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blinkpatch

@weaselle / weaselle.tumblr.com

Tumblr name used to be Weasowl. Oh, Me? I'm a noun, i enjoy verbing, entertainment, and other nouns, especially adverb verbing, specific media, and animal nouns. Gender: ...fluid, subject to tidal forces. Old. No, older than that, ancient. Drifter. Feral. Barrel Rider. Catch me posting about my dog Badger, all kinds of arts, prehistory factoids, science and nature interests, and pining for solar-punk-flavored revolution. It's wild out in the wide world, and I suppose by now I am too. Sometimes I write stuff.
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gave myself a little challenge to make a very small restaurant in the Sims4

one of my pet peeves on the gallery is the restaurants all look like houses (whyyyy) so i've built some super realistic restaurants...

but they are a bit big. Especially for game play

so i went to the smallest lot size, a 20x15, and i gave half of it to parking. And then i made this little restaurant. I had to sacrifice the little back room office almost every restaurant has, but i got the rest of it, including

a bar

a dish pit (if you've ever worked in almost any restaurant you'll recognize the dishpit -- took me forever to figure out how to make the big side-slidey washer and the dish racks you slide in and out)

a walk-in (same people will recognize this one, it's got the beer kegs and CO2 tanks, the back up drinks and the shelves full of tubs and bins)

some outside extras like a bus stop and i even found one of those newspaper dispenser banks in the debug menu

and here it is (and it's hard to tell but yes the curb by the fire hydrant is red)

(a big square garbage is tucked into the corner, but i do understand that it should be a big round one on wheels somewhere near the sink instead)

after running a couple of restaurants with my own sims, i finally got that a smaller restaurant makes for easier gameplay / more money -- so in that way this is probably better than most of the restaurants i've built, which are usually on like, a 30/40 lot and include a LOT of decorative realism.

I'm currently using what i learned from this to rebuild/remodel one F&B business - like a bar or lounge or whatever - from each world and turn it into a functioning restaurant.

As much as possible i'm keeping the shell and decor and just adding a kitchen, dish pit, walk-in unit, back office, and table seating area, making the interior entryway more defined, upgrading the lighting a little, stuff like that. If the floor plan will accommodate it i include a little studio apartment above it so your sim can basically live above the restaurant and just pay rent on some empty home lot somewhere. But yeah, each restaurant remodel build i keep the same basic shell and decor, same vibes, so it still fits seamlessly into the world

So far i've done: The Gnome's Arms from Henford on Bagley Planet Honey Pop! from San Myshuno The Salty Paw from Brindleton Laguna del Abrazo from Ciudad Enamorada, and Orchid A Go Go from Del Sol Valley

how did you do the waterfall in the mermaid build?

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lol omg it was so finicky

so the entire thing is just made out of these little shits

the little round water spout thingies. I had to shrink them (doesn't change the size of the water effect) so i could hide the spouts and then individually place like a hundred of them to make this

if you look close you can tell that they are sunk into the rucks until just the top of the water spout is visible. I never did get it perfect. And then i did a couple of layers of them against the wall. Still not 100% satisfied with how it looks in game play, but if you don't go inspecting it very closely and just play your sim, it does very well as a background vibes piece

took me for. ever.

should probably look up a couple tutorials if i want to do another waterfall again

thanks for taking an interest!

made a poll about what sims 4 builds people look for on the gallery. The reason is, i really like making builds, but I don't do much actual gameplay, and I'm starting to feel some type of way about building for actual use

Here's a build I did not too long ago, meant for a mermaid legacy

the idea is to have a rooftop infinity pool that waterfalls into a wrap around ground level pool and creates a giant aquarium on the middle floor.

The roof pool goes directly into a master bedroom designed for a mermaid, so you can swim under the ivy-covered window/wall directly into the room (which also makes an in-room body of water for a mermaid to sleep in)

Sims 4 - I built a whole ass little neighborhood

It’s got an apartment building, a house with a proper garage, and a studio apartment above a little bookstore/cafe. You know how random sims will come over and do things like empty the trash or do laundry? Well, there’s a laundromat for them to do that in, and a little corner store with vending machines so visiting sims can actually purchase a snack or a drink. Or even medicine and pet food.

There’s a large gym with a spa and massage room, a clothing boutique, a photography studio, and a park. The park has a community theater, with a karaoke machine and a microphone on stage so it will get used and people might even gather to watch. 

The cafe, and clothing store are designed such that, technically, if you wanted, you could set the lot to retail and run either one as a functioning business. 

The way the lot should work is, you move 4 sims in. You use the lock door function to keep each sim using only their own residence, and to make sure none of the tons of random sims that frequently seem to visit all the time in the Sims 4 trespass onto private property. Instead they will wander around and buy a snack at the corner store and work out in the gym and make themselves a coffee drink at the cafe and go sit at the laptop I left on one of the tables. Hopefully the whole thing helps it feel like a functioning neighborhood. I selected the teen hangout and stray cat lot traits to help round out the neighborhood vibes.

There are two apartments with 2 bedrooms each, the two bedroom house, and the studio apartment. When this lot is placed, the second bedroom of each residence is set up as an office. work. or hobby space. So three of your four sims have room to get married and have children, or grow in other ways, getting career essential items and specializing their work space etc. 

8 sims max per lot means, for example, the sim in the house could marry a random sim and have two children, while at the same time, the sims from the studio and one of the apartments could move in together and a new sim could move into the vacant residence and start dating but not living with the sim in the other apartment. Or you could have 4 sims become single moms. There are all kinds of permutations that let each sim grow their lives. 

right now I tend to see between 50 and 100 downloads of my builds, but I hope more people find this one on the gallery under user Helix369 or #neighborhood and have an enjoyable play experience with it

buncha pics below the cut

this is gonna work so good when the For Rent pack comes out next month. I have a few appartment and neighborhood builds that are going to actually function correctly. for the like, three weeks a year i go ham for sims lol.

currently i have wiped all housholds and bulldozed all lots and i’m creating the whole sims universe, because you when your god complex is at odds with the reality that you control almost nothing it creates crazy sauce which you keep on ice all day everyday then somtimes you gotta take acute control of whatever world you can, create a hudred little lives and dip them in your crazy sauce, ‘cause, y’know, you gotta keep using up that crazy sauce or it back builds

and so the builds back

Update: it got bigger

this construction/homeless area has everything you need to be a homeless sim successfully

if you set the lot to public park or to restaurant or whatever (i made sure it qualifies as like 11 lot types, it can be a cafe or a gym or all kinds of things) anyway you can set it to a public type and live there as a homeless sim while you pay tiny bills on some undeveloped little 15x20 you never visit, if you want to start a rags to riches that way -- i like to do that, upgrade the size of my empty home lot a couple times, and then move into different situations around this neighborhood while i slowly build my dream house on my home lot - i do it in chunks:

save; do a big round of building; this raises my bills; i move my sim from the neighborhood studio apt into the apartment building that has a couple of 2 bed apartments; after the next big round of building i'll move into the neighborhood house with the nice garage. Then i finally move out of this neighborhood into my dream home, but maybe i set this lot to Cafe and go on dates there, or something

after all, it's kind of a dope little neighborhood

okay so i think i'm through this round of sims4 interest, but i did one more build i'll share

i put my tiny restaurant on a 30x20 lot and added my little combination cafe/bookstore with the studio apartment on top and made it like, just the corner of a cool little neighborhood.

You can lock the doors of one or the other, set the lot type and run it as a cafe, a bar, a lounge, or a restaurant. With very little remodeling it could be a karaoke bar or a retail store (especially a bakery if you've never run a bakery which is just a store that you put cakes and stuff on the shelves instead of anything else and instead of using the "restock" function you bake all the cakes yourself, omg, you earn more money than if you use restock and it's so much more satisfying as a business, with a real self-made entrepreneur feel; plus, i haven't done it yet, but with cottage living you can turn on the simple living lot challenge and then you need the actual ingredients to bake the cakes for the full start up bakery experience)

anyway here's the build, just, like, one corner of a cool little neighborhood

gave myself a little challenge to make a very small restaurant in the Sims4

one of my pet peeves on the gallery is the restaurants all look like houses (whyyyy) so i've built some super realistic restaurants...

but they are a bit big. Especially for game play

so i went to the smallest lot size, a 20x15, and i gave half of it to parking. And then i made this little restaurant. I had to sacrifice the little back room office almost every restaurant has, but i got the rest of it, including

a bar

a dish pit (if you've ever worked in almost any restaurant you'll recognize the dishpit -- took me forever to figure out how to make the big side-slidey washer and the dish racks you slide in and out)

a walk-in (same people will recognize this one, it's got the beer kegs and CO2 tanks, the back up drinks and the shelves full of tubs and bins)

some outside extras like a bus stop and i even found one of those newspaper dispenser banks in the debug menu

and here it is (and it's hard to tell but yes the curb by the fire hydrant is red)

(a big square garbage is tucked into the corner, but i do understand that it should be a big round one on wheels somewhere near the sink instead)

after running a couple of restaurants with my own sims, i finally got that a smaller restaurant makes for easier gameplay / more money -- so in that way this is probably better than most of the restaurants i've built, which are usually on like, a 30/40 lot and include a LOT of decorative realism.

bigger better Neighborhood for sims

so i took my small neighborhood i made a while back, and i put it on a much bigger lot and improved it and filled it out bigger and better and oh my gods i am pretty pleased with it if i do say so myself

It should be useable as a multi-family apartment lot when the new For Rent pack comes out

Actually, it should be usable as almost any kind of lot -- retail, cafe, residential, park, gym... would need a tiny bit of work to run as a restaurant but you could do it -- i even left a small city block with a debug shell to delete on it ready for you to build your own little something there

It has an insane amount of detail and things for your sim to do. the park in the middle has a community theater with a karaoke set up on the stage so people will actually watch performances. There's an apartment building with 2 two bedroom apartments, a studio apartment over the bookstore/cafe, and a small house with a garage. And a run down block with a small homeless encampment.

all the buildings are built out with details down to a plunger and a non-functional garbage can in every bathroom. I even made a little crosswalk signal for the two busiest crosswalks

I particularly like the little block i built my corner store on -- the convenience store has a bunch of vending machines, and a coffee pot behind the counter, so sims will go in and get a cup of coffee and buy things from the vending machines. There's a laundromat next to it with a bus stop out front and above that there's a little clothing boutique and a photography studio

On the bad end of town there's an unbuilt block with some construction stuff and everything a homeless sim needs to live outdoors. And then across the street from that there's a seedy warehouse/tenant house building with a cool little food-truck bar situation and a chain-link fence basketball court area

here look at some pics (helix369 on the gallery for this and other builds)

[like ten more pics below the cut]

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Sims 4 - I built a whole ass little neighborhood

It’s got an apartment building, a house with a proper garage, and a studio apartment above a little bookstore/cafe. You know how random sims will come over and do things like empty the trash or do laundry? Well, there’s a laundromat for them to do that in, and a little corner store with vending machines so visiting sims can actually purchase a snack or a drink. Or even medicine and pet food.

There’s a large gym with a spa and massage room, a clothing boutique, a photography studio, and a park. The park has a community theater, with a karaoke machine and a microphone on stage so it will get used and people might even gather to watch. 

The cafe, and clothing store are designed such that, technically, if you wanted, you could set the lot to retail and run either one as a functioning business. 

The way the lot should work is, you move 4 sims in. You use the lock door function to keep each sim using only their own residence, and to make sure none of the tons of random sims that frequently seem to visit all the time in the Sims 4 trespass onto private property. Instead they will wander around and buy a snack at the corner store and work out in the gym and make themselves a coffee drink at the cafe and go sit at the laptop I left on one of the tables. Hopefully the whole thing helps it feel like a functioning neighborhood. I selected the teen hangout and stray cat lot traits to help round out the neighborhood vibes.

There are two apartments with 2 bedrooms each, the two bedroom house, and the studio apartment. When this lot is placed, the second bedroom of each residence is set up as an office. work. or hobby space. So three of your four sims have room to get married and have children, or grow in other ways, getting career essential items and specializing their work space etc. 

8 sims max per lot means, for example, the sim in the house could marry a random sim and have two children, while at the same time, the sims from the studio and one of the apartments could move in together and a new sim could move into the vacant residence and start dating but not living with the sim in the other apartment. Or you could have 4 sims become single moms. There are all kinds of permutations that let each sim grow their lives. 

right now I tend to see between 50 and 100 downloads of my builds, but I hope more people find this one on the gallery under user Helix369 or #neighborhood and have an enjoyable play experience with it

buncha pics below the cut

this is gonna work so good when the For Rent pack comes out next month. I have a few appartment and neighborhood builds that are going to actually function correctly. for the like, three weeks a year i go ham for sims lol.

currently i have wiped all housholds and bulldozed all lots and i’m creating the whole sims universe, because you when your god complex is at odds with the reality that you control almost nothing it creates crazy sauce which you keep on ice all day everyday then somtimes you gotta take acute control of whatever world you can, create a hudred little lives and dip them in your crazy sauce, ‘cause, y’know, you gotta keep using up that crazy sauce or it back builds

and so the builds back

sims challenge:

the Truman challenge

you create a sim with randomized traits as the star of the show, but then you don’t play that sim, you play as every single other sim that comes into contact with your star sim, in an effort to control their life

so like, if you want them to work out you have to play as a sim who knows them and invite them to the gym and hope they take the hint

control exceptions:

as the show producer director, you control what jobs/career the star sim can have, if they lose their job, etc.

play as the star sim to see their wants and whims and other observable conditions, but without directing any actions

naturally you control what housing is available to them

they get to dress themselves but a best friend, a close sibling, a girfriend/boyfriend, and spousal relationship each bestow a stackable opportunity to go into CAS and pick out an additional outfit and of your choice per category (hot/cold/everyday/sleep etc)

idk. probably some orher parameters

i just finished up a real cool sims 4 build. Like REALLY cool. I'm just sayin

it's for any or all types of occult types or career specialists to live together in a big compound

we're talking like, underground secret lairs for alien/scientist/astronaut and vampire/villain/secret agent, mermaid bedroom that the outdoor pool comes into under a glass wall

like, the subterranean ruins of the ancient vampire royal court has swirling mist drifting across the broken stone floor... it's pretty dope

hold on

i'm just... i didn't even include the subterranean magic grotto with the hot spring and glowing mushrooms and crystals with the flying saucer wreck. Or the multiple rabbit hole cavern entrances down caved in corridors underground. Or the home gym and sauna.

i tried to make there be gameplay reasons to be in each space, like the alien lab has a grow room to grow plants if you want, and a sixam mosquito trap plant you can care for and harvest, as well as the robotics station with a servo in it and Bulbous the experimental pet rodent that occasionally goes on space missions of his own. That's why the alien grotto has a hot spring and a meditation cushion, and why the ancient vampire ruins has a plasma fruit tree, so everywhere you go you have something to get or do

anyway

helix369 on the gallery if you're interested, i'd love some feedback

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i started building houses and things again in sims4 .. anybody on here still that? i have questions about what kind of builds you like to use in your games

thank you to people responding in the notes!

i’m curious about what you  look for on the gallery -- for instance, if something uses a bunch of packs, do you avoid it, or place it and do a little remodel for missing items? Do you have a lot of packs, or do you mostly work with base game? What kinds of builds do you go looking for versus what you prefer to build for yourself? 

right now i’m building a home/base to house all five occult types with detailed underground alien lab/rocket silo and vampire lair, anybody interested in that?

other projects include a shopping mall, apartment complex, a mansion i’ve tricked the game into counting as a micro home, and i recently made a luxury home that is designed for easy gameplay, with most activities place on outside walls so you can navigate easy in 3/4 wall view...

previous builds include a sailing ship remodeled into a home, warehouse art lofts, a whole little neighborhood with shops and 3 kinds of housing for 8 sims, graveyard lot with vampire lair...

thoughts?

i started building houses and things again in sims4 .. anybody on here still that? i have questions about what kind of builds you like to use in your games

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Sims 4

I have made THE house. I went all out (I mean I always go all out, you should see the restaurant I just made). Here’s the house:

why yes, that IS a two car garage back there behind the boat on its truck trailer

sims can walk in through the half-open garage door (or use the side door). There’s a functioning woodworking bench and generator, and among the things I put on the storage shelves there are the holiday decoration boxes you use to assign decorations to your house on the holidays.

There’s a cool painter’s studio

This isn’t something you just throw together… I had to find and resize and fiddle with those objects, some of those paint splotches on the ground are actually pieces of food, or rose petals, or muddy paw prints moved juuuuust under the edge of a thing so you can’t make out the toe shapes that make it look like a paw print. Those figure sketches on the wall? I had to level up a sim in painting and have her paint those.  These rooms are a lot of work. Here’s the library

From this angle you can see the bookcase on the right side of the painting is actually a secret door - I built walls around the bookcase on the left so they would look as similar as possible (notice the painting ties together the two colors on the walls). Speaking of interior design, here’s a couple bedrooms

love me an accent wall

I like to try to make it pretty and have personality.

I put a lot of details in, like here’s the entryway to the house

I dug through the endless debug menu for a package and a letter and a cell phone to put on the table by the door, set up the umbrella and coat rack… if you look in the very bottom right corner you can see the trash can by the desk around the corner… which is actually a sized up debug thermos, because if you put functioning trash cans everywhere you think one should go your sims spend their whole day wandering around the house emptying the garbages. 

I made a functioning outdoor dog house out of half walls and balanced a roof decoration dormer on top (actually two of them overlapping about 90% of their volume to cover the right area)

This house is a beast, there’s a home gym, a mixed media recording studio, a pool house with a changing room and wall spigot showers to rinse off under… There’s a greenhouse and a functioning laundry room and an outdoor breakfast nook and a fire pit and just, SO much stuff.

It’s a good house. I’m getting pretty good at builds. I’ll put some pics of the restaurant up tomorrow or the next day. I’m especially pleased about the dish pit, which the game does NOT expect anyone to build, but I got real creative and made it work. 

lol in this post i sound like i have been freshly accused of putting no effort into my builds or something. Good build tho, I stand by it.

After derping around with apartments and some small builds, I am currently building another... ultra house. or whatever this is. I’m about a third of the way done, which means i have the shell, half the rooms inside, and a bit of the landscaping done, but the half i’ve done on the inside is still laking some details-- here hold on I’ll show you

i’ve been improving a bit. For this i imagined two old stone buildings (a small home and idk a carriage house or something) joined by new construction into a large modern home.

In order to have a garage flat on the ground but have a raised deck I use medium hight walls for the ground floor and then platform the inside up until the walls are normal height on the inside.

So the main area just inside the entryway is lofted with floor to ceiling windows on one wall and a skylight

and the master suite includes the butler’s room and a little sitting area, in addition to the walk-in closet and a nice bathroom

oh yeah, see the meeting room off to the side there, i’m pretty happy with the little bar i built in there

oh and I put in a sauna next to where the home gym is going to go -- since it’s on a diagonal i got to do some cool things with the floor in the entryway showers

see, when you run the floor diagonal you can make the flooring follow a non-uniform grid (normally you couldn’t make the half-size tiles like that) I did have to find some wooden planks in debug and shrink them down to line the entryway to make it look right tho

Anyway a bunch of it is still empty and I have... ideas about the landscaping. We’ll see

here’s a couple houses I made this week on Sims 4,

I’ve been trying to make builds for other people to use, So these are smaller, less expensive, and use less packs. The one on the right is Base Game and Laundry only, and gives you micro home benefits like double skill gains with only 32 tiles of recognized space (I tricked the game into not counting the garage or the second story as in-home tiles) It still feels like a tiny home though for that authentic play style

It has a lot of great little details like this little muck-out entryway with the mail and the (functional) umbrella stand 

it’s designed to be easily renovated - a lot of the time when you’re done building early skills and ready to expand a tiny home, it requires a whole redesign, with the location of the stairs being one of the hardest parts.

Here i’ve already put in all necessary stairs, including a starter footprint in the basement -- when you’re ready to expand, simply click and drag the basement walls to start adding space

Or just add a second story over the garage.

In the house on the left, I used like 4 packs, kept it fairly small, and it’s a loft, which I love

there are stairs to an attic, which is filled with storage clutter but includes a bed and a night stand and a spot clearly ready to become a bathroom if you turn it into a third story.

And the basement is empty and ready to be built out anyway you want, with just a ghost of a suggestion about how best to start that

Both houses have very similar garages (which I almost never see in sims 4 builds) that include a laundry area and a work bench with tools (using the woodworking table so your sim will actually go into the garage and do carpentry stuff)

anyway, I used to do crazy imaginative big expensive builds with like, all the DLC content, but lately I’m trying to make builds that are more accessible and usable for other players in their normal games

Though, the pirate ship wreck lot with pirate crew household, or the graveyard with the underground vampire lair are still some of my favorite builds. Finished Fey Castle coming soon too. But these little 20x15 starter homes have been fun

discovered if i put my castle in the San Myshuno park it gave me an additional surrounding half wall thing that adds to the castle-y nature of the build

it’s meant to be a four sim residence (to allow for growth) the abode of a pair of fey rulers, and two members of the court. As such it contains (when I finish it) a fairy garden realm, as a courtyard

since they never gave us anything like a fairy or elf, i figure to use the other major occult sim types, since all three have magic abilities and can be given pointy ears: spell caster, vampire, and at least one mermaid -- so I included plenty of water.

The water from the outside flows in through a section under the back wall

emerging into the courtyard from beneath the outdoor throne dais 

I still have a lot to do on this build, but I think it’s going to be awesome. Next I have to place, like, 700 plants. Well, maybe I’ll do living spaces inside the four main towers first.

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looking back on my early sims 4 builds - this was my first really ambitious build.

I really went ham with the roof garden. Oh, yeah, all that up there is the ROOF

The water is actually blue carpet lol

actually, I love doing those fake stream gardens, hold on where’s that oooold garden court castle i did

that’s the INSIDE of the castle up there. It’s meant to be like, a fey realm inside a castle, i had a vampire, two pointy eared witches, and a playable ghost sim living there. There was a two-story tower on each corner, where each sim –

you know what? I’ma rebuild this one.

Yeah, they’re letting us do actual water landscaping now, and I’m a way better builder now, I’ma for sure rebuild this. It would go great in between my mermaid grotto and the overgrown graveyard with an underground vampire lair…

okay, I’m rebuilding the fey garden court castle, and, i gotta say, even just the shell is better

lol it’s a legit castle, defensible, like, it’s got a gate house choke, machicolations, crenellations... i’m talkin like

Anyway now all i gotta do is turn that middle courtyard part into a bomb magic garden wonderland. 

Oh, and set up the interior of the actual castle. Aaaand i think i want to do a proper dungeon basement

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