Archive:Ancient Apparition

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[e][h]Ancient Apparition
Dire Hero
Attributes
Primary Attribute
Base Stats (Level 0)
Vision Range

1800 / 800
Attack Type
0.45 + 0.3
Level Changes
Level
1
15
25
30
Health
(Regen)
560
2.25
1066
4.63
1704
7.53
1946
8.58
Mana
(Regen)
351
1.15
867
3.32
1383
5.47
1587
6.345
Armor
2.33
7.47
13.13
15.3
Magic R
27.3%
31.64%
35.94%
37.69%
Damage
44-54
87-97
130-140
147-157
Notes
0
Release Date
2011-06-17
Competitive Span
2011-06-17 — Present

Ancient Apparition Kaldr, the Ancient Apparition

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Recommended Roles
Support Disabler Nuker

Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify—that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!

Able to launch a powerful blast of damaging ice across the battlefield, Ancient Apparition threatens to shatter weakened enemies wherever they are. Slowing enemies as he enhances his allies' effectiveness in battle, he is a constant threat to his foes.

Abilities

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Cold Feet
Targeting
Unit Target
Point Target
Affects
Enemy Units
Damage Type
Magical
Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after a few seconds.
Damage Per Second30/50/70/90
70/90/110/130
Stun Duration1.6/2/2.4/2.8
DPS Duration4
Break Distance715
915

Radius450
TargetingPoint Target

Cast Range 700/800/900/1000
Cast Point 0.01
Cast Backswing 0
Cooldown
15/13/11/9
110/115/120/125
[[File:|40px|link=Avatar icon| ]]
Does not pierce Debuff Immunity.

[[File:|40px|link=hi res| ]]
Blocked by Spell Block.
Does not block if point targeted

[[File:|40px|link=echo shell| ]]
Reflected by Lotus Orb.
Does not reflect if point targeted

[[File:|40px|link=Fortunes End| ]]
Dispellable.

[[File:|40px|link=hi res| ]]
Affected by cast range bonus.
Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity.
Notes
  • Damage dealth in 0.5s intervals totalling 120/200/280/360
  • Cold Feet cannot target a unit already affected by it.
Ice Vortex
Targeting
Point Target
Affects
Enemy Units
Creates a vortex of icy energy that slows movement speed and increases magic damage done to enemies in its range.
Movement Speed Slow16%/19%/22%/25%
Magic Resistance Reduction12%/16%/20%/24%
Damage Per Second12/18/24/30
Duration6/8/10/12
Radius200/220/240/260
Linger Duration0.5
Cast Point 0.01
Cast Backswing 0
Cooldown
10/8/6/4
     8/6/4/2
40/50/60/70
[[File:|40px|link=Avatar icon| ]]
Does not pierce Debuff Immunity.

[[File:|40px|link=hi res| ]]
Affected by cast range bonus.
Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle.
Notes
Chilling Touch
Targeting
Autocast
Affects
Enemy Heroes
Damage Type
Magical
Enhances Ancient Apparition's attack with increased range, heavy magic damage, and movement slow.
Damage40/80/120/160
120/160/200/240
Attack Range Bonus60/120/180/240
360/420/480/540
Movement Speed Slow100%
Slow Duration0.7/0.8/0.9/1

Cooldown
12/9/6/3
     0
30/40/50/60
      15/20/25/30
[[File:|40px|link=Ultimate Upgrade| ]]
Removes cooldown and reduces mana cost.
[[File:|40px|link=Avatar icon| ]]
Does not pierce Debuff Immunity.

[[File:|40px|link=Fortunes End| ]]
Dispellable.

[[File:|40px|link=Blink| ]]
Can be disjointed.

The Ancient Apparition's eternal knowledge brings a frigid enchantment to his attacks.
Notes
  • Bonus damage is dealt as a separate instance.
  • Bonus damage does not trigger on buildings.
Ultimate Ability
Ice Blast
Targeting
Point Target
Affects
Enemy Units
Launches a tracer toward any location on the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touch the icy ball of hail as it travels, are Frostbitten, taking damage and prevented from regenerating or healing. If a Frostbitten unit's health drops below a certain percentage, they will instantly shatter.
Impact Damage250/325/400
Damage Per Second12.5/20/32
Frostbitten Duration10
15
Shatter Maximum HP Threshold12%/13%/14%
16%/17%/18%
Projectile Radius275
Explosion Radius275 ➜ 1000

Cast Range Global
Cast Point 0.01
Cast Backswing 1.07
Cooldown
60/50/40
175
[[File:|40px|link=shard upgrade| ]]
Enemies hit by Ice Blast explosion are stunned with the current level of Cold Feet for 60% of its duration. Doesn't stun Debuff Immune enemies
[[File:|40px|link=Avatar icon| ]]
Pierce Debuff Immunity.

Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power.
Notes
  • Total damage:
    • 375/570/834
  • The radius of the blast is 275 + (50 × Time Traveled), max 1000.
  • Frostbite curse is applied at the blast area and in a 275 radius along the path of the second projectile.
  • The tracer travels at 1500 speed.
  • The tracer has 500 flying vision around itself. Upon release, provides 650 flying vision of the impact site for 4 seconds.
  • The ice blast has 500 flying vision, lasting 3 seconds.
  • The ice blast travels at a speed of 750, or reaches the targeted point in 1.75 seconds, whichever is faster.
  • The kill is credited to the source that brought the unit below the threshold. Enemy deaths from self damage will be granted as kills to Ancient Apparition.
  • Frostbite will not shatter illusions, invulnerable units, and units under
No Name
Ability
N/A
There is no description for this ability.
.
  • The debuff prevents the health of units from increasing. The only exceptions are Non-Healing Health Gain abilities.
Sub Ability
Release
Targeting
No Target
Affects
Enemy Units
Releases the ice blast to the tracer's current location.
Cast Point 0.01
Cast Backswing 1.1
Cooldown
1

Talent Tree

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25
20
15
10
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Recent Changes

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Ancient Apparition/Changelog
Version Balance Changes

Notable Players

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Additional Content

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References

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