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NEKOPALIVE

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NEKOPALIVE
NEKOPALIVE cover
Developers
Historia[1][2]
NEKO WORKs[Note 1]
Publishers
Sekai Project
Engines
Unreal Engine 4[Note 2]
Release dates
Windows May 31, 2016
Taxonomy
Monetization Freeware
Microtransactions None
Modes Singleplayer
Pacing Relaxed
Perspectives Free-roaming camera
Controls Direct control
Genres Music/rhythm
Art styles Anime
Themes Comedy
Series NEKOPARA
NEKOPALIVE on HowLongToBeat
NEKOPALIVE on IGDB
NEKOPALIVE on MobyGames
NEKOPALIVE on Wikipedia
NEKOPARA
NEKOPARA Vol. 1 2014
NEKOPARA Vol. 0 2015
NEKOPARA Vol. 2 2016
NEKOPALIVE 2016
NEKOPARA Vol. 3 2017
NEKOPARA Extra 2018
NEKOPARA Vol. 4 2020
NEKOPARA After 2025

NEKOPALIVE [Note 3] is a singleplayer music/rhythm game primary developed by Historia and published by Sekai Project. It is a spin-off title within the NEKOPARA series.

Originally announced by NEKO WORKs on April 1, 2016 as an April Fool's Joke, the actual game was later released worldwide on Steam on May 31, 2016.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
DRM-free after installation through Steam client (notes may include more details)
Can directly launch without Steam
Windows
Developer website (unavailable)
DRM-free
DRM-free version only available around 2016 April's Fool day
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Nekopara\Saved\Config\WindowsNoEditor\*.*
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/469990/pfx/[Note 4]
This game doesn't make use of any config data, the config data file is just a placeholder.

Save game data location

System Location
Windows %LOCALAPPDATA%\Nekopara\Saved\Saved\SaveGames\Nekopara.sav
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/469990/pfx/[Note 4]
This game doesn't make use of any save data, the save data file is just a placeholder.

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Use the -FULLSCREEN parameter.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS
120+ FPS
Frame rate is capped at 62 FPS.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Color blind mode
See the glossary page for potential workarounds.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Japanese

VR support

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS) Vista, 7, 8, 8.1, 10
Processor (CPU) Intel Core i5-4590
System memory (RAM) 8 GB
Storage drive (HDD/SSD) 1 GB
Video card (GPU) Nvidia GeForce GTX 970
AMD Radeon R9 290
DirectX 9.0c compatible
Sound (audio device) DirectX compatible
Other Oculus Rift and HTC Vive compatible
A 64-bit operating system is required.


Notes

  1. NEKO WORKs had involved in the game's planning, as most of development were carried out by Historia.
  2. Unreal Engine 4 engine build: 4.11
  3. ネコぱらいぶ☆ in Japan.
  4. 4.0 4.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Yuuyatails on 2025-08-25
    Upon checking the Japanese official site for the game, I found out that it is Historia who developed the game instead of NEKO WORKs. Checking on Historia's site also confirmed its involved in developing the game.
  2. Product list on Historia's official site (Japanese) - last accessed on 2025-08-25