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Toxic Bullets

From The Deadlock Wiki
Toxic Bullets
Cost Souls3,200
Tier 3
Passive
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
2% x0.005/sec Bleed Damage
-30% Healing Reduction (Conditional)
4s Duration
1.1638 Buildup Per Shot


Codename: upgrade_toxic_bullets
Sounds

Toxic Bullets is a Tier 3 Weapon Item that causes bullets fired to build up a Bleed on enemies, and applies healing reduction to the target.

It can be purchased from the Shop for Souls3,200.

Notes[edit | edit source]

  • Bleed damage can kill.
  • Bleed damage applies or "ticks" every half-second, dealing slightly over 1.2% max health spirit damage per tick. This means that, by default, bleed applies damage six times every time it is successfully built up for 7.5% max health spirit damage.
  • The duration of the bleed is affected by the Ability Duration stat, such as from Superior Duration. The extra damage is applied proportionally. For instance, since Superior Duration adds .84 seconds to the bleed effect, the bleed will deal 2.1% extra spirit damage for a total of 9.6% max health spirit damage.
  • Headshots do not affect the buildup per shot.
  • Light and Heavy Melee attacks count as one full shot each.
  • Bleed does not build on any structures, such as Guardians and Walkers. Mid-boss is also immune to bleed.
  • Bleed does build on Troopers and Denizens, but its damage is heavily reduced (50% effective).
  • The healing reduction only applies while the target is bleeding.
  • The healing reduction stacks with other sources of healing reduction. For instance, Healbane and Toxic Bullets will apply a healing reduction effect of 55%.
  • The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. Once applied, the bleed damage itself is unaffected by distance.
  • For characters with shotgun-style weapons that shoot pellets (Abrams, Calico, Yamato, etc.), the listed bleed buildup applies on a shot where every pellet hits its target. The buildup is divided evenly between each pellet and missing one pellet will proportionally decrease buildup.
  • For characters with burst-fire weapons (Lash, Seven, etc.), the listed bleed buildup applies for each bullet rather than each burst. Landing a full burst as Lash, for instance, will build 45.9% of bleed on a target.
  • For characters with splash damage on their weapons (currently only Viscous and Yamato's alt-fires), the listed bleed buildup applies in full regardless of whether a target was hit directly or indirectly with a shot.
  • Shiv's alt-fire builds bleed identically to his primary fire.

Buildup Per Shot[edit | edit source]

The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 over time if the enemy has not been shot recently. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.

Buildup Per Shot
Hero % per shot
Abrams 37
Bebop 7.3
Billy 7.4
Calico 16.4
The Doorman 37
Drifter 29
Dynamo 19.7
Grey Talon 35
Haze 9
Holliday 30
Infernus 9
Ivy 6.5
Kelvin 19.7
Lady Geist 30
Lash 13.8
McGinnis 7.3
Mina 19
Mirage 25
Mo & Krill 15
Paige 32
Paradox 11
Pocket 33
Seven 13.8
Shiv 34
Sinclair 25
Victor 13.8
Vindicta 17.7
Viscous 16.4
Vyper 6.2
Warden 19.7
Wraith 8.2
Yamato 28

Update history[edit | edit source]

Main article: Update history
Update Changes

December 30, 2025

  • Bleed damage reduced from 2.2% to 2%
  • Buildup is 10% harder

November 21, 2025

  • Duration increased from 3s to 4s.

October 2, 2025

  • Burn increased from 2.1% to 2.2%.