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Go Systems Programming

Go Systems Programming

3.4 (8)
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Go Systems Programming

Go Systems Programming

3.4 (8)

Overview of this book

Go is the new systems programming language for Linux and Unix systems. It is also the language in which some of the most prominent cloud-level systems have been written, such as Docker. Where C programmers used to rule, Go programmers are in demand to write highly optimized systems programming code. Created by some of the original designers of C and Unix, Go expands the systems programmers toolkit and adds a mature, clear programming language. Traditional system applications become easier to write since pointers are not relevant and garbage collection has taken away the most problematic area for low-level systems code: memory management. This book opens up the world of high-performance Unix system applications to the beginning Go programmer. It does not get stuck on single systems or even system types, but tries to expand the original teachings from Unix system level programming to all types of servers, the cloud, and the web.
Table of Contents (13 chapters)
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User input and output

According to the Unix philosophy, when a program finishes its job successfully, it generates no output. However, for a number of reasons, not all programs finish successfully and they need to inform the user about their issues by printing appropriate messages. Additionally, some system tools need to get input from the user in order to decide how to handle a situation that might come up.

The hero of Go user input and output is the fmt package, and this section is going to show you how to perform these two tasks by starting with the simplest one.

The best place to learn more about the fmt package is its documentation page, which can be found at https://golang.org/pkg/fmt/.

Getting user input

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Go Systems Programming
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