Land of the Dead: Road to Fiddler's Green
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Brainbox Games | |
| Publishers | |
| Groove Games | |
| Russia | 1C Company |
| Engines | |
| Unreal Engine 2 | |
| Release dates | |
| Windows | October 18, 2005 |
| Reception | |
| Metacritic | 36 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | First-person |
| Controls | Direct control |
| Genres | Action, FPS, Shooter, Survival horror |
| Art styles | Realistic |
| Themes | Horror |
Warnings
Land of the Dead: Road to Fiddler's Green is a singleplayer and multiplayer first-person action, FPS, shooter and survival horror game.
General information
- Official site - retrieved with Wayback machine from October 1, 2005.
- Rising Dead LOTD Community
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail |
Essential improvements
Patches
- Available on Patches-Scrolls.
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | <path-to-game>\System\[Note 1] |
-
LOTD.inicontains general settings. -
User.inicontains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
| System | Location |
|---|---|
| Windows | <path-to-game>\Saves\[Note 1] |
- 8 save slots + 1 autosave slot available.
- Additional save slots can be created by creating a new profile.
- On modern systems, save slots may not be limited properly; saves beyond 8 can be made, but these save files contain no level data and will not load properly.
Video
| Graphics feature | State | WSGF | Notes |
|---|---|---|---|
| Widescreen resolution | See Widescreen resolution. | ||
| Multi-monitor | See Widescreen resolution. | ||
| Ultra-widescreen | See Widescreen resolution. | ||
| 4K Ultra HD | See Widescreen resolution. | ||
| Field of view (FOV) | 65° by default. See Field of view (FOV). | ||
| Windowed | Toggle with Alt+↵ Enter. See Windowed. | ||
| Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
| Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
| Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | Off by default. To turn it on, see Vertical sync (Vsync). | ||
| 60 FPS and 120+ FPS | See Run the game at screen refresh rate. | ||
| High dynamic range display (HDR) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
Widescreen resolution
- Custom resolutions can be set manually. Note that the image in the first two options is Vert- and FOV should be increased to compensate.
| Set custom resolution in-game[1] |
|---|
|
| Set custom resolution with an .ini edit[2] |
|---|
|
| Use the Widescreen Fix[3] |
|---|
|
Notes
|
Field of view (FOV)
- Game could start to randomly reset those values. If so, edit those values in
<path-to-game>\System\DefUser.initoo. - Weapon FOV stays the same.
| Set default FOV in-game[1] |
|---|
|
| Set default FOV with an .ini edit[2] |
|---|
|
Windowed
| Edit ini file[1] |
|---|
|
Borderless fullscreen windowed
| Use SRWE[citation needed] |
|---|
|
Anisotropic filtering (AF)
| Increase AF samples[1] |
|---|
|
Vertical sync (Vsync)
| Enable Vsync[1] |
|---|
|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | Max of 10. For higher, see Mouse sensitivity. | |
| Mouse acceleration | Disabled by default, see Mouse acceleration to enable it if needed. | |
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | Needs to be set via # Open <path-to-game>\System\LOTD.ini. See Enabling gamepad controls. |
|
| Full controller support | ||
| Controller remapping | Needs to be mapped via <path-to-game>\System\User.ini. See Mapping gamepad controls. |
|
| Controller sensitivity | Needs to be mapped via <path-to-game>\System\User.ini. See Mapping gamepad controls. |
|
| Controller Y-axis inversion | Needs to be mapped via <path-to-game>\System\User.ini. See Mapping gamepad controls. |
| Controller types |
|---|
| XInput-compatible controllers |
|---|
| DirectInput-compatible controllers |
|---|
| PlayStation controllers |
|---|
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Mouse acceleration
| Edit ini file[4] |
|---|
Notes
|
Mouse sensitivity
- [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity in the game settings.
| Set custom sensitivity in-game[5] |
|---|
|
| Edit ini file[6] |
|---|
|
Enabling gamepad controls
| Edit LOTD.ini[1] |
|---|
|
Mapping gamepad controls
| Edit User.ini[1] |
|---|
XBox 360 controller
Joy1=Jump Joy2=Toggle bDuck Joy3=Action Joy4=ForceReload Joy5=AltFire Joy6=Fire Joy7=ToggleObjectivesDisplay Joy8=ClientPause Joy9=Walking Joy10= Joy11= Joy12= Joy13=SwitchWeapon 9 Joy14=NextWeapon Joy15=SwitchWeapon 8 Joy16=PrevWeapon JoyX=Axis aStrafe SpeedBase=750 DeadZone=0.1 Invert=+1 JoyY=Axis aBaseY SpeedBase=1000 DeadZone=0.1 Invert=-1 JoyZ= JoyR=Axis aBaseX SpeedBase=0.5 DeadZone=0.1 JoyU=Axis aLookUp SpeedBase=0.5 DeadZone=0.1 Invert=-1 JoyV= JoySlider1= JoySlider2=
|
XBox 360 controller input reference table
| Input entry | Controller button |
|---|---|
| Joy1 | A |
| Joy2 | B |
| Joy3 | X |
| Joy4 | Y |
| Joy5 | LB |
| Joy6 | RB |
| Joy7 | Back |
| Joy8 | Start |
| Joy9 | Left stick (pressed) |
| Joy10 | Right stick (pressed) |
| Joy11 | Unknown |
| Joy12 | Unknown |
| Joy13 | D-Pad up |
| Joy14 | D-Pad right |
| Joy15 | D-Pad down |
| Joy16 | D-Pad left |
| JoyX | Left stick's X-axis |
| JoyY | Left stick's Y-axis |
| JoyZ | Unknown |
| JoyR | Right stick's X-axis |
| JoyU | Right stick's Y-axis |
| JoyV | Unknown Must be left blank. |
| JoySlider1 | Unknown Must be left blank. |
| JoySlider2 | Unknown |
Jerky/Uneven mouse movement
| Edit ini file[8] |
|---|
MouseX=Count bXAxis | Axis aMouseX Speed=6.0 MouseY=Count bYAxis | Axis aMouseY Speed=6.0 Notes
|
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Music and Sound Effects. | |
| Surround sound | Up to 7.0 output with DirectSound3D restoration software. | |
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| EAX support | EAX 3.0. | |
| Royalty free audio |
-
DefOpenAL32.dllis a DirectSound3D driver that can be used with DSOAL to restore EAX effects & 3D audio.[9]
Localizations
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | ||||
| LAN play | 8 | Co-op, Versus |
||
| Online play | 8 | Co-op, Versus The official GameSpy service has been shut down; see GameSpy alternatives. |
||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking | ||
| Peer-to-peer | ||
| Dedicated | ||
| Self-hosting | ||
| Direct IP |
Ports
| Protocol | Port(s) and/or port range(s)[10] |
|---|---|
| TCP | 7777-7781, 4343, 28902-28909 |
| UDP | 7777-7781, 4343, 28902-28909 |
- Universal Plug and Play (UPnP) support status is unknown.
GameSpy alternatives
| Community server list[11] |
|---|
|
Issues fixed
Game's Vsync doesn't work on Windows 8/8.1/10/11
| Use dgVoodoo 2[2] |
|---|
| Use crosire's d3d8to9 wrapper[2] |
|---|
|
Poor performance on Windows 8/8.1/10/11
| Use dgVoodoo 2[2] |
|---|
| Use crosire's d3d8to9 wrapper[2] |
|---|
|
Run the game at screen refresh rate
- This does not limit FPS, but may set the monitor's refresh rate to 60 Hz, which may result in screen tearing on a 120 or 144 Hz monitor.
| Set fullscreen refresh rate[12] |
|---|
Notes
|
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 8 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Audio | OpenAL | |
| Cutscenes | Bink Video | |
| Multiplayer | GameSpy | Service is now defunct. See GameSpy alternatives. |
System requirements
| Windows[10] | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 98 | |||
| Processor (CPU) | Intel Pentium III | |||
| System memory (RAM) | 256 MB | 512 MB | ||
| Storage drive (HDD/SSD) | 2 GB | |||
| Video card (GPU) | Nvidia GeForce ATI Radeon 64 MB of VRAM DirectX 9 compatible | AMD Radeon 9000 Nvidia GeForce FX |
||
| Sound (audio device) | 16-bit DirectX 9.0 compatible sound card | |||
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Verified by User:Azatoth on May 5, 2018
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Verified by User:AlphaYellow on 2024-08-18
- ↑ Verified by User:AlphaYellow on 2023-11-24
- ↑ Verified by User:AlphaYellow on 2023-11-24
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-11-24
- ↑ How to enable the right analog stick in UT2K4 on your XBox 360 controller - Hardware Heaven Forums - last accessed on May 5, 2018
- ↑ Verified by User:AlphaYellow on 2023-11-24
- ↑ Land of the Dead: Road to Fiddler's Green w/ EAX & 3D spatial sound (OpenAL Soft HRTF audio) - last accessed on May 2023
- ↑ 10.0 10.1 1.1 patch note (see "I. System Requirements" in the description) - last accessed on 2022-09-26
- ↑ lotd.is-great.org thread - Rising Dead LOTD Community Forums - last accessed on May 5, 2018
- ↑ Verified by User:AlphaYellow on 2023-11-24