Status Effects
See also Crowd Control for a list of all Crowd Control effects.
Status Effects are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative. They will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity's health bar, as a transparent overlay on the entity's body, or not displayed at all.
Buffs[edit | edit source]
Barrier
- Main article: Damage Barrier
Barrier[edit | edit source]
A temporary shield that absorbs a set amount of incoming damage before breaking.
Sources:
Paige's Defend and Fight!
The Doorman's Doorway (Tier 2)
Wraith's Project Mind (Tier 2)
Ivy's Air Drop
Warden's Willpower
Divine Barrier (Active)
Diviner's Kevlar
Guardian Ward (Active)
Majestic Leap (Active)
Reactive Barrier
Spirit Shielding
Weapon Shielding
Fire Rate Buff
- Main article: Fire Rate
Fire Rate Buff[edit | edit source]
A temporary buff that increases the weapon's rate of fire.
Sources:
- Gun Powerup
Abrams' Seismic Impact (Tier 2)
Paige's Defend and Fight! (Tier 2)
Wraith's Full Auto
Ivy's Watcher's Covenant
Dynamo's Quantum Entanglement
Lash's Grapple (Tier 3)
McGinnis's Medicinal Specter (Tier 1)
Mina's Sanguine Retreat (Tier 2)
Mirage's Traveler
Sinclair's Spectral Assistant (Tier 3)
Victor's Shocking Reanimation (Tier 1)
Yamato's Shadow Transformation (Tier 1)
Active Reload
Blood Tribute
Burst Fire
Cultist Sacrifice
Frenzy
Fury Trance
Healing Tempo
Heroic Aura
Kinetic Dash
Mercurial Magnum
Quicksilver Reload
Shadow Weave
Spellslinger
Spiritual Overflow
Surge of Power
Vampiric Burst
Health Regeneration
- Main article: Health Regen
Health Regeneration[edit | edit source]
A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal.
Sources:
- Survival Powerup
Abrams' Infernal Resilience (conditional)
Dynamo's Rejuvenating Aurora
Kelvin's Frozen Shelter
McGinnis's Medicinal Specter
Victor's Jumpstart
Fortitude (conditional)
Healing Rite
Healing Nova
Mystic Regeneration
Radiant Regeneration
Invincibility
Invincibility[edit | edit source]
The user cannot be damaged or targeted by hostile effects for a short duration.
Sources:
Calico's Return to Shadows
Dynamo's Quantum Entanglement
Ivy's Stone Form
Pocket's Enchanter's Satchel
Mina's Sanguine Retreat
Mirage's Tornado
Yamato's Shadow Transformation (While transforming)
Counterspell
Ethereal Shift
Lifesteal
- Main article: Lifesteal
Lifesteal[edit | edit source]
A temporary buff that causes the user to heal for a percentage of the damage they deal.
Sources:
Haze's Smoke Bomb (Tier 2) (Bullet Lifesteal)
Wraith's Full Auto (Tier 3) (Bullet and Spirit Lifesteal)
Ivy's Watcher's Covenant (Bullet Lifesteal)
Active Reload (Bullet Lifesteal)
Fury Trance (Bullet Lifesteal)
Infuser (Spirit Lifesteal)
Vampiric Burst (Bullet Lifesteal)
Movement Speed Buff
- Main article: Move Speed
Movement Speed Buff[edit | edit source]
A temporary increase to movement speed.
Sources:
- Movement Powerup
Calico's Ava
Drifter's Bloodscent (Tier 1 Upgrade and have an isolated enemy hero around)
Dynamo's Rejuvenating Aurora
Haze's Smoke Bomb
Kelvin's Ice Path
Victor's Jumpstart
Warden's Willpower
Yamato's Shadow Transformation (Tier 2 Upgrade)
Active Reload
Backstabber (conditional)
Blood Tribute
Burst Fire (conditional)
Counterspell
Debuff Remover (Active)
Divine Barrier (Active)
Ethereal Shift
Fleetfoot
Fortitude
Frenzy
Guardian Ward
Healing Rite
Healing Tempo
Headhunter
Heroic Aura (Active)
Magic Carpet
Radiant Regeneration
Surge of Power (Conditional)
Spirit Shielding
Veil Walker
Weapon Shielding
Resistance Buff
- Main article: Damage Resistance
Resistance Buff[edit | edit source]
A temporary buff that reduces incoming damage from a specific source.
Sources:
Billy's Chain Gang (during cast time)
Yamato's Power Slash (Tier 1 Upgrade - Bullet)
Yamato's Shadow Transformation (Bullet and Spirit)
Blood Tribute (Debuff Resistance)
Colossus (Bullet and Spirit)
Escalating Resilience (stacking Bullet Resist on hit)
Frenzy (Spirit, when below 50% health)
Fury Trance (Spirit)
Metal Skin (Bullet Immunity)
Spirit Snatch (steals Spirit Resist on melee hit)
Warp Stone (Bullet)
Spirit Power Buff
- Main article: Spirit Power
Spirit Power Buff[edit | edit source]
A temporary increase to Spirit Power.
Sources:
- Casting Powerup
Arcane Surge
Counterspell
Diviner's Kevlar
Enchanter's Emblem
Ethereal Shift
Infuser
Shadow Weave
Spirit Snatch
Spiritual Overflow
Stealth
Stealth[edit | edit source]
A temporary buff that renders the user invisible.
Sources:
Unstoppable
Unstoppable[edit | edit source]
A powerful buff that grants immunity to crowd control effects like Stun, Silence, Sleep, and Immobilize. The user can still take damage while Unstoppable.
Sources:
Abrams' Seismic Impact (Tier 3 Upgrade)
Billy's Chain Gang (Tier 3 Upgrade)
The Doorman's Hotel Guest (Tier 2 Upgrade)
Yamato's Shadow Transformation
Unstoppable (Active)
Weapon Damage Buff
- Main article: Damage Amplification
Weapon Damage Buff[edit | edit source]
A temporary increase to weapon damage output.
Sources:
Paige's Defend and Fight!
Abrams's Shoulder Charge (Tier 1)
Bebop's Exploding Uppercut (Tier 2)
Billy's Rising Ram (Tier 2)
Berserker
Split Shot
Debuffs[edit | edit source]
Bleed
Bleed[edit | edit source]
A negative status effect that deals damage equal to a percentage of a unit's health over time.
Sources:
Note: Serrated Knives applies a unique variant of bleed that deals flat damage rather than percent health damage.
Burn
Burn[edit | edit source]
A negative status effect that deals Spirit Damage over time.
Sources:
Damage Output Reduction
- Main article: Damage Amplification
Damage Output Reduction[edit | edit source]
A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.
Sources:
Bebop's Sticky Bomb (Tier 3) - Decreases all damage outputs (On attachment)
Infernus' Afterburn (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets)
Warden's Alchemical Flask - Decreases weapon damage
Inhibitor - Decreases all damage outputs (On-Hit from Bullets)
Silencer - Decreases spirit damage outputs (When Built-Up from Bullets)
Disarm
Disarm[edit | edit source]
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.
Sources:
Grey Talon's Spirit Snare
Mo & Krill's Sand Blast
Wraith's Telekinesis
Curse
Disarming Hex
Phantom Strike
Note: Although
Haze's Bullet Dance deals weapon damage, it cannot be disarmed.
Displace
Displace[edit | edit source]
A negative status effect that changes the direction and acceleration of the target's movement.
Sources:
- Heavy Melee
Abrams' Shoulder Charge
Abrams' Seismic Impact
Bebop's Exploding Uppercut
Bebop's Grapple Arm
Billy's Bashdown
Billy's Rising Ram
Billy's Chain Gang
The Doorman's Luggage Cart
Dynamo's Kinetic Pulse
Dynamo's Singularity
Holliday's Powder Keg
Holliday's Spirit Lasso
Ivy's Air Drop
Lash's Ground Strike (Tier 2)
Lash's Death Slam
McGinnis's Spectral Wall
Mirage's Tornado
Mo & Krill's Burrow
Mo & Krill's Combo
Paige's Rallying Charge
Paradox's Paradoxical Swap
Sinclair's Audience Participation (If copying an Ultimate that causes displacement)
Viscous' Puddle Punch
Viscous' Goo Ball
Wraith's Telekinesis
Knockdown (If the target is not on the ground)
Phantom Strike (If the target is not on the ground)
Vortex Web
Healing Reduction
- Main article: Healing#Healing_Reduction
Healing Reduction[edit | edit source]
A negative status effect that reduces the target's healing from all sources.
Sources:
Pocket's Affliction (Tier 2)
Infernus' Napalm (Tier 3)
Vyper's Lethal Venom (Tier 2)
Blood Tribute (Self)
Cheat Death (Self)
Crippling Headshot
Decay
Healbane
Inhibitor
Spirit Burn
Toxic Bullets
Immobilized
Immobilized[edit | edit source]
A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.
Sources:
Movement Slow
- Main article: Movement Slow
Movement Slow[edit | edit source]
A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as
Enduring Speed.
For a comprehensive list of sources, see Movement Slow.
Silence
Silence[edit | edit source]
A negative status effect that prevents the target from casting abilities, but they can still use active items.
Sources:
Grey Talon's Spirit Snare
Ivy's Air Drop (Tier 3)
Lady Geist's Soul Exchange (Tier 3)
Wraith's Telekinesis
Mina's Nox Nostra
Capacitor (only silences movement-based abilities and active items, and stamina)
Curse (also silences active items)
Focus Lens
Fury Trance (Self, also silences stamina)
Silence Wave
Silencer
Slowing Hex (only silences movement-based abilities and active items)
Stun
Stun[edit | edit source]
A negative status effect that completely immobilizes the target and prevents them from taking any actions until the effect expires.
Sources:
- Parry
- Getting knocked off a zipline
- Getting knocked off a rope
- Walker's Stomp
Abrams' Shoulder Charge
Abrams' Seismic Impact
The Doorman's Luggage Cart (Tier 3)
Dynamo's Singularity
Grey Talon's Guided Owl
Holliday's Spirit Lasso
Infernus' Concussive Combustion
Ivy's Stone Form
Lash's Death Slam (Tier 3)
McGinnis's Spectral Wall (Tier 3)
Mo & Krill's Combo
Paige's Rallying Charge
Seven's Static Charge
Victor's Shocking Reanimation
Viscous' Goo Ball
Wraith's Telekinesis
Crushing Fists
Knockdown
Lightning Scroll
Hero Specific Effects[edit | edit source]
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.
Affliction
Affliction[edit | edit source]
A negative status effect applied by
Pocket's Affliction ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target's health below 1. It also does not apply item procs.
Eternal Night
Eternal Night[edit | edit source]
A negative status effect applied by
Drifter's ability of the same name. Inflicted heroes have their vision severely limited.
Fixation
Fixation[edit | edit source]
A negative status effect that increases the target's damage received from
Haze. It is unique to her, applied through her ability of the same name.
Hotel Guest
Hotel Guest[edit | edit source]
A negative status effect applied by
The Doorman's Hotel Guest. The target is sent to the Baroness Hotel and has to make their way to the elevator to escape.
Lethal Venom
Lethal Venom[edit | edit source]
A negative status effect applied exclusively by
Vyper's ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target's missing health.
Malice
Malice[edit | edit source]
A negative status effect applied exclusively by
Lady Geist's ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.
Petrified
Petrified[edit | edit source]
A negative status effect applied by
Vyper's Petrifying Bola. Inflicted heroes are unable to move and perform actions but block all incoming damage.
Rabbit Hex
Rabbit Hex[edit | edit source]
A negative status effect applied by
Sinclair's ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.
Sleep
Sleep[edit | edit source]
A negative status effect applied by
Haze's Sleep Dagger. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.
Tether
Tether[edit | edit source]
A negative status effect applied by
Vindicta's Stake ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.
Wrecked
Wrecked[edit | edit source]
A negative status effect applied by the passive of
Billy's Blasted ability. Melee hits will inflict wrecked on enemies. When Blasted is activated,
Billy will gain additional bullet damage against Wrecked enemies.
Countering Debuffs[edit | edit source]
Certain abilities and items can be used to mitigate or remove negative status effects.
Temporary Buffs[edit | edit source]
These effects grant a short-term immunity to certain debuffs. For a full list of sources, see the main entry for each buff.
- Invincibility: Grants temporary immunity to all damage and hostile effects.
- Unstoppable: Grants temporary immunity to crowd control effects.
Purge Effects[edit | edit source]
These effects instantly remove currently active debuffs.
Victor's Jumpstart (Tier 3)
Viscous' The Cube (Tier 3)
Yamato's Shadow Transformation
Debuff Remover (Does not remove debuffs from Ultimates)
Divine Barrier (Removes all debuffs, including those from Ultimates)
Debuff Resistance (Stat)[edit | edit source]
The following items grant a Debuff Resistance stat, which reduces the duration of debuffs. This is a character stat, not a temporary buff.
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