Persona 3 Reload
This page is for the 2024 remake of the original PlayStation 2 game. For the re-release of the reworked Portable version, see Persona 3 Portable.
| Developers | |
|---|---|
| Atlus | |
| P-Studio | |
| Windows | Xeen[1] |
| Publishers | |
| Sega | |
| Engines | |
| Unreal Engine 4[Note 1] | |
| Release dates | |
| Windows | February 2, 2024 |
| Reception | |
| Metacritic | 89 |
| OpenCritic | 89 |
| IGDB | 92 |
| Taxonomy | |
| Monetization | One-time game purchase, DLC |
| Modes | Singleplayer |
| Pacing | Turn-based |
| Perspectives | Cinematic camera, Third-person |
| Controls | Direct control, Menu-based |
| Genres | JRPG |
| Art styles | Anime |
| Themes | Japan, Supernatural |
| Series | Persona |
| ⤏ Go to series page | |
| Subseries of Megami Tensei | |
| Megami Ibunroku Persona | 1999 |
| Persona 4 Golden | 2020 |
| Persona 5 Strikers | 2021 |
| Persona 4 Arena Ultimax | 2022 |
| Persona 5 Royal | 2022 |
| Persona 3 Portable | 2023 |
| Megami Ibunroku Persona: Ikuu no Tou Hen | 2023 |
| Persona 5 Tactica | 2023 |
| Persona 3 Reload | 2024 |
| Aegis: The First Mission | 2024 |
| Persona 5: The Phantom X | 2025 |
| Persona 4 Revival | TBA |
Persona 3 Reload is a JRPG in the Persona series developed by Atlus and published by Sega. It serves as a remake of the 2006 PlayStation 2 game Persona 3 and is also the first game in the Persona series to use the Unreal Engine.[3]
The game was released on February 2, 2024 on the Microsoft Store and Steam, following an announcement in June 2023. While the game includes improvements to the gameplay and presentation to make it more alike Persona 5 Royal, it also forgoes content that was introduced in the previous re-releases of Persona 3, Persona 3 FES and Persona 3 Portable.[4]
On September 10th, 2024, Episode Aigis -The Answer-, part of the expansion pass, was released. It features an additional story previously exclusive to the Persona 3 FES release.
Upon release, Persona 3 Reload was praised as a faithful, yet improved, remake of the original Persona 3.[5][6] While the game natively does not support some features such as ultra-widescreen display, fixes were made available by the modding community shortly following release.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Digital Deluxe Edition and Digital Premium Edition also available. | ||||
| Green Man Gaming | Digital Deluxe Edition and Digital Premium Edition also available. | |||
| Humble Store | Digital Deluxe Edition and Digital Premium Edition also available. | |||
| Microsoft Store | Xbox Play Anywhere. Digital Deluxe Edition and Digital Premium Edition also available. |
|||
| Steam | Digital Deluxe Edition and Digital Premium Edition also available. |
- All versions require Denuvo Anti-Tamper DRM.[7][8]
Version differences
- The Digital Deluxe Edition includes the base game as well as the Digital Artbook and Digital Soundtrack applications.
- The Digital Premium Edition includes the base game, the Digital Artbook and Digital Soundtrack applications, and content sets containing music, costumes and Personas from Persona 4 Golden and Persona 5 Royal.
Demo
- A demo is available on Microsoft Store and Steam. Save data from the demo can be transferred to the full game.
Monetization
| Type | Notes |
|---|---|
| DLC | Several cosmetic downloadable content packs are available for purchase. |
| Expansion pack | Expansion Pass DLC includes Episode Aigis -The Answer- expansion pack with additional story. |
| One-time game purchase | The game requires an upfront purchase to access. |
DLC and expansion packs
- The Expansion Pass DLC was free-to-own for Microsoft Game Pass Ultimate subscribers until January 31, 2025.[9][10]
| Name | Notes | |
|---|---|---|
| Expansion Pass | Includes expansion pack Episode Aigis -The Answer-, exclusive music tracks from Persona 4 Golden and Persona 5 Royal and Velvet Costume & BGM Set. | |
| Persona 4 Golden BGM Set | Adds music tracks from Persona 4 Golden. Only available for pre-orders. | |
| Persona 4 Golden Persona Set | Adds additional Personas from Persona 4 Golden. | |
| Persona 4 Golden Yasogami High Costume Set | Adds character costumes based on the school uniforms seen in Persona 4 Golden. | |
| Persona 5 Royal BGM Set | Adds music tracks from Persona 5 Royal. | |
| Persona 5 Royal Persona Set 1 | Adds additional Personas from Persona 5 Royal. | |
| Persona 5 Royal Persona Set 2 | Adds additional Personas from Persona 5 Royal. | |
| Persona 5 Royal Shujin Academy Costume Set | Adds character costumes based on the school uniforms seen in Persona 5 Royal. | |
| Persona 5 Royal Phantom Thieves Costume Set | Adds character costumes based on the Phantom Thieves outfits seen in Persona 5 Royal. |
Skip intro videos
| Use Lyall's P3RFix[11] |
|---|
Notes
|
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Microsoft Store | %LOCALAPPDATA%\P3R\Saved\Config\WinGDK |
| Steam | %LOCALAPPDATA%\P3R\Saved\Config\WindowsNoEditor |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2161700/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Microsoft Store | %LOCALAPPDATA%\Packages\SEGAofAmericaInc.L0cb6b3aea_s751p9cej88mt\SystemAppData\wgs\<user-id>\ |
| Steam | %APPDATA%\SEGA\P3R\Steam\<user-id>\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2161700/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud | ||
| Xbox Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | Aspect ratios wider than 16:9 are pillarboxed. Use Lyall's P3RFix to remove the pillarboxing in gameplay and fix HUD, FOV and Aspect Ratio. Use No Cinematic Bars to remove letterboxing in cutscenes. | ||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | 8x[12] | ||
| Anti-aliasing (AA) | Forced TAA. SSAA up to 200% available via Rendering Scale setting in increments of 25. Custom scale can be set with Lyall's P3RFix. |
||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | Frame rate can be limited to 30, 60 or 120 FPS. Menus are locked to 60 FPS, and some menu animations are tied to the frame rate. Some dialogue may be delayed on the 120 FPS mode.[13] Use Lyall's P3RFix to remove the lock in the menus, set a custom framerate lock and fix the delays.[14] | ||
| High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
| Ray tracing (RT) | Ray traced reflections set per scene.[15] Labelled as Reflections in the game options.[16][17] |
||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ambient Occlusion (AO)
- By default, the game uses lowest quality SSAO, which results in grid-like patterns. That is intentional, however, some users may be sensitive to this kind of effect.
| Force higher quality SSAO[18] |
|---|
Notes
|
Reflections
- If RT Reflections are enabled, the game still falls back to SSR Reflections in places such as Tartarus.[15]
- Some places that have reflections with Ray Tracing, don't have reflections at all with RT Reflections off.[19]
| Force RT Reflections everywhere[citation needed] |
|---|
Notes
|
| Use SSR where RT is applicable[Note 3][citation needed] |
|---|
[SystemSettings] r.RayTracing.Reflections.Hybrid=1
|
| Disable RT per-device[Note 4][citation needed] |
|---|
[SystemSettings] r.RayTracing=0
|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Some buttons can not be remapped. | |
| Mouse sensitivity | ||
| Mouse acceleration | Negative mouse acceleration is present when the camera is able to be adjusted.[20] | |
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | Requires keyboard for text input. Steam version requires Steam Input to be enabled.[21] |
|
| Controller remapping | Some buttons can not be remapped. | |
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | Listed as Type 3 button prompts. on the Microsoft Store version: this is selected by default.[22] |
|
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | DualShock 4, DualSense Native support is only available on the Microsoft Store version. the Steam version instead relies on Steam Input to handle PlayStation Controller support. |
|
|---|---|---|
| PlayStation button prompts | Listed as Type 1 button prompts for DualShock 4 and Type 2 button prompts for DualSense. | |
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | Wired, Wireless (Bluetooth) on the Microsoft Store version: Bluetooth support only available for DualShock 4 controllers.[23] |
|
| Nintendo controllers |
|---|
| Other controller(s) | on the Microsoft Store version: Nintendo Switch Pro Controller only works via Bluetooth on the Microsoft Store version[24]. the Steam version instead relies on Steam Input to handle both Nintendo and Other/Generic Controller support. |
|
|---|---|---|
| Additional button prompts | Listed as Type 4 button prompts, Face button prompts will be based on Xbox layout. |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | Gamepad button icons can be changed within CONFIG > Game System Settings > Button Display. The Microsoft Store version lacks Automatic Button prompt detection, requiring manual button selection.[25]. |
|
| Haptic feedback | ||
| Digital movement support | ||
| Simultaneous controller+KB/M |
| Steam Input | ||
|---|---|---|
| Steam Input API support | ||
| Steam Virtual Gamepad (Legacy mode/Hook input) | by default: Steam Input is enabled for all Controller Types[26]. | |
| Steam Input prompt modes | In-Game Button Icons |
|
| Steam Deck button prompts | Uses Xbox controller prompts. | |
| Steam Controller (1st gen) button prompts | Uses Xbox controller prompts. | |
| Motion sensors support | ||
| Official controller preset(s) | ||
| Cursor detection |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Separate sliders for Master, BGM, Sound Effects and Voice volume. | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | By default, game pauses when out of focus. Use Lyall's P3RFix to disable.[27] | |
| Royalty free audio |
Localizations
- On the Microsoft Store version, the interface language is tied to the current Windows System language.[28] See below for a workaround.
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Polish | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Spanish | ||||
| Turkish |
Changing interface language (Microsoft Store version)
- In the Steam version, it's possible to change the interface language in the properties. In the Microsoft Store version, this is not possible.
| Changing interface language via command line[29] |
|---|
|
VR support
| 3D modes | State | Notes | |
|---|---|---|---|
| Native 3D | Dual-View Rendering Use UEVR + VRto3D running P3R Profile.[30]
|
||
| Nvidia 3D Vision | See Native 3D for Frame Sequential or Interleaved. | ||
Issues unresolved
Shader compilation stutter
Crashing on startup
| Disable secondary monitors[38] |
|---|
| Adjust display aspect ratio to 16:9[39] |
|---|
Startup on 2nd monitor
- When the display setting is configured to a non-primary monitor, the game initially launches on the primary display after a restart. However, upon loading a save file, the window moves to the correct display. This occurs even if the user overwrites a save file after changing the settings.
Issues fixed
Settings changes not persisting
- Settings, such as graphics options, are tied to the current save game and will not persist until the game has been saved.
| Save the game after making changes to the settings[40] |
|---|
Menus run at 30 FPS
- On certain systems, menus run at 30 FPS when the frame rate cap is set to 120 FPS in the graphics options, instead of operating at 60 FPS as intended.[41][42][43]
| Use Lyall's P3RFix[44] |
|---|
Low resolution interface elements
- Running the game at higher resolutions appears to leave the game's interface elements running at a lower resolution.[45][46]
| Use Lyall's P3RFix[47] |
|---|
|
Notes
|
Random frame drops/stuttering for a short period
- The game experiences random frame drops during gameplay. The cause is unknown.[48]
| Disable multiplane overlay[citation needed] |
|---|
Other information
Mods
Persona 3 Reload Essentials
- Mod loader with miscellaneous improvements to the modding possibilities.
Full DLC Rework
- Adjusts the Personas from the DLC to make all of their skills an appropriate power relative to the level that they can be fused at.
Femc Reloaded Project
- Restores the female protagonist from Persona 3 Portable.
Controller UI Overhaul
- Improves the game's controller button prompts, with a focus on accuracy and legibility.
AI Tactics Fixes
- Fixes AI's in-combat behavior to make it more logical for the given situation and fixes regressions, that weren't present in Persona 5 Royal.
Theurgy Description Fix
- Reworks the descriptions of everyone's Theurgy Gauge characteristic to make them clearer and more concise.
- Addresses a mistranslation of Akihiko and Mitsuru's Theurgies.
Bond Growth Wording Fix
- Fixes the wording for when a Social Link isn't ready to level up, which originally may imply that you cannot progress the social link at the current point in the story.
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 12 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10 | |||
| Processor (CPU) | Intel Core i5-2300 AMD FX-4350 | Intel Core i7-4790 AMD Ryzen 5 1400 |
||
| System memory (RAM) | 8 GB | |||
| Storage drive (HDD/SSD) | 30 GB | |||
| Video card (GPU) | Nvidia GeForce GTX 650 Ti AMD Radeon HD 7850 2 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 1650 AMD Radeon R9 290X 4 GB of VRAM |
||
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2[2]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2161700/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2161700) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Disabling Reflections entirely also disables reflections in places that only have reflections with RT only.
Does not work if the RT Reflections are off. - ↑ As cloud saves in this game also shares config files, this is useful for people who cross-play on a PC/Xbox and a portable device, as it allows to disable RT only on one device and keep it on the other, purely as a convenience factor.
References
- ↑ Verified by User:Fds29 on 2024-02-02
- ↑ Verified by User:Sandemc on 2024-02-03
- ↑ Persona Central - Persona 3 Reload Announced for Early 2024 Release - last accessed on 2024-02-03
- ↑ IGN - Persona 3 Reload Won't Include Content from FES or Portable, Including the Female Protagonist - last accessed on 2024-02-03
- ↑ PCGamesN - Persona 3 Reload review – a high-caliber JRPG remake - last accessed on 2024-02-12
- "I’ve played other versions since, but none truly brought me back to that first time. I’m happy to report that Persona 3 Reload captures the magic while adding clever new mechanics to streamline the experience."
- ↑ IGN - Persona 3 Reload Review - last accessed on 2024-02-12
- ↑ Persona 3 Reload on Steam - last accessed on 2024-01-01
- "Incorporates 3rd-party DRM: Denuvo"
- ↑ Verified by User:Shadowstealer7 on 2024-02-03
- Verified by scanning the game executable
- ↑ Xbox Wire - Xbox Partner Preview - Personal 3 Reload Expansion Pass Detailed - last accessed on 2024-03-12
- "Persona 3 Reload: Expansion Pass is coming on March 12 to Xbox Series X"
- ↑ MauroNL3 on X, 12 March 2024 - last accessed on 2024-03-12
- "The Persona 3 Reload: Expansion Pass will be free for Xbox Game Pass Ultimate subscribers until January 31, 2025."
- ↑ Verified by User:Shadowstealer7 on 2024-02-09
- ↑ Verified by User:Sandemc on 2024-02-02
- Checked by pulling the
r.MaxAnisotropyvalue from the console.
- Checked by pulling the
- ↑ Verified by User:Sandemc on 2024-02-21
- Checked by friends aswell, the dialogue lines have a little delay before they start playing the voiceline, which doesn't happen on the 60 FPS mode.
- ↑ Verified by User:Sandemc on 2024-02-14
- ↑ 15.0 15.1 SSR Only Instead RT Reflections at Persona 3 Reload Nexus - Comment by ChaserJZX - last accessed on 2024-02-10
- "Using UUU you can see Atlus is using per scene settings, and when arriving in Tartarus the console shows "r.RayTracing.Reflections 0". In others it's the opposite."
- ↑ Verified by User:Sandemc on 2024-02-02
- Checked by friends with RT-capable GPU's: disabling the toggle only disables RT, SSR still works; if you don't have RT, the toggle doesn't do a thing.
- ↑ Verified by User:Shadowstealer7 on 2024-02-04
- Confirming with the UE4 console, this setting only toggles
r.RayTracing.Reflectionsand does not touch any screen space reflection related config.
- Confirming with the UE4 console, this setting only toggles
- ↑ Verified by User:Sandemc on 2024-03-14
- ↑ SSR Only Instead RT Reflections at Persona 3 Reload Nexus - last accessed on 2024-02-10
- ↑ Verified by User:Shadowstealer7 on 2024-02-03
- ↑ Verified by User:Shadowstealer7 on 2024-02-03
- DualSense controller does not work with Steam Input disabled.
- ↑ Verified by User:Al2009man on 2025-05-09
- ↑ Verified by User:Al2009man on 2025-05-09
- Tested on Microsoft Store version. It has both USB and Bluetooth support...for DualShock 4 controllers.
DualSense gamepad still requires USB connection
- Tested on Microsoft Store version. It has both USB and Bluetooth support...for DualShock 4 controllers.
- ↑ Verified by User:Al2009man on 2025-05-09
- if plugged via USB: the "B" Button will become continuous, as if it gets stuck. This does not affect Bluetooth mode.
- ↑ Verified by User:Al2009man on 2025-05-09
- When launching the Microsoft Store version for the first time: "Auto" is absent from the Button Display list. Instead: it'll default to Type 3/Xbox prompts.
- ↑ Verified by User:Al2009man on 2025-05-09
- ↑ Verified by User:Sandemc on 2024-02-21
- ↑ Verified by User:Sandemc on 2024-02-02
- ↑ Verified by User:Sandemc on 2024-02-03
- ↑ Persona 3 Reload 3D/VR Compatibility Database - last accessed on 2026-01-14
- ↑ Base Installation - VRto3D GitHub
- ↑ Interlaced, Checkerboard, and Anaglyph Installation - VRto3D GitHub
- ↑ Frame Sequential Installation - VRto3D GitHub - last accessed on 2026-01-14
- ↑ SR (Simulated Reality) Displays - VRto3D GitHub - last accessed on 2026-01-14
- ↑ Reddit - /r/PCGaming - Comment on 'Persona 3 Reload is now available on Steam' - last accessed on 2024-02-03
- ↑ Steam Community - Persona 3 Reload - 'Unreal Stutter' - last accessed on 2024-02-03
- ↑ Verified by User:Shadowstealer7 on 2024-02-04
- Noticeably occurs during battles and using moves for the first time
- ↑ Steam Community - Persona 3 Reload - Comment on 'Official Bug Report Thread' - last accessed on 2024-02-02
- "After unplugging all but my main monitor, the game would launch."
"Had the exact same issue, using an older second monitor. Disabled it in windows Display settings and it no longer crashes on startup for now, thanks!"
- "After unplugging all but my main monitor, the game would launch."
- ↑ Steam Community - Persona 3 Reload - Comment on 'Official Bug Report Thread' - last accessed on 2024-02-04
- "I was able to verify that a 4:3 aspect ratio resolution is indeed the culprit of a startup crash, changing my 1600x1200 monitor to 1920x1080 mode fixed the issue!"
- ↑ Verified by User:Sandemc on 2024-02-02
- This isn't exactly an 'issue', but incase some people end up being confused.
- ↑ Verified by User:Sandemc on 2024-02-02
- Having the issue on my end, with and without VSync on
- ↑ Reddit - /r/Persona3Reload - 'Game framerate' - last accessed on 2024-02-02
- ↑ Steam Community - Persona 3 Reload - Comment on 'Official Bug Report Thread' - last accessed on 2024-02-02
- "120hz frame cap incorrectly uses 30hz in menus and takes a second to get up to speed afterward."
- ↑ Verified by User:Sandemc on 2024-02-14
- ↑ Steam Community - Persona 3 Reload - 'Menu/UI element running at lower resolution' - last accessed on 2024-02-04
- ↑ Verified by User:Shadowstealer7 on 2024-02-04
- Have personally noticed this running at 1440p+ and numerous mentions along these lines in the official bug thread on Steam Community, far too many to list here.
- ↑ Verified by User:Sandemc on 2024-02-21
- ↑ Verified by User:Sandemc on 2024-02-17
- Happens to me with a GTX1650 and my friend with an AMD GPU - especially in 3rd Tartarus block, for some reason
- ↑ Verified by User:Sandemc on 2024-02-02
- PhysX files are present and PHYSXINFO returns that it's using PhysX 3.4.0.
- ↑ Verified by User:M&m on 2024-02-04
- Game files (in FModel) contain a folder called CriData, containing USM and AWB files.