NEKOPALIVE
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| Developers | |
|---|---|
| Historia[1][2] | |
| NEKO WORKs[Note 1] | |
| Publishers | |
| Sekai Project | |
| Engines | |
| Unreal Engine 4[Note 2] | |
| Release dates | |
| Windows | May 31, 2016 |
| Taxonomy | |
| Monetization | Freeware |
| Microtransactions | None |
| Modes | Singleplayer |
| Pacing | Relaxed |
| Perspectives | Free-roaming camera |
| Controls | Direct control |
| Genres | Music/rhythm |
| Art styles | Anime |
| Themes | Comedy |
| Series | NEKOPARA |
| NEKOPARA | |
|---|---|
| NEKOPARA Vol. 1 | 2014 |
| NEKOPARA Vol. 0 | 2015 |
| NEKOPARA Vol. 2 | 2016 |
| NEKOPALIVE | 2016 |
| NEKOPARA Vol. 3 | 2017 |
| NEKOPARA Extra | 2018 |
| NEKOPARA Vol. 4 | 2020 |
| NEKOPARA After | 2025 |
NEKOPALIVE [Note 3] is a singleplayer music/rhythm game primary developed by Historia and published by Sekai Project. It is a spin-off title within the NEKOPARA series.
Originally announced by NEKO WORKs on April 1, 2016 as an April Fool's Joke, the actual game was later released worldwide on Steam on May 31, 2016.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Steam | Can directly launch without Steam | |||
| Developer website (unavailable) | DRM-free version only available around 2016 April's Fool day |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\Nekopara\Saved\Config\WindowsNoEditor\*.* |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/469990/pfx/[Note 4] |
- This game doesn't make use of any config data, the config data file is just a placeholder.
Save game data location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\Nekopara\Saved\Saved\SaveGames\Nekopara.sav |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/469990/pfx/[Note 4] |
- This game doesn't make use of any save data, the save data file is just a placeholder.
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Use the -FULLSCREEN parameter. |
||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | |||
| Vertical sync (Vsync) | |||
| 60 FPS | |||
| 120+ FPS | Frame rate is capped at 62 FPS. | ||
| High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | See the glossary page for potential workarounds. | |
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers |
|---|
| DirectInput-compatible controllers |
|---|
| PlayStation controllers |
|---|
| Nintendo controllers |
|---|
| Tracked motion controllers | ||
|---|---|---|
| Button/gesture prompts |
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Japanese |
VR support
| Headsets | State | Notes | |
|---|---|---|---|
| SteamVR | |||
| Oculus VR (LibOVR) | |||
| Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. | ||
| OSVR | |||
| Devices | |||
|---|---|---|---|
| Tracked motion controllers | See Input for details. | ||
| Traditional controller | See Input for details. | ||
| Keyboard/Mouse | |||
| Play area | |||
|---|---|---|---|
| Seated | |||
| Standing | |||
| Room-scale | |||
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | Vista, 7, 8, 8.1, 10 | |||
| Processor (CPU) | Intel Core i5-4590 | |||
| System memory (RAM) | 8 GB | |||
| Storage drive (HDD/SSD) | 1 GB | |||
| Video card (GPU) | Nvidia GeForce GTX 970 AMD Radeon R9 290 DirectX 9.0c compatible |
|||
| Sound (audio device) | DirectX compatible | |||
| Other | Oculus Rift and HTC Vive compatible | |||
- A 64-bit operating system is required.
Notes
- ↑ NEKO WORKs had involved in the game's planning, as most of development were carried out by Historia.
- ↑ Unreal Engine 4 engine build: 4.11
- ↑ ネコぱらいぶ☆ in Japan.
- ↑ 4.0 4.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (469990) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Yuuyatails on 2025-08-25
- Upon checking the Japanese official site for the game, I found out that it is Historia who developed the game instead of NEKO WORKs. Checking on Historia's site also confirmed its involved in developing the game.
- ↑ Product list on Historia's official site (Japanese) - last accessed on 2025-08-25