Improve 3D Asset Import Dialog material editing #107351
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Salvages the excellent work by @reduz . Now that we have UID support for hard Resource() references from .import config files, I think it is a good opportunity to take another look at this workflow for material editing and references from within the advanced importer.
Implements godotengine/godot-proposals#7238 (for the most part).
Supercedes #86430
Note: Adding preview sun/env will be left for another PR.
How it looks: