Archive:Batrider

From Liquipedia Dota 2 Wiki
[e][h]Batrider
Dire Hero
Attributes
Primary Attribute
Base Stats (Level 0)
Vision Range

1600 / 800
Attack Type
0.3 + 0.54
Level Changes
Level
1
15
25
30
Health
(Regen)
736
4.55
1396
7.63
2144
11.03
2430
12.33
Mana
(Regen)
339
1.1
675
2.5
1059
4.1
1203
4.7
Armor
4.5
7.77
12.1
13.6
Magic R
27.2%
30%
33.2%
34.4%
Damage
45-49
100-104
164-168
188-192
Notes
2
Release Date
2011-10-27
Competitive Span
2011-11-03 — Present

Batrider Batrider

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Recommended Roles
Initiator Jungler Disabler Escape

There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling.

The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside...

Once he takes to the skies, Batrider can strike from any direction. Snatching a foe with his lasso, he soars above the treetops, pulling his prey through a trail of flame as he drags them before his merciless allies.

Abilities

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Sticky Napalm
QC
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage. Applies a small amount of damage with each cast.
Base Damage4/8/12/16
Hero Damage per Stack4/8/12/16
14/18/22/26
Creep Damage per Stack50%
Movement Slow per Stack1.5%/3%/4.5%/6%
Maximum Stacks10
Turn Rate Slow10/30/50/70%
Duration6
Radius375
425

Passive Values
Attacks Apply Sticky Napalm

Cast Range 600
Cast Point 0
Cast Backswing 0
Cooldown
3
25
[[File:|40px|link=shard upgrade| ]]
Every other attack applies a stack of Sticky Napalm.
[[File:|40px|link=Avatar icon| ]]
Does not pierce Debuff Immunity.

[[File:|40px|link=Fortunes End| ]]
Dispellable.

[[File:|40px|link=hi res| ]]
Affected by cast range bonus.
It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.
Notes
  • Does not require turning to cast.
  • Maximum bonus damage:
    • 60/120/180/240/
      290 to heroes
    • 30/60/90/120/
      145 to creeps/ancients
  • Maximum movement speed slow:
    • 20%/40%/60%/80%
  • Bonus damage is dealt as a separate instance of damage.
  • Bonus damage is dealt each time Batrider deals damage from an attack, spell, or item.
  • Bonus damage is not dealt on the following exceptions:
    • [[File:|40px|link=Cyclone| ]]
    • [[File:|40px|link=Burn| ]]
    • [[File:|40px|link=hi res| ]]
    • [[File:|40px|link=Poison Attack| ]]
  • Provides 400 flying vision of the target area for 2 seconds.
Flamebreak
WR
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.
Impact Damage25/50/75/100
Damage Per Second25/30/35/40
Move Speed Slow15%/20%/25%/30%
DPS Duration2/3/4/5
Knockback Distance250
300
Knockback Duration0.35
Radius500

Cast Range 1300
Cast Point 0.2
Cast Backswing 0.4
Charge -
             2
-
       22/19/16/13
Cooldown
22/19/16/13
     0
110/115/120/125
[[File:|40px|link=Avatar icon| ]]
Does not pierce Debuff Immunity.

[[File:|40px|link=Fortunes End| ]]
Dispellable.

[[File:|40px|link=hi res| ]]
Affected by cast range bonus.
A molotov cocktail is the weapon of choice for Batrider.
Notes
  • Total damage (with 0 Sticky Napalm):
    • 75/150/225/300
  • The projectile travels at 1400 speed.
  • The projectile visually flies in an arc.
  • Provides 175 flying vision around the projectile.
  • Destroys trees units are pushed into.
  • Debuff does not stack with multiple instances, but instead adds to the duration
Firefly
EE
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider. Batrider has bonus day/night vision while Firefly is active.
Damage per Second30/60/90/120
Movement Speed Bonus3%/6%/9%/12%
Day/Night Vision Bonus50/100/150/200
Duration15
19.5
Radius200

Cast Point 0
Cast Backswing 0
Cooldown
45/40/35/30
100
[[File:|40px|link=Avatar icon| ]]
Pierce Debuff Immunity.

When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.
Notes
  • Total damage:
    • 185/555/925/1295
    • 1820
  • Damage is dealt in smaller instances every 0.5 seconds.
  • Destroys all trees Batrider flies over within 100 range.
Ultimate Ability
Flaming Lasso
RF
Targeting
Unit Target
Affects
Enemy Units
Damage Type
Magical
Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Total Damage100/200/300
Duration2.25/2.75/3.25
Targets Tethered1
2

Second Tether Range650

Cast Range 200
Cast Point 0.3
Cast Backswing 0.4
Cooldown
90/75/60
     83/68/53
125/150/175
[[File:|40px|link=Ultimate Upgrade| ]]
Flaming Lasso grabs both its target, as well as the target's nearest allied hero nearby. The secondary target is tethered to the first.
[[File:|40px|link=shard upgrade| ]]
Flaming Lasso no longer disarms you.
[[File:|40px|link=Avatar icon| ]]
Pierce Debuff Immunity.

[[File:|40px|link=hi res| ]]
Blocked by Linken's Sphere.
Secondary target is not blocked.

[[File:|40px|link=echo shell| ]]
Echoed by Lotus Orb.
Secondary tether is not echoed.

[[File:|40px|link=aphotic shield| ]]
Primary tether can be strong dispelled.
Secondary target cannot.

[[File:|40px|link=hi res| ]]
Affected by cast range bonus.
Few dare to ask to ride on the bat, as Batrider gives them free of charge.
Notes
  • Batrider cannot attack while using Flaming Lasso (without Aghanim's Shard), but may still use spells and items.
  • If Batrider moves more than 400 units in 0.05 seconds, the lasso breaks.
  • [[File:|40px|link=Force| ]] cannot push units being dragged by lasso.
  • Automatically grabs the secondary target nearest to the primary target. The secondary target is tethered to the first.

Talent Tree

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25
20
15
10
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Recent Changes

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Batrider/Changelog
Version Balance Changes

Notable Players

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Additional Content

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Trivia

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  • In DotA, the name of the hero is Jin'zakk.

References

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