FTI
- Add reset on setting top_level
#108112
Merged
+4
−1
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Fixes #108086
I've labelled 4.5, but it's really up to production whether to push this to 4.6 as it is easily get aroundable, and is more an enhancement than bug fix, so feel free to push to 4.6.
Notes
reset_physics_interpolation()
will cure this (as with any teleport), I think this should be fine for adding an auto-reset, I can't think of any situation where you'd want to toggletop_level
and not perform a reset.SceneTree::is_fti_enabled()
static function to makereset_physics_interpolation()
super cheap to call when FTI is off.