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Sitting Ducks

From PCGamingWiki, the wiki about fixing PC games
Sitting Ducks
Sitting Ducks cover
Developers
Asobo Studio
Publishers
Light & Shadow Production
Hip Games
Russia Russobit-M
Engines
Zouna[1]
Release dates
Windows March 8, 2004
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Adventure
Art styles Stylized
Sitting Ducks on HowLongToBeat
Sitting Ducks on IGDB
Sitting Ducks on MobyGames
Sitting Ducks on Wikipedia

Warnings

StarForce DRM does not work on modern versions of Windows (see Availability for affected releases).

Sitting Ducks is a singleplayer third-person adventure game.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
StarForce 3 DRM[Note 1] - EU & Russian releases
Windows
Retail
DRM-free
NA release & Russian re-release
Windows
StarForce DRM for this game does not work on modern versions of Windows (see above for affected releases).

Essential improvements

Sitting Ducks Widescreen fix

Forces the screen resolution.
Multipliers for FOV, draw distance, objects visibility distance, and HUD size.

Game data

Configuration file(s) location

System Location
Windows HKEY_LOCAL_MACHINE\Software\Asobo Studio\Sitting Ducks[Note 2]

Save game data location

System Location
Windows <path-to-game>\Savegame[Note 3]

Video

Graphics feature State Notes
Widescreen resolution
Use Sitting Ducks Widescreen fix.
Multi-monitor
Use Sitting Ducks Widescreen fix.
Ultra-widescreen
Use Sitting Ducks Widescreen fix.
4K Ultra HD
Use Sitting Ducks Widescreen fix.
Field of view (FOV)
Use Sitting Ducks Widescreen fix.
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
No frame rate cap (the game may speed up and malfunction at high FPS, see Frame rate capping).
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Color blind mode
See the glossary page for potential workarounds.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
European release only.
Spanish
European release only.
Italian
European release only.
Dutch
European release only.
Polish
Local retail version only.
Russian
Local retail version only.
Czech
Fan - 1

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
MinimumRecommended
Operating system (OS) 98, 2000, Me, XP
Processor (CPU) Intel Pentium III 1 GHz
System memory (RAM) 128 MB
Storage drive (HDD/SSD) 800 MB
Video card (GPU) 32 MB of VRAM
DirectX 9 compatible


Notes

  1. Version 3.0 of StarForce DRM does not work on Windows Vista or later.[2][3][4][5] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
  2. Applications writing to HKEY_LOCAL_MACHINE\SOFTWARE will be redirected to other locations based on various criterias, see the glossary page for more details.
  3. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References