Skillshot
From Liquipedia Dota 2 Wiki
A Skillshot describes some of the many abilities in Dota 2 which require careful aim or perfect timing. They rely greatly on execution and will prove worthless or wasted if not used correctly.
Mirana's Sacred Arrow is a good example of an aimed skillshot. It is an aimed projectile only hitting a single target. Not only can an enemy hero dodge it, an enemy creep could also get in the way and block the shot from the intended target. A good example of a timed skillshot is the Invoker's Sun Strike. This spell will hit a targeted area anywhere on the map, but there's a delay between casting and impact, meaning your target could have moved away from the blast zone by the time it hits.
Below is a list of the various skillshots. A division is made between Aimed Skillshots and Timed Skillshots. The former relies mainly on the direction of the projectile and place of the casting area, while the latter relies more on simply getting the timing right.
Aimed Skillshots
[edit]| Hero | Ability | Benefits |
|---|---|---|
| File:Ancient apparition ice blast.png Ice Blast | Damage and debuff all enemies | |
| Damage and knockback all enemies | ||
| Deal damage to all enemies | ||
| Damage all enemies | ||
| Long distance initiation | ||
| Damage all enemies | ||
| Damage all enemies | ||
| Silences and knocks back | ||
| Deal damage to all enemies | ||
| Move fast and damage an enemy | ||
| Stun all enemies, create a temporary wall | ||
| Deal damage to all enemies | ||
| Damage all enemies | ||
| Damage, stun, and disarm all enemies | ||
| Slow all enemies to minimum movespeed | ||
| Damage and cyclone all enemies | ||
| Explodes on heroes, passes through creeps and still deals damage | ||
| Damage all enemies | ||
| Any enemy touching the path will get stunned | ||
| Create a high damage burning area | ||
| Damage all enemies | ||
| Stun all enemies | ||
| Deal high damage to all enemies | ||
| Deal damage and push all enemies | ||
| Disables all enemies, usable by all meepos | ||
| Long range damage and stun, higher damage and longer stun depending on distance thrown | ||
| Stun and damage all enemies | ||
| Stun all enemies | ||
| High damage nuke to all enemies Can teleport to orb and dodge attacks | ||
| Pull an enemy to kill them, pull an ally to save them | ||
| Deal high damage to all enemies | ||
| Build stacks on all targets to cause increased damage | ||
| Deal massive damage to all enemies | ||
| Deal damage to all enemies | ||
| Holds enemy in place and prevents escape | ||
| Slows all enemies in path | ||
| Target trees to maneuver quickly and deal damage while moving | ||
| Damage all enemies on both activation and return | ||
| Damage and stun all enemies | ||
| Strike and debuff all enemies | ||
| Boxes enemies within the shards | ||
| Damage and lower the armor of all enemies | ||
| Poison and slow all enemies | ||
| Deal damage and steal Strength from all enemies | ||
| Latches on enemies, dealing damage and granting vision while reducing armor | ||
| Pin an enemy to another enemy or tree, greatly extending the stun duration | ||
| Nuke all enemies |
Timed Skillshots
[edit]| Hero | Ability | Benefits |
|---|---|---|
| Damage and silence all enemies within radius | ||
| Traps enemies within a fenced radius | ||
| Deal damage and sleep all enemies | ||
| Damage and slow enemies within radius | ||
| Drains mana and damages enemies within the radius | ||
| Damage enemies from anywhere on the map | ||
| Clearing lanes, harass enemies | ||
| Damage and stun all enemies | ||
| Damage and stun all enemies, buff all allies | ||
| Damage and stun all enemies | ||
| Stun and damage all enemies | ||
| Slow and damage all enemies | ||
| Damage enemies and buildings within radius | ||
| File:Visage summon familiars stone form.png Stone Form | Damage and stun all enemies |