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The document details the initialization process of a Ren'Py application, including various loading times and errors encountered during startup. Notably, there is an ImportError related to the 'ctypes' module and multiple issues with OpenGL context not being made current. Additionally, it mentions the maximum texture size supported and the inability to open shader cache files.

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0% found this document useful (0 votes)
13 views

log 3

The document details the initialization process of a Ren'Py application, including various loading times and errors encountered during startup. Notably, there is an ImportError related to the 'ctypes' module and multiple issues with OpenGL context not being made current. Additionally, it mentions the maximum texture size supported and the inability to open shader cache files.

Uploaded by

s7fyyb62w8
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 2

Thu Nov 7 03:01:09 2024

Emscripten-1.0-wasm32-32bit
Ren'Py 7.5.3.22090809u

Bootstrap to the start of init.init took 0.01s


Early init took 0.03s
Loader init took 0.05s
Loading error handling took 0.15s
Loading script took 1.45s
Loading save slot metadata. took 0.12s
Loading persistent took 0.00s
import tarfile # precompiled from /lib/python2.7/tarfile.pyo
Faled to initialize steam: ImportError('No module named ctypes',)
Set script version to: (8, 0, 3)
Running init code took 0.29s
Loading analysis data took 0.34s
Analyze and compile ATL took 0.17s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.20s
DPI scale factor: 1.000000
Creating interface object took 0.00s
Cleaning stores took 0.00s
Init translation took 0.40s
Build styles took 0.05s
Load screen analysis took 0.00s
Analyze screens took 0.27s
Save screen analysis took 0.36s
Prepare screens took 1.02s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.01s
import renpy.audio.webaudio # precompiled from ./renpy/audio/webaudio.pyo
Interface start took 0.71s
import renpy.gl.gldraw # builtin
import renpy.gl.gltexture # builtin
import renpy.gl.glfunctions # precompiled from ./renpy/gl/glfunctions.pyo
import renpy.gl.glrtt_copy # builtin
import renpy.gl.glrtt_fbo # builtin
import renpy.gl.glenviron_shader # builtin

Initializing gles2 renderer:


primary display bounds: (0, 0, 320, 568)
swap interval: 1 frames
Windowed mode.
UGUU couldn't find glFlushMappedBufferRange: No OpenGL context has been made
current
UGUU couldn't find glGetBufferPointerv: No OpenGL context has been made current
UGUU couldn't find glMapBufferRange: No OpenGL context has been made current
UGUU couldn't find glUnmapBuffer: No OpenGL context has been made current
Vendor: 'WebKit'
Renderer: 'WebKit WebGL'
Version: 'OpenGL ES 3.0 (WebGL 2.0)'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(568, 320) drawable=(1136, 640)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(320, 525) drawable=(640, 1050)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(568, 320) drawable=(1136, 640)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(320, 525) drawable=(640, 1050)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(568, 320) drawable=(1136, 640)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(320, 525) drawable=(640, 1050)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(568, 320) drawable=(1136, 640)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(320, 525) drawable=(640, 1050)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(568, 320) drawable=(1136, 640)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096

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