Healing
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“Alright buddy, give 'em hell!”
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Healing is the act of recovering a unit's current health, which includes various methods such as lifesteal, health regen, and item effects.
Math
The formula for healing is:
where is final healing, is initial healing, is healing reduction amount, is 0.85 when
Healing Booster is owned and 1 otherwise, and is healing amp.
Healing Amp and Reduction
Health amp increases the effectiveness of healing, while reduction decreases it.
Sources of direct healing
Heroes
| Name | Ability | Healing amount | Duration |
|---|---|---|---|
| Rejuvenating Aurora | 32/s health restored | 5s | |
| Watcher's Covenant | 30% Replicated Healing | 12s | |
| Frost Grenade (T2) | 125 HP | - |
Items
| Name | Category | Healing amount | |
|---|---|---|---|
| 500 | Weapon | 40 Healing From Heroes 15 Healing From NPCs | |
| 3,500 | Weapon | 8% Heal Per Headshot | |
| 500 | Vitality | 370 Total HP Regen | |
| 1,250 | Vitality | 350 Heal On Hero Kill | |
| 1,750 | Vitality | 260 Total HP Regen | |
| 1,250 | Vitality | 35 Heal Per Stack | |
| 3,000 | Vitality | 26% Heal Amount | |
| 6,200 | Vitality | 55 Max HP Steal Per Bullet |
Sources of healing reduction
Heroes
| Name | Ability | Healing reduction |
|---|---|---|
| Error: Icon not found ('Catalyst'). (T3) | -40% Healing Reduction |
Items
| Name | Category | Stat change | |
|---|---|---|---|
| 3,200 | -30% Healing Reduction | ||
| 3,200 | -30% Healing Reduction | ||
| 6,400 | -35% Healing Reduction | ||
| 1,600 | -35% Healing Reduction | ||
| 6,400 | -60% Healing Reduction | ||
| 6,400 | -40% Healing Reduction | ||
| 3,200 | -45% Healing Reduction | ||
| 6,400 | -70% Healing Reduction |
See also
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