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(-9)

I've never seen a vn specifically explain the existence of choices like its a new mechanic 😭 u said in the comments u dont really have experience with vn's, but its so goddamn funny. It's like booting up call of duty and gettin an npc that says "this world is different- we fight different. That thing in your hands? Its called a Bullet Shooter. It works by shooting Bullets"

I don t want to be too mean in these comments so i'll keep it short, but from what i ve seen this isn't. Great. Weird little lack of punctuation and simple writing aside, i get thrown in here, told i dont get to pick my own name despite this being a self insert story, realise the game wants me to think im best friends with matt when i the player just met his ass, the fighting minigame is pure chance which makes it very annoying and not fun, and.... you use AI. 

I was never going to download this, from the start, because of the AI. But reading your replies here, it really highlighted your passion for this project. The game has a .... good, somewhat cohesive artstyle which you put effort into making look not like shitty ai. I just wonder, if you can write and code, if you can find a UI artist, game testers, socmed managers that do all this work for you out of passion, sans compensation.... you couldn't find an artist? Or is it that an amateur artists passion wouldn't be good enough? 

I recommend Paul Platt's vid called "the real problem with AI isn't what you think". Preachy ass title but since you ve mentioned you hesitated on ur decision to use ai, maybe it'll make you think. 

Signed, an artist that was exicted to see the lemmasoft forums post, only for it to dawn on me that you've used ai for your game's art- which wasn't mentioned anywhere.

(+4)

Seems like you don't even try it out and spouting nonsense. Most VN's choice only fork path to a specific linear route.


However, TC's choice affected by many variable. Such as, the order of your talk would effect the view's and dialogue's of upcoming character, this variable affected by almost every dialogue prior. Not a lot of VN approach the dialogue's variable this meticulously.

(+3)(-2)

Hey l1f3l, Zak here.

I'll try to keep this my final response regarding AI, because it’s really not the main focus of what I’m trying to build. But I do feel the need to clarify a few things. 

First, regarding your feedback of the game itself:
You might be right, maybe it’s not great. Maybe it’s not as different or clever as I hoped. That’s fair. Everyone has different tastes and standards and I fully respect that. 

But I am trying to build something that feels reactive, personal and story-driven. Curious enough, I did talk a lot about that evolution in my latest devlog and i need to make a new post about it, where I explain how the branching structure is built and why I’m constantly tweaking how feedback and consequence are handled. It’s a work in progress, but one I care deeply about. So even if the game isn’t for you, your feedback helps me understand what might not be working for some players.

Now, regarding my team:
I have two close friends who are just as passionate about this project as I am. And then there’s Marc, our GUI artist, whom I’ve been paying out of pocket until now but we finally managed to reach enough support on Patreon to start covering his work.

And here’s where I have to point something out... I’ve been working on Trueclash for 6-7 months now. Around 80% of my free time goes straight into the game because it’s something I really love doing. My net income from it? Still negative. And realistically, it would remain negative because now that we can finally pay Marc, I was willing to once again, to pay yet another artist out of my own pocket until Patreon support could cover the expenses in the long run. 

But then at certain points (such as your comment) I have to stop and think: I’m earning zero from this. And so are the two people who’ve been by my side from the beginning. So is it fair for me to be searching for another person to join when I still wasn’t able to compensate them? Shouldn’t I be focusing first on paying the people who already believed in this from day one? What am I doing? You’ve got more than a point on this one.

And about AI:
Trust me, I’ve watched a lot of videos on the topic. I’ve watched, thought about them and formed my own opinion (because there might not even be a right answer). The opinions that stuck with me the most weren’t from random tech bros or companies (which I tend to not like) but from artists themselves, people with real experience and history in the field.

There’s one particular perspective that really shaped how I view this:

“When colored paints started being sold in supermarkets, traditional artists complained. They said it lacked soul because the artist wasn’t making the pigments themselves anymore.”

“When photography came out, people said it wasn’t real art. It could never replace a portrait artist and how unfair it was.”

“When digital drawing became mainstream, many artists who painted by hand rejected it, saying it wasn’t true art because there was no need to correct smudges creatively, or let a mistake lead you to a new idea. You just hit ‘undo.’ Where’s the soul in that?”

And now… we have AI.

People say the same thing again, that it isn’t real art.

And honestly? In my opinion, art is art the moment a human being is behind it, with a vision of what they want to create and the will to shape that vision into something meaningful. Is there a lot of AI content out there that’s soulless, cheap, or mass-produced with zero care? Absolutely.

But then again we already have plenty of so-called “art” like that in the world, AI or not.

At the end of the day, what matters to me is this:
Did a person put their time, care and creativity into crafting something they believed in? Do other people take joy in watching, playing or experience what they created? If the answer is yes, then I believe it deserves to be called art, even if the tools they used are controversial, still evolving or even not that good to begin with.

And let's be honest, Trueclash wouldn’t exist without AI. I don’t say that to provoke, I say it with humility.

It’s thanks to AI and the hundreds of hours I spent learning how to use it well that I could create the visual identity needed to tell this story. Art and artists are expensive. If I had to commission every CG at €200+ per image, I’d need a team and a budget I simply don’t have. I’m just a regular guy, with a day job and limited income, trying to build something special and share it with others. And although the visuals started with AI, I’m just so glad I can finally pay Mark with the game income.

And if you’re saying I should have waited, that I shouldn’t have started this project at all unless I had the means to hire a traditional artist from the start, then you’re saying that 1 artist’s loss is more important than the hundreds of people who are now following, supporting and enjoying this game. They would have lost the opportunity to experience this journey they seem to like as it is.

And with respect, I have to disagree with that point of view.

And even so, I’m also trying to give opportunities to artists. I’ve posted job offers, I’ve searched, and I’ve even been ghosted by artists I tried to hire. And yet I still kept going. I’m not here to replace anyone, I’m here to create something and to grow. And to hopefully open doors, not close them.

Last but not least:

Thank you for your message. It really gave me a lot to reflect on. Not just about how I approach the development of this game, but also about how I manage the team and share resources. And I have to admit, you’re probably right: maybe my focus should first be on properly compensating the people who’ve been with the project since the very beginning (myself included), rather than going even deeper into the red to bring in someone new at this stage. 

Trueclash is a project built with passion, not shortcuts. And I hope, whether people agree or not with these points of views, they can at least feel that behind it. 

With the best intentions,
Zak

(+2)(-5)

Hi Zak! Yea, i wanted to be short and to the point so i dont send a wall of text. It s mean regardless, cuz my aim was to not go on too long with it, which would make it mean x2. I don't like having debates in comment sections. I'd love to give proper feedback, but to reply to the longest part, which is the ai usage:


You're being disrespectful! You at least understand that, right? Saying its ok to use a tool built on the stolen and uncompensated work of millions of artists, because you spent 500 hours making sure it looks good. It s insulting my guy.

Im not interested in the wishy washy "is it real art" debate. Brother everything is art. Everything you can lay your eyes upon, everything you can hear, smell, touch. It's so silly, to compare digital art with a machine built to steal from artists and churn out art. Its so silly, to compare photography with a machine that uses industrial quantities of water and electricity, enough to set the entire world's plans for climate change action back decades- just to create pretty pictures or sometimes-accurate text or whatever else it stole.

Before ai, how did anyone do anything? Clearly, its *impossible* to create a vn with no art budget or artistic inclination...... cmon now. I get you wanted it to look pretty, you didnt want to make a vn that looks amateurish, you wanted people to be drawn to it, but at least dont hide behind the "its real art" thing. This is a moral choice first and foremost. Some care ab the "not real art" thing but i think its a stupid argument on both sides. 



Anyway i dont expect u to come kiss me feet n say "ahh yes ur so right i ll repent and change the entire thing now and i ll also give you a thousand hundred dollars and the keys to the kingdom." I fully expect this to be a waste of time. I usually dont bother if ai is involved but your passion is was so clear had to see more and say my piece. Im also silly for that.

But if i can convince u to do one ☝️ thing :  pls workshop that fighting minigame bcs bro 😭 how make cool strategic decisions when no info is given to me, and the fight is too short to notice any patterns.... Minigames in renpy r hard to do from what i know but there s somethin to work on there

(+3)

Thank you for your feedback.

(+3)(-2)

To begin with, it looks like you spent more time reading the itch comments than actually playing the game.  And let’s be clear, no one ever said AI wasn’t used. It was obvious from the start, and people have talked about it openly many times. 

About the minigame, it isn’t just random luck. In v0.3 at least, the opponent reacts to the choices you keep using, which makes things harder if you get predictable. 

What I do find ironic is how you criticize the writing and the game being made by an amateur, while at the same time asking why he didn’t hire an amateur artist. So which is it? Is the creator not allowed to be an amateur, but artists are? That’s a contradiction, or just plain bias. 

As for the team, the only person brought in from outside was the UI artist, paid with his own money and Patreon support. And everyone knows a UI artist doesn’t cost the same as a full sprite or background artist. Considering the game is free, maybe a volunteer artist looking for experience could have stepped in too. In fact, it’s ironic you even bring this up now, when Trueclash has been openly asking for artists precisely to move away from AI. 

“I don’t want to be too mean,” you said, and yet here we are. Honestly, you just sound like you're trying to pick a fight and not being fair at all 


Finally, Zak, the game is good. You said it would be slow burn, and it is. You said choices matter, and they do. I found it phenomenal the way Matt is introduced gradually, even if Ren already knows him. So keep up the excellent work. And ty you for the FREE game. 

Signed, a player who has followed Trueclash since day one.

(1 edit) (+4)(-2)

You are delusional, man. Not in the cute way too. I honestly don't undestand you, like, why is that a problem. I can clearly say that your problem isn't even with the story, nor about the way the game was introduced but it's solely about the fact of AI, in my eyes, it looks like you are trying to find little hunch of invisible "mistakes" to cover your disgust towards "AI". Which doesn't really makes you a so righteous person at the end of the day. But sure, then let's talk about AI the. I do acknowledge the fact that AI can be used in malicious ways, it can disregard artists, and many other stuff. BUT it can be helpful too. AI could NEVER, at least not in this era, replace artists because codes and robots are lacking proper passion and feeling. Sure it can create a smile or painful expression, but it's like how 3D cartoons work. Take Winx as an example. When Winx club decided to use 3D models, it became somewhat empty and fake. When they returned to drawn characters it returned to it's original state and it's true to every cartoon or show. Ai is the same here. You can animate with AI but it will never give you the same vibe people are longing for. So for a moment, stop choking on your blasted hatred and use your common senses more. Everything can be used to either help or hurt. You can decide to kill with a brick or build a house of it, AI is the same.

I didn't even play the game yet and I can tell that it's something special. I have read more than a hundred visual novels from itch.io in the past 5 years and all of them were special in their own way. Whether it used illustration by AI or not, they are special because of a like-wise special soul created them.

You are basically just spouting nonsese because you are blinded by your hatred. Because of that you are failing to see so many things that would not just open your mind, but would give you opportunities as well too... Like this, you are nothing better than a mindless activist