Korea: Forgotten Conflict
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| Developers | |
|---|---|
| Plastic Reality Technologies | |
| Publishers | |
| Europe | Cenega |
| North America | Tri Synergy |
| Russia | 1C Company |
| Engines | |
| Typhoon | |
| Release dates | |
| Windows | November 2, 2003 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Bird's-eye view, Free-roaming camera |
| Controls | Point and select |
| Genres | Action, Strategy |
| Art styles | Realistic |
| Themes | Cold War, Asia |
Warnings
- StarForce DRM does not work on modern versions of Windows (see Availability for affected releases).
Korea: Forgotten Conflict is a singleplayer bird's-eye view and free-roaming camera action and strategy game.
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail | SecuROM 5 DRM in English release, StarForce 3 DRM[Note 1] in German and Spanish releases. |
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected releases).
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows |
Save game data location
| System | Location |
|---|---|
| Windows |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | |||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | |||
| High dynamic range display (HDR) | |||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Only the keyboard hot-keys are remappable. | |
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Czech | ||||
| German | ||||
| Spanish |
Issues unresolved
FPS capping at a low frame rate
- The game may cap at a low FPS such as 19, restarting instead of shutting down the computer may help.[citation needed]
Quicker than death Prison gate softlock.
- If the player loads a save after detonating the explosives, the gate will still appear open but be functionally closed again, blocking the player from continuing the mission if any of the player's characters are behind it, only save after getting every character past the gate.
Issues resolved
Frozen muzzle flashes
- Muzzle flashes freeze and don't despawn after shooting.
| Cap the framerate to 60 FPS. |
|---|
Other information
API
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 98, 2000 | XP | ||
| Processor (CPU) | Intel Pentium III 733 MHz AMD Athlon 733 MHz | Intel Pentium 1.5 GHz AMD Athlon 1.5 GHz |
||
| System memory (RAM) | 256 MB | 512 MB | ||
| Storage drive (HDD/SSD) | 1 GB | |||
| Video card (GPU) | Nvidia GeForce 2 ATI Radeon 64 MB of VRAM DirectX 9.0 compatible | Nvidia GeForce 4 ATI Radeon 8500 |
||
| Other | 4X CD-ROM | |||
