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Lecture 2

The document discusses various models of distributed systems, focusing on architectural models such as client-server and peer-to-peer systems, as well as the challenges and requirements associated with these models. It also covers fundamental models that address interaction, failure, and security within distributed systems, emphasizing the importance of understanding these concepts for effective system design. The presentation outlines the significance of classifying and understanding different implementations to identify strengths and weaknesses in distributed systems.
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0% found this document useful (0 votes)
8 views

Lecture 2

The document discusses various models of distributed systems, focusing on architectural models such as client-server and peer-to-peer systems, as well as the challenges and requirements associated with these models. It also covers fundamental models that address interaction, failure, and security within distributed systems, emphasizing the importance of understanding these concepts for effective system design. The presentation outlines the significance of classifying and understanding different implementations to identify strengths and weaknesses in distributed systems.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 36

Distributed Systems’ Models

Dr. Rajkumar Buyya


Cloud Computing and Distributed Systems (CLOUDS)
Laboratory
Departmnt of Computing and Information Systems
The University of Melbourne, Australia
http://www.cloudbus.org/652

Most concepts are


drawn from Chapter 2
© Pearson Education

Some ideas from


Chapter 1
Presentation Outline

 Introduction
 Architectural Models
 Software Layers

 System Architectures


Client-Server
 Clients and a Single Server, Multiple Servers, Proxy Servers with
Caches, Peer Model

Alternative Client-Sever models driven by:
 Mobile code, mobile agents, network computers, thin clients, mobile
devices, and spontaneous networking

Design Challenges/Requirements
 Fundamental Models – formal description
 Interaction, failure, and security models.

 Summary

2
Introduction

 Real world systems should be designed to


function correctly in ALL circumstances/scenarios.
 Distributed system models helps in…

..classifying and understanding different implementations

..identifying their weaknesses and their strengths

..crafting new systems outs of pre-validated building blocks

3
Architectural Models

 An Architectural model of a distributed system


is concerned with the placement of its parts
and relationship between them. Examples:
 Client-Server (CS) and peer-to-peer models.

 CS can be created/modified by:



The partitioning of data/replication at cooperative
servers

The caching of data by proxy servers or clients

The use of mobile code and mobile agents

The requirements to add or remove mobile devices.
4
Architectural Models


Simplifies and abstracts the functions of individual
components


The placement of the components across a network of
computers – define patterns for the distribution of data and
workloads


The interrelationship between the components – i.e.,
functional roles and the patterns of communication
between them.

5
Architectural Models

 Architectural Model - simplifies and abstracts


the functions of individual components:
 An initial simplification is achieved by classifying
processes as:

Server processes

Client processes client
client server
server

Peer processes
 Cooperate and communicate in a symmetric manner to
perform a task.

peer
peer

6 peer
peer
Client Server Basic Model:
Clients invoke individual servers

Client invocation invocation Server

result result
Server

Client
Key:
Process: Computer:

 Client processes interact with individual server processes in a separate computer


in order to access data or resource. The server in turn may use services of other
servers.
 Example:

A Web Server is often a client of file server.

Browser  search engine -> crawlers  other web servers.
7
Client-Server Architecture Types


Two-tier model (classic)

client
client server
server


Three-tier (when the server, becomes a client)

client
client Server/client
Server/client server
server


Multi-tier (cascade model)
server
server

client
client Server/client
Server/client Server/client
Server/client
server
server
8
Clients and Servers

 General interaction between a client and a server.

9
A service provided by multiple servers
Service

Server
Client

Server

Client
Server

 Services may be implemented as several server processes in separate host computers.


 Example: Cluster based Web servers and apps such as Google, parallel databases Oracle

10
Proxy servers (replication transparency) and
caches: Web proxy server

Client Web
server
Proxy
server

Client Web
server

 A cache is a store of recently used data.

11
Peer Processes: A distributed application based
on peer processes
Peer 2

Peer 1
Application

Application

Sharable Peer 3
objects
Application

Peer 4

Application

Peers 5 .... N

 All of the processes play similar roles, interacting cooperatively as peers to


perform distributed activities or computations without distinction between clients
and servers. E.g., music sharing systems Gnutella, Napster, Kaza, etc.
 Distributed “white board” – users on several computers to view and interactively
12 modify a picture between them.
P2P with a Centralized Index Server
(e.g. Napster Architecture)

peer
peer

peer
peer

peer
peer
peer
peer

peer
peer

peer
peer
peer
peer

13
Variants of Client Sever Model: Mobile code
and Web applets
a) client request results in the downloading of applet code

Client Web
Applet code server

b) client interacts with the applet

Web
Client Applet server

 Applets downloaded to clients give good interactive response


 Mobile codes such as Applets are potential security threat, so the
browser gives applets limited access to local resources (e.g. NO
access to local/user file system).
14
Variants of Client Sever Model: Mobile Agents

 A running program (code and data) that travels from one


computer to another in a network carrying out an autonomous
task, usually on behalf of some other process
 – advantages: flexibility, savings in communications cost
 – virtual markets, software maintain on the computers within an
organization.
 Potential security threat to the resources in computers they visit.
The environment receiving agent should decide which of the local
resource to allow. (e.g., crawlers and web servers).
 Agents themselves can be vulnerable – they may not be able to
complete task if they are refused access.

15
Thin clients and compute servers

Compute server
Network computer or PC

Thin network Application


Client Process

 Network computer: download OS and applications from the


network and run on a desktop (solve up-gradation problem) at
runtime.
 Thin clients: Windows-based UI on the user machine and
application execution on a remote computer. E.g, X-11 system.

16
Presentation Outline

 Introduction
 Architectural Models
 Software Layers

 System Architectures


Client-Server
 Clients and a Single Sever, Multiple Servers, Proxy Servers with
Caches, Peer Model

Alternative Client-Sever models driven by:
 Mobile code, mobile agents, network computers, thin clients, mobile
devices and spontaneous networking

Design Challenges/Requirements
 Fundamental Models – formal description
 Interaction, Failure, and Security models.

 Summary

17
Lecture Overview (II)

 Fundamental Models are concerned with a formal description of


the properties that are common in all of the architectural models.
 All architectural models are composed of processes that
communicate with each other by sending messages over a
computer networks.
 Fundamental Models that addressing; time synchronization,
message delays, failures, security issues; are:
 Interaction Model – deals with performance and the difficulty of

setting of time limits in a distributed system.


 Failure Model – specification of the faults that can be exhibited by

processes
 Security Model – discusses possible threats to processes and

communication channels.

18
Interaction Model

 Computation occurs within processes;


 The processes interact by passing messages,
resulting in:
 Communication (information flow)
 Coordination (synchronization and ordering of events)
between processes.
 Two significant factors affecting interacting
processes in a distributed system are:
 Communication performance is often a limiting
characteristic.
 It is impossible to maintain a single global notion of time.
Examples of Interaction Model ???
19
Interaction Model:
Performance of Communication Channel

 The communication channel in our model is realized in a variety of


ways in DSs. E.g., by implementation of:

Streams

Simple message passing over a network - continuous flow of data, can be bi-directional
 Communication over a computer network has performance
characteristics:

Latency:

A delay between the start of a message’s transmission from one
process to the beginning of reception by another.

Bandwidth:

the total amount of information that can be transmitted over in a given
time.

Communication channels using the same network, have to share the
available bandwidth.

Jitter

The variation in the time taken to deliver a series of messages. It is
very relevant to multimedia data.

20
Interaction Model:
Computer clocks and timing events

 Each computer in a DS has its own internal clock, which can be


used by local processes to obtain the value of the current time.
 Therefore, two processes running on different computers can
associate timestamp with their events.
 However, even if two processes read their clocks at the same
time, their local clocks may supply different time.

This is because computer clock drifts from perfect time and their
drift rates differ from one another.
 Even if the clocks on all the computers in a DS are set to the
same time initially, their clocks would eventually vary quite
significantly unless corrections are applied.

There are several techniques to correct time on computer clocks.
For example, computers may use radio receivers to get readings
from GPS (Global Positioning System) with an accuracy about 1
microsecond.

21
Interaction Model:
Two variants of the interaction model

 In a DS it is hard to set time limits on the time taken for process


execution, message delivery or clock drift.
 Synchronous DS – hard to achieve:
 The time taken to execute a step of a process has known lower

and upper bounds.


 Each message transmitted over a channel is received within a

known bounded time.


 Each process has a local clock whose drift rate from real time

has known bound.


 Asynchronous DS: There is NO bounds on:
 Process execution speeds

 Message transmission delays

 Clock drift rates.

22
Interaction Model:
Event Ordering

 In many DS applications we are interested in


knowing whether an event occurred before,
after, or concurrently with another event at
other processes.
 The execution of a system can be described in
terms of events and their ordering despite the lack
of accurate clocks.
 Consider a mailing list with:
users X, Y, Z, and A.

23
Real-time ordering of events

send receive receive


X
1 m1 4
m2
send
receive
Y 2 3 Physical
receive time

send
Z
receive receive

m3 m1 m2
A
receive receive receive
t1 t2 t3

24
Inbox of User A looks like:

Item From Subject


23 Z Re: Meeting
24 X Meeting
26 Y Re: Meeting

 Due to independent delivery in message delivery, message may


be delivered in different order.
 If messages m1, m2, m3 carry their time t1, t2, t3, then they can
be displayed to users accordingly to their time ordering.
25
Failure Model

 In a DS, both processes and communication


channels may fail – i.e., they may depart from
what is considered to be correct or desirable
behavior.
 Types of failures:
 Omission Failure
 Arbitrary Failure
 Timing Failure

26
Processes and channels

process p process q

send m receive

Communication channel
Outgoing message buffer Incoming message buffer

 Communication channel produces an omission failure if it


does not transport a message from “p”s outgoing
message buffer to “q”’s incoming message buffer. This is
known as “dropping messages” and is generally caused
by a lack of buffer space at the receiver or at gateway or
by a network transmission error.
27
Omission and arbitrary failures

Class of failure
Affects Description
Fail-stop Process
Process halts and remains halted. Other processe
detect this state.
Crash Process
Process halts and remains halted. Other processe
not be able to detect this state.
Omission AChannel
message inserted in an outgoing message buffer
arrives at the other end’s incoming message buff
Send-omission A process completes send,
Process a but the
put in its outgoing message
message buffer.
is not
Process
eceive-omissionA message is put in a process’s incoming messag
buffer, but that process does not receive it.
Arbitrary Process
Process/channel
or exhibits arbitrary behaviour: it
(Byzantine)send/transmit
channel arbitrary messages at arbitrary ti
commit omissions; a process may stop or take an
incorrect step.

28
Timing failures

Class of Failure
Affects Description
Clock Process
Process’s local clock exceeds the bounds
rate of drift from real time.
Performance Process
Process exceeds the bounds on the interv
between two steps.
Performance Channel
A message’s transmission takes longer th
stated bound.

29
Masking Failures

 It is possible to construct reliable services from


components that exhibit failures.
 For example, multiple servers that hold replicas of data can
continue to provide a service when one of them crashes.
 A knowledge of failure characteristics of a
component can enable a new service to be designed
to mask the failure of the components on which it
depends:
 E.g. checksums are used to mask corrupted messages.

30
Security Model

 The security of a DS can be achieved by


securing the processes and the channels
used in their interactions and by protecting
the objects that they encapsulate against
unauthorized access.

31
Protecting Objects: Objects and principals

Access rights Object


invocation

Client
result Server

Principal (user) Network Principal (server)

 Use “access rights” that define who is allowed to perform operation on a


object.
 The server should verify the identity of the principal (user) behind each
operation and checking that they have sufficient access rights to perform
the requested operation on the particular object, rejecting those who do
not.
32
The enemy

Copy of m

The enemy
m’
Process p m Process q
Communication channel

 To model security threats, we postulate an enemy that is capable of


sending any process or reading/copying message between a pair of
processes
 Threats form a potential enemy: threats to processes, threats to
communication channels, and denial of service.
33
Defeating security threats: Secure channels

Principal A Principal B

Process p Secure channel Process q

 Encryption and authentication are use to build secure channels.


 Each of the processes knows the identity of the principal
(user/server) on whose behalf the other process is executing and
can check their access rights before performing an operation.

34
Summary

 Most DSs are arranged accordingly to one of a


variety of architectural models:
 Client-Server

Clients and a Single Sever, Multiple Servers, Proxy Servers
with Cache, Peer Model
 Alternative Client-Sever models driven by:

Mobile code, mobile agents, network computers, thin clients,
mobile devices and spontaneous networking
 Fundamental Models – formal description
 Interaction, failure, and security models.

 The concepts discussed in the module play an


important role while architecting DS and apps

35
Fundamental Models

 Fundamental models are concerned with a formal


description of the properties that are common in the
architectural models
 The issues such as time synchronization, message
delays, failures, security are addressed as:
 Interaction Model – deals with performance and the
difficulty of setting of time limits in a distributed system.
Communication and processing delays are unpredictable.
 Failure Model – specification of the faults that can be
exhibited by processes
 Secure Model – discusses possible threats to processes
and communication channels.
36

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