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Mazarine Drake

@mazarinedrake / mazarinedrake.tumblr.com

35/trans male/Eastern Washington This is my personal blog, as well as the place where I'll post my art and yarncrafts for the foreseeable future.
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the amount of times i have found myself explaining to kids that the reason they are experiencing burnout is because they are trying to self-teach themselves how to draw by skipping fundamentals and going straight into trying to force a "style", getting frustrated when they don't understand the techniques in which the style is grounded, and refusing to engage in workshops or other settings in which they can receive peer feedback is unreal.

it's like they're trying to bake a cake based on photos of cakes and don't understand why guessing the measurements isn't producing a cake that looks like one baked by someone who used a cookbook. and then saying they're burnt out from cooking. no shit. open a cookbook.

I feel like there's an equal but opposite phenomenon too where some people become stuck on the fundamentals because they think that they need to fully master each fundamental building block before they're allowed to move on to the rest. Which means they stagnate and never create any finished works and become discouraged.

Unfortunately, learning is a lifelong process and you're constantly learning all the steps basically from the beginning over and over again...just with new eyes each time, so the early stuff goes faster and you plateau (hopefully) a little further on than last time.

A peer group really is the key. You need to be around artists who are consistently putting out work AND who you get to see both the process and the finished product. You need to be around artists who are more skilled than you, roughly the same skill level as you, AND less skilled than you. You need to get feedback but you also need to GIVE feedback. Even if you're still learning! Figuring out how to give kind, constructive feedback will improve your eye, make you better at evaluating your own art, and make you kinder to yourself as well.

Will graham as San Sebastian 🫀

Tomorrow I will tell you the lore of why San Sebastián is a gay icon.(Edit) I forgot to mention that all my Hannibal prints have a 10 % discount on my shop, also I made hannigram merch 🌞☝🏻

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I have reposted this before but I am always impressed by how well-thought out every spot is. There is no good place to sit. “Oh, Eomer’s cool, I’ll sit with him” but then you will have to listen to Gollum and Bilbo the entire flight. “I’ll sit with Sam!” Pippin and Merry will be turning around the entire flight to talk to him. Sure, you can sit with Elrond, but you’re going to deal with him staring down Aragorn and Arwen. You may love Legolas and Gimli, but will you love sitting BETWEEN them? Just when you see a spot that seems okay, somewhere behind or across the aisle is a terrible option. This is so good. No good seats on the LOTR plane

no i think 17 looks good

No no here's my cunnng plan. I sit next to Sam and then immediately frodo will want to sit next to Sam and I will offer to trade with him. And then I get the entire two-seater to myself.

It really says a lot about the Town that the couple with a wife who talks to a giant rat and a faith healer daughter who just crawled out of an open grave one day are the "hard, dry, and colorless" ones.

I love animation history and one of the things that always baffled me was how did animators draw the cars in 101 Dalmatians before the advent of computer graphics?

Any rigid solid object is extremely challenging for 2D artists to animate because if one stray line isn’t kept perfectly in check, the object will seem to wobble and shift unnaturally.

Even as early as the mid 80’s Disney was using a technique where they would animate a 3D object and then apply a 2D filter to it. This practice could be applied to any solid object a character interacts with: from lanterns a character is holding, to a book (like in Atlantis), or in the most extreme cases Cybernetic parts (like in Treasure Planet).

But 101 Dalmatians was made WAY before the advent of this technology. So how did they do the Cruella car chase sequence at the end of the film?

The answer is so simple I don’t know why it didn’t occur to me sooner:

They just BUILT the models and painted them white with black outlines 🤣

That was the trick. They’re not actually 2D animated, they’re stop motion. They were physical models painted white and filmed on a white background. The black outlines become the lineart lines and they just xeroxed the frame onto an animation cel and painted it like any other 2D animated frame.

That’s how they did it! Isn’t that amazing? It’s such a simple low tech solution but it looks so cool in the final product.

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