The document details the initialization process of a Ren'Py application, including various loading times and errors encountered during startup. Notably, there is an ImportError related to the 'ctypes' module and multiple issues with OpenGL context not being made current. Additionally, it mentions the maximum texture size supported and the inability to open shader cache files.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0 ratings0% found this document useful (0 votes)
13 views
log 3
The document details the initialization process of a Ren'Py application, including various loading times and errors encountered during startup. Notably, there is an ImportError related to the 'ctypes' module and multiple issues with OpenGL context not being made current. Additionally, it mentions the maximum texture size supported and the inability to open shader cache files.
Early init took 0.03s Loader init took 0.05s Loading error handling took 0.15s Loading script took 1.45s Loading save slot metadata. took 0.12s Loading persistent took 0.00s import tarfile # precompiled from /lib/python2.7/tarfile.pyo Faled to initialize steam: ImportError('No module named ctypes',) Set script version to: (8, 0, 3) Running init code took 0.29s Loading analysis data took 0.34s Analyze and compile ATL took 0.17s Index archives took 0.00s Dump and make backups. took 0.00s Cleaning cache took 0.00s Making clean stores took 0.00s Initial gc. took 0.20s DPI scale factor: 1.000000 Creating interface object took 0.00s Cleaning stores took 0.00s Init translation took 0.40s Build styles took 0.05s Load screen analysis took 0.00s Analyze screens took 0.27s Save screen analysis took 0.36s Prepare screens took 1.02s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Running _start took 0.01s import renpy.audio.webaudio # precompiled from ./renpy/audio/webaudio.pyo Interface start took 0.71s import renpy.gl.gldraw # builtin import renpy.gl.gltexture # builtin import renpy.gl.glfunctions # precompiled from ./renpy/gl/glfunctions.pyo import renpy.gl.glrtt_copy # builtin import renpy.gl.glrtt_fbo # builtin import renpy.gl.glenviron_shader # builtin
Initializing gles2 renderer:
primary display bounds: (0, 0, 320, 568) swap interval: 1 frames Windowed mode. UGUU couldn't find glFlushMappedBufferRange: No OpenGL context has been made current UGUU couldn't find glGetBufferPointerv: No OpenGL context has been made current UGUU couldn't find glMapBufferRange: No OpenGL context has been made current UGUU couldn't find glUnmapBuffer: No OpenGL context has been made current Vendor: 'WebKit' Renderer: 'WebKit WebGL' Version: 'OpenGL ES 3.0 (WebGL 2.0)' Display Info: None Screen sizes: virtual=(1920, 1080) physical=(568, 320) drawable=(1136, 640) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(320, 525) drawable=(640, 1050) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(568, 320) drawable=(1136, 640) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(320, 525) drawable=(640, 1050) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(568, 320) drawable=(1136, 640) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(320, 525) drawable=(640, 1050) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(568, 320) drawable=(1136, 640) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(320, 525) drawable=(640, 1050) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(568, 320) drawable=(1136, 640) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096