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Tom Clancy's Splinter Cell

From PCGamingWiki, the wiki about fixing PC games
Tom Clancy's Splinter Cell
Tom Clancy's Splinter Cell cover
Developers
Ubisoft Montreal
macOS (OS X) i5works[1][2]
Publishers
Ubisoft
OS X Aspyr Media
Russia Russobit-M
Engines
Unreal Engine 2
Release dates
Windows February 19, 2003
macOS (OS X) September 29, 2004
Reception
Metacritic 91
IGDB 85
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Stealth
Art styles Realistic
Themes Contemporary, Asia, North America
Series Tom Clancy's Splinter Cell
Tom Clancy's Splinter Cell on HowLongToBeat
Tom Clancy's Splinter Cell on IGDB
Tom Clancy's Splinter Cell guide on StrategyWiki
Tom Clancy's Splinter Cell on MobyGames
Tom Clancy's Splinter Cell on Wikipedia
Tom Clancy's Splinter Cell
Subseries of Tom Clancy
Splinter Cell 2003
Splinter Cell: Pandora Tomorrow 2004
Splinter Cell: Chaos Theory 2005
Splinter Cell: Double Agent 2006
Splinter Cell: Conviction 2010
Splinter Cell: Blacklist 2013

Warnings

The Mac OS X release of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.

Tom Clancy's Splinter Cell is a singleplayer third-person action and stealth game in the Tom Clancy's Splinter Cell series.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc 2 DRM[Note 1]
DVD releases and the Ubisoft Action-Adventure Collection release.
Windows
macOS (OS X)
Retail
DRM-free
Windows
Epic Games Store
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Pre-packaged with dxwrapper and a custom configuration tool.[5]
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Based on an older version of the game without the bonus missions.[6]
Windows
Ubisoft Store
Icon overlay.png
Included with Ubisoft+
Windows
GamersGate (unavailable)
Icon overlay.png
Windows
SafeDisc DRM does not work on Windows Vista and later (see above for affected releases).
A faithful and higher quality icon is available on SteamGridDB.
Epic Games Store, Humble Bundle and GMG versions require Ubisoft Connect DRM

Demo

A demo is available from Archive.org. It includes parts from Police Station and Kalinatek missions.

Monetization

DLC and expansion packs

Name Notes
Bonus missions Included in the latest patch. Not included in the Steam release.
Windows

Essential improvements

Patches

The latest official patch is v1.3, available from PCGamingWiki, Ubisoft's patch repository and Patches-Scrolls.
The latest official patch for the Japanese version is v1.2, available from 4gamer.

EnhancedSC

A major unofficial patch for the original Splinter Cell, fixing bugs and adding gameplay improvements.

Full patch notes are available here.
Includes dgVoodoo2, ThirteenAG's Widescreen Patch, and DLC missions.
Updates the Steam version to be on-par with other releases.
Includes huge improvements to the widescreen patch, including FMVs being scaled correctly.
Full controller support with multiple layouts using Xidi.
Restores lighting and shadows from the Xbox version.
Restores checkpoint system from the Xbox version.
Added an option to use the crouch button to drop, similar to later titles.
Optional Xbox difficulty, as health & damage values were different from the PC version.
Playable cut levels, Nuclear Power Plant & Severonickel.
Features Mission Statistics, similar to Chaos Theory and Double Agent.
Adds an option to whistle, similar to later Splinter Cell games.
Restores unused character models.
Fixes the EAX detection.[7]
Fixes Bottom Tooltip's high framerate issues.
Includes an option to toggle the HUD.
Includes an option to use any outfits in all levels.
Removes black bars from in-game cutscenes.
Includes a Permadeath Mode, where failing a mission deletes your profile and a new Elite difficulty.
The playable cut levels don't have sound due to incompatible sound files.
Existing autosaves & quick saves are incompatible.
Not compatible with some retail languages. E.g. Using spanish doesn't translate dialog boxes, nor tutorial prompts.
Installing on current GoG build[8]
  1. Go to <path-to-game>\system.
  2. Delete d3d8.dll, dxcfg.exe, and dxcfg.ini, then install EnhancedSC as normal.
  3. Open SpinterCell.ini and set EmulateGF2Mode to 0 (otherwise the Buffer Shadows will not render)

Widescreen resolution

Use ThirteenAG's Widescreen Fix[9]
  1. Download the ZIP file here.
  2. Extract the system folder to <path-to-game>.
FOV is automatically adjusted according to the resolution.
Removes stretched HUD and moves HUD elements to the edge of the screen.
FMVs are scaled correctly.
Added an option to display cutscenes in fullscreen.
Added an option to use the original FOV during in-game cinematics.
Fixed a bug where the Presidential Palace ending cutscene would render at 640x480.
Fixed a bug where the mouse would spin uncontrollably when the mouse was lifted.
Added native Alt+F4 support.
Mouse input has been corrected to accurately read data at high polling rates, eliminating the need for 125 Hz polling rate.
Added an option to skip intro.
Improvements apply to 4:3 resolution as well.

Skip intro videos

Instructions[10]
  1. Go to <path-to-game>\Videos.
  2. Delete or rename Logos.bik and videointro.bik.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\system\*.ini[Note 2]
macOS (OS X)
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/13560/pfx/[Note 3]

Save game data location

System Location
Windows <path-to-game>\Save\<user-id>\[Note 2]
macOS (OS X)
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/13560/pfx/[Note 3]

Save game cloud syncing

Video

In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
See Field of view (FOV).
Windowed
Toggle with Alt+ Enter.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See Anti-aliasing (AA).
Vertical sync (Vsync)
See Vertical sync (Vsync).
60 FPS
Capped at 60 FPS in the GOG.com version.[5]
120+ FPS
Capped at 200 FPS in all other versions. Above 60 FPS, it has issues. See Frame rate issues.
High dynamic range display (HDR)
Ray tracing (RT)
Color blind mode
See the glossary page for potential workarounds.

Field of view (FOV)

Edit configuration file[12]
  1. Go to the configuration file(s) location.
  2. Open SplinterCellUser.ini.
  3. Find the [Engine.PlayerController] section.
  4. Edit the following lines:
    • DesiredFOV=75.0
    • DefaultFOV=75.0

Notes

For Hor+ gameplay, a new profile must be created after this solution was applied.
Otherwise, previously created profiles will continue to use the old FOV settings.
Using this method or the ThirteenAG's Widescreen Fix will be too wide.

Anti-aliasing (AA)

The GOG.com version implements this via dxwrapper.[5]
Override AA settings[citation needed]
  1. Download and run Nvidia Profile Inspector.
  2. Search and select the game profile.
  3. Locate the Antialiasing section.
  4. Set Antialiasing - Behavior Flags to None.
  5. Set Antialiasing - Mode to Override.
  6. Set Antialiasing - Setting to the desired AA (e.g. Multisampling).
  7. Click Apply changes.

Notes

This method only works for Nvidia GPUs.
Incompatible with dgVoodoo 2.
Force MSAA using dgVoodoo 2[9]
  1. Read the instructions below to properly setup dgVoodoo 2 for this game.
  2. Run dgVoodooCpl.exe and click on the DirectX tab.
  3. Set Antialiasing (MSAA) to 2x, 4x or 8x.

Notes

When using ThirteenAG's Widescreen Fix, the included <path-to-game>\system\dgVoodoo.conf file overrides the global dgVoodoo settings. Delete or rename that file to apply global settings, or edit the file through dgVoodooCpl.exe.
Water will be rendered incorrectly in few places (sea in the Oil Refinery level and water in two gardens in the last two levels of the main campaign).[13]

Vertical sync (Vsync)

Edit configuration file[9]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell.ini.
  3. Find the [D3DDrv.D3DRenderDevice] section.
  4. At the bottom of the section, after FullScreenVideo=True, add the following line:
    • UseVsync=True
  5. Save the changes.

Notes

It only works in full screen mode.

INI tweaks

Edit configuration files[14]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell.ini.
  1. Edit the file as shown below:
[WinDrv.WindowsClient]
TextureDetail=High
SkinDetail=High
Decals=True
NoDynamicLights=False
SkinDetail=High
TextureDetail=High
NoFractalAnim=False
Decals=True ; => Yes, Decals appear twice in the .ini, you can safely remove the duplicate if you want.

[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
HighDetailActors=True
UsePrecaching=True
UseMipmapping=True
UseTrilinear=True
UseMultitexture=True
UsePageFlipping=True
UseGammaCorrection=True
DetailTextures=True
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=True
HardwareSkinning=False ; => Designed for older GPUs. Not needed on stronger modern GPUs.
ReduceMouseLag=False
UseTripleBuffering=True
ForceShadowMode=1 ; Set to 1 (buffer) only if using DgVooDoo 2 or a compatible graphics card; otherwise use 0 (projector).
EmulateGF2Mode=0 ; => Seems to only make the infrared vision goggles look worse.
FullScreenVideo=True ; => Setting it to False causes the FMVs to not display at all.
UseVsync=True
  1. Do the same for SplinterCellUser.ini:
[Engine.EPCGameOptions]
AnimatedGeometry=True
ShadowLevel=3
LightMapsLevel=3
TextureLevel=3
AudioVirt=2
Sound3DAcc=true
EAX=True ; => Set true only if using DirectSound restoration software (See ''EAX support is not detected'' within ''Issues Fixed'') or using a compatible sound card.
ShadowResolution=2 ; =>Not tested enough; should be the highest quality setting, however it should be worth checking if any higher values look better.
EffectsQuality=3
EAX_Capable=true ; => Same as EAX.
AntiAliasing=2 ; =>Not tested enough; should enable antialiasing, but I'm not sure if it does, or what values work.
  1. Save the changes.

Input

In-game general control settings.
In-game general control settings.
In-game mouse settings.
In-game mouse settings.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Ambient, voice, music and SFX.
Surround sound
Subtitles
In-game subtitles for OPSAT dialogues only. Not available in cutscenes.
Polish & Asian versions add subtitles to all in-game dialogue.
Closed captions
Mute on focus lost
EAX support
EAX 3.0[15]
EAX Unified[16]
GOG.com and Uplay releases have broken support for EAX Advanced HD. Use this fix or EnhancedSC to restore proper functionality.

Localizations

Language UI Audio Sub Notes
English
Czech
Fan translation, download Mission Pack.
French
Retail, Steam, Epic Games Store and Ubisoft Store only.
German
Retail, GOG.com and Ubisoft Store only.
Hungarian
Fan translation, download.
Italian
Retail and Ubisoft Store only; download for other releases.
Japanese
Retail only.
Doesn't have the dub from the Xbox version.[17]
Korean
Retail only, download.
Doesn't have the dub from the Xbox version.
Polish
Retail only; download for digital releases.
Brazilian Portuguese
Retail only.[18] New revision from the GameVicio's fan translation by guitutilo download.
Russian
Retail only; download for digital releases.
Slovak
Fan translation, download.
Spanish
Retail and Ubisoft Store only; [1] for digital releases.
On GOG, the audio language is selected by downloading corresponding installer. However, if one copies the Sounds/GERMAN/, system/LoadingScreens/deu/, Videos/deu/ and system/LOCALIZATION/*.deu files, the language may then be switched at will in the system/SplinterCell.ini configuration file (Language=int|deu). Additionally, Steam version's french files may be copied in and used in the same manner using fra.

Issues unresolved

Sounds stop playing

When quicksaving or entering the menu (OPSAT), some looped sounds such as clock ticking or water running may not be played.
Quick save and quick load the game to reset sounds[9]

Vselka Infiltration - Stuck in the control room

In the Vselka Infiltration mission, after using the laptop in the control room, the player can not get out because the doors remain closed.
Since the enemies that are supposed to open them, they can get stuck in the stairway.
This issue occurs if you play at framerates above 60 FPS.
Use no clip cheat[19]
  1. Press F2 to open the console.
  2. Type ghost and press Enter to activate no clipping mode.
  3. Go through the closed doors.
  4. Type walk and press Enter to deactivate no clipping mode.

Issues fixed

Broken shadows

Shadow comparison.
Shadow comparison.
Relying on a now-obsolete feature of Nvidia GPUs, the default "buffer" shadows are broken on modern hardware.
This impacts gameplay, as many light sources (e.g. searchlights) become invisible but can still trigger alarms.
Use dgVoodoo 2 with default buffer shadows[20]
  1. Install dgVoodoo 2.
  2. Run dgVoodooCpl.exe and open the DirectX tab.
  3. Set Videocard to GeForce4 Ti 4800.
The game, when tweaked, supports projection shadows which work on modern hardware.
Run the game with the -shadowmode=projector command line argument[9]
Edit SplinterCell.ini[20]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell.ini.
  3. Find the [D3DDrv.D3DRenderDevice] section.
  4. Uncomment the line ;ForceShadowMode=0 by deleting the semicolon.

Official patch does not install (Retail)

When trying to install the official patches, an error message may pop up since the installer cannot find the correct version number.
Instructions (Patch 1.3)[21]
  1. Copy SplinterCell.exe from the DVD Patch 1 folder to <path-to-game>\system and overwrite when prompted.
  2. Run setup.exe and now the installation should be successful.
  3. Copy SplinterCell.exe from the DVD Patch 2 folder to <path-to-game>\system and overwrite when prompted.

Stuttering during gameplay

Force CPU affinity to one core[citation needed]
Limit mouse polling rate[22]

Set the mouse polling rate to 125 Hz through the mouse software, and disable 'Enhance pointer precision' in the Windows Mouse Properties.

EAX support not detected

Edit SplinterCellUser.ini
  1. Use DirectSound Restoration Software. Preferably Creative Alchemy with the Universal solution (when using non-Creative sound cards).
  2. Go to the configuration file(s) location.
  3. Open SplinterCellUser.ini.
  4. Find the [Engine.EPCGameOptions] section.
  5. Change the following lines as noted:
    • EAX=false to EAX=true
    • EAX_Capable=false to EAX_Capable=true
    • Sound3DAcc=false to Sound3DAcc=true
  6. Save the changes.

Notes

Without the DirectSound Restoration Software, EAX is automatically disabled if the audio settings menu is opened.
The process has to be repeated then.

Frame rate issues

Above 60 FPS, some physics of "softbody" materials like curtains can be broken[23].
If it's above 100 FPS, the Bottom Tooltip has erratic movement[24][25].
If it exceeds 120 FPS, pathfinding is broken[26].
These issues also happen in Tom Clancy's Splinter Cell: Pandora Tomorrow.
Cap the frame rate at 60 FPS to fix these issues[27]

Notes

The game is almost fully playable at up to 144 FPS[28]. The only game breaking bug is present in the oil rig level where you have to limit FPS to 60 or less to be able to catch the edge of a platform after a rope slide at the beginning of the level.
This issue can be bypassed if you press the crouch button to raise your legs up, skipping the ledge.

VR support

3D modes State Notes
vorpX
G3D
User created profile. Requires dgVoodoo 2 v2.55.4. See profile introduction.
Profile may not work with the latest wrapper.
In case of issues, please report to the vorpx forum.

Other information

API

Technical specs Supported Notes
Direct3D 8.1
ExecutablePPC 32-bit 64-bit Notes
Windows
macOS (OS X)

Middleware

Middleware Notes
Audio Dolby Digital, DirectSound
Cutscenes Bink Video

Mods

PS3 Textures - Higher resolution textures from the PS3 version, mostly faithful to the original ones. The only exceptions are the removal of ads and the Abattoir level which looks much cleaner. Causes certain shadows not to display correctly.
PS2 Cutscenes for PC - Replaces the FMV cutscenes with the PS2 ones which had a slightly altered story, certain dates were changed in the mod to make sense chronologically. The videos are only in English.
Xbox DLC Loading Screens - Replaces the loading screens for the bonus missions with the ones from the Xbox versions.
Texture Shader Fixes[29][30] - Disables problematic texture shaders that render incorrectly on PC at certain angles, improving visual quality. Affected levels include Defense Ministry and CIA HQ.
PS2-GCN Camera - Adds green lens to surveillance cameras from GameCube/PlayStation 2 version.

System requirements

Windows
MinimumRecommended
Operating system (OS) 98 SE
Processor (CPU) Intel Pentium III 800 MHz
AMD Athlon 800 MHz
System memory (RAM) 256 MB
Storage drive (HDD/SSD) 1.5 GB
Video card (GPU) 32 MB of VRAM
DirectX 8.1 compatible
Sound (audio device) DirectX 8.1 compatible
Supported ATI chipsets: Radeon 7500, 8500, 9000, 9500, 9700.
Supported Nvidia chipsets: GeForce 256, GeForce2 Ti/Ultra/Pro/GTS/MX400/MX, GeForce3 series, GeForce4 series.
The Matrox Parhelia is also supported.
macOS (OS X)
Minimum
Operating system (OS) 10.2.8
Processor (CPU) PowerPC 74xx
PowerPC G4
System memory (RAM) 256 MB
Storage drive (HDD/SSD)
Other 2x DVD-ROM drive


Notes

  1. This version of SafeDisc DRM does not work on Windows 10[3] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[4]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. 3.0 3.1 Notes regarding Steam Play (Linux) data:

References

  1. Aspyr Media, Inc. Ships Tom Clancy's Splinter Cell For Macintosh - Business Wire - last accessed on 2016-7-23
  2. Tom Clancy's Splinter Cell Ships for Mac - The Mac Observer - last accessed on 2016-7-23
  3. Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  4. Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  5. 5.0 5.1 5.2 Tom Clancy's Splinter Cell® - Release Notes - GOG Database - last accessed on 2025-10-28
  6. Verified by User:Averygoodperson on 2025-09-12
  7. question about eax / hrtf audio - last accessed on 2025-09-10
  8. Verified by User:ChaosBahamut on 2025-11-25
  9. 9.0 9.1 9.2 9.3 9.4 Verified by User:Antrad on 2017-09-21
  10. Verified by User:aaronth07 on 2017-9-05
  11. Cloud save support for games available on Ubisoft+ - last accessed on 2021-09-18
  12. Splinter Cell | WSGF - last accessed on 2025-06-29
  13. Dege's stuffs - dgVoodoo test results - last accessed on May 2023
  14. Source of the grapical tweaks. - last accessed on 2023-08-28
  15. EAX Featured Game: Tom Clancy's Splinter Cell - EAX.CREATIVE.COM (retrieved) - last accessed on May 2023
  16. A Guide to Testing Positional Audio and EAX - EAX_QA.pdf (retrieved) (archived) - last accessed on 2008-11-18
  17. Japanese splinter cell blog - last accessed on 2025-03-27
  18. Splinter Cell. - last accessed on May 2023
  19. Ubisoft Forums - Splinter Cell Vselka Infiltration bug - last accessed on May 2023
  20. 20.0 20.1 Verified by User:Expack3 on 2016-09-14
  21. Steam Community - last accessed on May 2023
  22. Steam Community - last accessed on November 2025
  23. An example of someone playing at 200 FPS. - last accessed on 2022-05-09
  24. Verified by User:LukasThyWalls on 2023-11-05
    Bottom Tooltip Erratic Movement issue For Splinter Cell 2 (Pandora Tomorrow). More info in Splinter Cell: Pandora Tomorrow discussions and this GIF as proof.
  25. Verified by User:Dgrdsv on 2025-05-17
    Definitely happens in SC1.
  26. Verified by User:Dgrdsv on 2025-05-17
    NPCs will stumble into doors and walls a bit but this isn't game breaking as they do find their way eventually.
  27. Verified by User:Dgrdsv on 2025-05-17
  28. Verified by User:Dgrdsv on 2025-05-17
    Beaten the whole game at 144 Hz.
  29. dgVoodoo Splinter Cell Games \ VOGONS - last accessed on 2025-06-29
  30. Steam Community :: Guide :: Improvements for Splinter Cell - last accessed on 2025-06-29