Halo 4
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Lead development/Original game | 343 Industries |
| Forge, Majestic, Castle, & Bullseye Map Packs | Certain Affinity |
| Windows | Ruffian Games |
| Windows | Splash Damage |
| Publishers | |
| Xbox Game Studios | |
| Engines | |
| Midnight Engine | |
| Menus | Unreal Engine 4[Note 1] |
| Release dates | |
| Windows | November 17, 2020 |
| Reception | |
| Metacritic | 84 |
| IGDB | 88 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | First-person |
| Controls | Direct control |
| Genres | Action, FPS, Shooter |
| Vehicles | Automobile, Flight |
| Art styles | Realistic |
| Themes | Sci-fi, Space |
| Series | Halo: The Master Chief Collection, Halo |
| Halo: The Master Chief Collection | |
|---|---|
| ⤏ Go to series page | |
| Subseries of Halo | |
| Halo: Reach | 2019 |
| Halo: Combat Evolved Anniversary | 2020 |
| Halo 2: Anniversary | 2020 |
| Halo 3 | 2020 |
| Halo 3: ODST | 2020 |
| Halo 4 | 2020 |
This is a remaster of the 2012 sci-fi first-person shooter Halo 4, released as part of the Halo: The Master Chief Collection both in a bundle and as an individual product. It is the first version of the game on the PC.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Microsoft Store | Xbox Game Pass for PC | |||
| Steam | Uses Steamworks API for DRM. |
- All versions require a Microsoft account for both singleplayer and multiplayer.
- The game can be purchased either individually, or in a discounted bundle containing all six games of the Halo: The Master Chief Collection.
Essential improvements
Skip intro videos
| Remove the video files[1] |
|---|
Notes
|
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Microsoft Store | %USERPROFILE%\AppData\LocalLow\MCC\ |
| Steam | %USERPROFILE%\AppData\LocalLow\MCC\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1064273/pfx/[Note 2] |
- Local settings are shared between the Steam and Microsoft Store versions.[3]
Save game data location
| System | Location |
|---|---|
| Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\ |
| Steam | <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1064273/pfx/[Note 2] |
- Saves cannot be transferred between the versions.[4]
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud | Used to save Mid-Mission Checkpoints in Campaign and Playlists.[5] | |
| Xbox Cloud | Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[5] |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | Centered HUD is an option. | ||
| Ultra-widescreen | Spanned HUD is an option. Cutscenes are pillarboxed at 32:9. Use the related community tool as a workaround. | ||
| 4K Ultra HD | 70-120° for player and vehicles (Hor+). | ||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | Exclusive fullscreen also available. | ||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | |||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | Uncapped or limited to 60, 120, 180 or 240 FPS. Cutscenes are pre-rendered at 30fps. | ||
| High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Post-processing effects
| Toggle post-process effects[6] |
|---|
Hotkeys
|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Pause function can not be rebound (by design). | |
| Mouse sensitivity | Look, Vehicle, and Zoomed Mouse Sensitivity values. | |
| Mouse acceleration | Mouse Smoothing also supported. | |
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | Separate values for Look and Flight. | |
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | Controller Remapping was added in the July 2023 update.[7]
For pre-defined presets, see Controller remapping. |
|
| Controller sensitivity | ||
| Controller Y-axis inversion | Separate values for Look and Flight. |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support | Steam version does not support Impulse Triggers.[8] |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | See the glossary page for potential workarounds. |
|---|
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Controller remapping
- The Universal Presets apply to all games in the collection.
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Menu Music, Game Music, Effects, and Voice Chat. | |
| Surround sound | 7.1[9] | |
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Polish | Polish dubbing requires installing "MCC - H4: Extended Language Pack" on Steam. It doesn't get installed automatically when Polish is chosen as main language for audio and text.[10] | |||
| Brazilian Portuguese | Mistakenly labeled on Steam as Portuguese | |||
| Russian | ||||
| Spanish | ||||
| Latin American Spanish |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | ||||
| LAN play | 16 | Co-op, Versus Co-op limited to 4 players[11] |
||
| Online play | 16 | Co-op, Versus Co-op limited to 4 players |
||
| Asynchronous multiplayer | ||||
| Crossplay | Supported platforms: Xbox One [12][13] |
|||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking | Hosted on 343i's Dedicated Servers. | |
| Peer-to-peer | Self-hosted lobbies are Peer-to-Peer. | |
| Dedicated | Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided. | |
| Self-hosting | Can host peer-to-peer Custom Game lobbies. | |
| Direct IP |
Ports
| Protocol | Port(s) and/or port range(s) |
|---|---|
| TCP | 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382 |
| UDP | 4379, 7551, 61421 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
VR support
| 3D modes | State | Notes | |
|---|---|---|---|
| vorpX | G3D, Z3D, DirectVR Officially supported game, see official vorpx game list. |
||
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11.1 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Physics | Havok Physics | |
| Audio | FMOD, Miles Sound System, Wwise, iZotope | Utilizes multiple audio processing systems across the collection.[14] |
| Interface | Unreal Engine 4, Scaleform GFx | The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[14] |
| Cutscenes | Bink Video | |
| Multiplayer | Xbox Live, Steamworks | |
| Anti-cheat | Easy Anti-Cheat | Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode. |
Shortcut to launch without anti-cheat
| Create a custom shortcut (Steam only)[citation needed] |
|---|
|
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 7 | 10 | ||
| Processor (CPU) | AMD Ryzen 7 2700U 2.20 GHz Intel Core i7-8750H 2.20 GHz | AMD FX-4100 3.6 GHz Intel Core i7-870 2.93 GHz |
||
| System memory (RAM) | 8 GB | |||
| Storage drive (HDD/SSD) | 55 GB | |||
| Video card (GPU) | AMD Radeon Vega 10 Mobile Intel UHD Graphics 630 1 GB of VRAM DirectX 11.1 compatible Shader model 5.0 support | AMD Radeon R7 360 Nvidia GeForce GTX 560 Ti 2 GB of VRAM |
||
- A 64-bit operating system is required.
- May be differences in System Requirements between the Windows Store and Steam versions of the game.[5]
Notes
- ↑ Unreal Engine 4 engine build: 4.18
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1064273/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1064273) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Verified by User:Aemony on 2019-12-03
- Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
- ↑ Verified by User:Aemony on 2019-12-03
- Verified by launching both versions and seeing what settings carried over.
- ↑ Verified by User:Aemony on 2019-12-03
- The saves of each version uses a separate file structure from the other version.
- ↑ 5.0 5.1 5.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
- ↑ Verified by User:Keith on 2021-01-17
- ↑ Halo: The Master Chief Collection (MCC) Update – July 2023 - last accessed on 2024-11-08
- ↑ Impulse trigger support? - Halo MCC Steam Forums - last accessed on 2023-09-21
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Verified by User:Suicide machine on 2020-12-22
- Unlike Russian, where installation starts automatically.
- ↑ Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19
- ↑ Halo: The Master Chief Collection Patch Notes - November 2020 - Halo Support - last accessed on 2021-07-31
- ↑ r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
- "
Network:
- re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
- re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
- A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One."
- "
Network:
- ↑ 14.0 14.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09