile, Flight |
| Art styles | Realistic |
| Themes | Africa, Sci-fi, Space |
| Series | Halo: The Master Chief Collection, Halo |
| Halo: The Master Chief Collection | |
|---|---|
| ⤏ Go to series page | |
| Subseries of Halo | |
| Halo: Reach | 2019 |
| Halo: Combat Evolved Anniversary | 2020 |
| Halo 2: Anniversary | 2020 |
| Halo 3 | 2020 |
| Halo 3: ODST | 2020 |
| Halo 4 | 2020 |
This is a remaster of the 2007 sci-fi first-person shooter Halo 3, released as part of the Halo: The Master Chief Collection both in a bundle and as an individual product. It is the first version of the game on the PC.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Microsoft Store | Xbox Game Pass for PC | |||
| Steam | Uses Steamworks API for DRM. |
- All versions require a Microsoft account for both singleplayer and multiplayer.
- The game can be purchased either individually, or in a discounted bundle containing all six games of the Halo: The Master Chief Collection.
Essential improvements
Skip intro videos
| Remove the video files[1] |
|---|
Notes
|
Epilogue + Original Halo 3 Credits
- Restores epilogue and credits from the original Xbox 360 version of the game that weren't ported properly.
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Microsoft Store | %USERPROFILE%\AppData\LocalLow\MCC\ |
| Steam | %USERPROFILE%\AppData\LocalLow\MCC\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1064271/pfx/[Note 1] |
- Local settings are shared between the Steam and Microsoft Store versions.[3]
Save game data location
| System | Location |
|---|---|
| Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\ |
| Steam | <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\SaveGame\halo2 |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1064271/pfx/[Note 1] |
- Saves cannot be transferred between the versions.[4]
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud | Used to save Mid-Mission Checkpoints in Campaign and Playlists.[5] | |
| Xbox Cloud | Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[5] |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Cutscenes are 21:9 anamorphic. Use Halo 3 letterbox remover to remove the cutscene letterboxing at 16:9 and narrower resolutions. | ||
| Multi-monitor | Centered HUD is an option. | ||
| Ultra-widescreen | Spanned HUD is an option. Cutscenes are visibly pillarboxed at 32:9. Use the related community tool as a workaround. | ||
| 4K Ultra HD | |||
| Field of view (FOV) | 70-120° for player and vehicles (Hor+).[6] | ||
| Windowed | |||
| Borderless fullscreen windowed | Exclusive fullscreen also available. | ||
| Anisotropic filtering (AF) | Options to adjust it manually added on November 17, 2020. | ||
| Anti-aliasing (AA) | Toggle to enable/disable added on November 17, 2020. | ||
| High-fidelity upscaling | FSR 1 Added in July 2023 update. |
||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | Includes 60 FPS in-game cap option. Uncapped framerate supported, additional limits at 120, 180 and 240 FPS. See High frame rate to unlock the framerate in menus. |
||
| High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Post-processing effects
| Toggle post-process effects[7] |
|---|
Hotkeys
|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Pause function can not be rebound (by design). | |
| Mouse sensitivity | Look, Vehicle, and Zoomed Mouse Sensitivity values. | |
| Mouse acceleration | Mouse Smoothing also supported. | |
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | Separate values for Look and Flight. | |
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | Controller Remapping was added in the July 2023 update.[8]
For pre-defined presets, see Controller remapping. |
|
| Controller sensitivity | ||
| Controller Y-axis inversion | Separate values for Look and Flight. |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support | Steam version does not support Impulse Triggers.[9] |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | See the glossary page for potential workarounds. |
|---|
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Controller remapping
- The Universal Presets apply to all games in the collection.
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Menu Music, Game Music, Effects, and Voice Chat. | |
| Surround sound | 7.1[10] | |
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Polish | ||||
| Brazilian Portuguese | Mistakenly labeled on Steam as Portuguese. | |||
| Russian | Fan audio localization by Mechanics VoiceOver. Fan text localization by ОРЕОЛ, Halo Universe & spider91. Mod from Steam Workshop «Audio + subtitles» (same authors). | |||
| Spanish | ||||
| Latin American Spanish |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | ||||
| LAN play | 16 | Co-op, Versus Co-op limited to 4 players[11] |
||
| Online play | 16 | Co-op, Versus Co-op limited to 4 players |
||
| Asynchronous multiplayer | ||||
| Crossplay | Supported platforms: Xbox One Implemented in November 2020.[12] Campaign cross-play was implemented as experimental in April 2022. |
|||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking | Hosted on 343i's Dedicated Servers. | |
| Peer-to-peer | Self-hosted lobbies are Peer-to-Peer. | |
| Dedicated | Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided. | |
| Self-hosting | Can host peer-to-peer Custom Game lobbies. | |
| Direct IP |
Ports
| Protocol | Port(s) and/or port range(s) |
|---|---|
| TCP | 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382 |
| UDP | 4379, 7551, 61421 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
VR support
| 3D modes | State | Notes | |
|---|---|---|---|
| vorpX | G3D, Z3D, DirectVR Officially supported game, see official vorpx game list. |
||
Issues fixed
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11.1 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Physics | Havok Physics | |
| Audio | FMOD, Miles Sound System, Wwise, iZotope | Utilizes multiple audio processing systems across the collection.[13] |
| Interface | Unreal Engine 4, Scaleform GFx | The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[13] |
| Cutscenes | Bink Video | |
| Multiplayer | Xbox Live, Steamworks | |
| Anti-cheat | Easy Anti-Cheat | Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode. |
Shortcut to launch without anti-cheat
| Create a custom shortcut (Steam only)[citation needed] |
|---|
|
Featured Mods
- Ruby's Rebalanced Halo 3 Campaign - A campaign overhaul which refines the sandbox, rebalances the gameplay, expands encounter and level design, provides extra polish in every area, and restores loads of cut content.
- Halo Online Map Pack - A port of all of the Halo Online maps that didn't made it into Master Chief Collection through official updates.
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 7 | 10 | ||
| Processor (CPU) | AMD Ryzen 7 2700U 2.20 GHz Intel Core i7-8750H 2.20 GHz | AMD FX-4100 3.6 GHz Intel Core i7-870 2.93 GHz |
||
| System memory (RAM) | 8 GB | |||
| Storage drive (HDD/SSD) | 14.4 GB (Singleplayer only)[Note 2] | 19.1 GB[Note 2] | ||
| Video card (GPU) | AMD Radeon Vega 10 Mobile Intel UHD Graphics 630 1 GB of VRAM DirectX 11.1 compatible Shader model 5.0 support | AMD Radeon R7 360 Nvidia GeForce GTX 560 Ti 2 GB of VRAM |
||
- A 64-bit operating system is required.
- May be differences in System Requirements between the Windows Store and Steam versions of the game.[5]
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1064271/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1064271) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ 2.0 2.1 Approximately 8.1 GB for Halo 3 singleplayer files, 4.6 GB for multiplayer files and additional 6.4 GB of required to get Master Chief Collection running.
References
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Verified by User:Aemony on 2019-12-03
- Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
- ↑ Verified by User:Aemony on 2019-12-03
- Verified by launching both versions and seeing what settings carried over.
- ↑ Verified by User:Aemony on 2019-12-03
- The saves of each version uses a separate file structure from the other version.
- ↑ 5.0 5.1 5.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
- ↑ r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
- "
Video Settings:
- Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.
- re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
- A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One."
- "
Video Settings:
- ↑ Verified by User:Keith on 2021-01-17
- ↑ Halo: The Master Chief Collection (MCC) Update – July 2023 - last accessed on 2024-11-08
- ↑ Impulse trigger support? - Halo MCC Steam Forums - last accessed on 2023-09-21
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19
- ↑ Halo: The Master Chief Collection Patch Notes - November 2020 - Halo Support - last accessed on 2021-07-31
- ↑ 13.0 13.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09