Archive:Earthshaker

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[e][h]Earthshaker
Radiant Hero
Attributes
Primary Attribute
Base Stats (Level 0)
Vision Range

1800 / 800
Attack Type
0.467 + 0.863
Level Changes
Level
1
15
25
30
Health
(Regen)
604
3.2
1726
8.38
2804
13.28
3266
15.33
Mana
(Regen)
291
0.9
639
2.37
1035
4.02
1179
4.645
Armor
4
7.27
11.6
13.1
Magic R
26.8%
29.74%
33.04%
34.29%
Damage
49-59
100-110
149-159
170-180
Notes
2
Release Date
2010-11-01
Competitive Span
2010-11-01 — Present

Earthshaker Raigor Stonehoof, the Earthshaker

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Recommended Roles
Support Initiator Disabler Nuker

Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious.

During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket.

He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.

Whether blocking an enemy's escape, dividing their forces, or shattering the ground beneath gathered foes, Earthshaker is at his best when he strikes without warning. Whatever survives the aftershocks still has a swing from his mighty totem to look forward to.

Abilities

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Fissure
QF
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
Damage110/160/210/260
200/250/300/350
Stun Duration0.8/1/1.2/1.4
Fissure Duration6.5/7/7.5/8
Fissure Length1600
1800
Fissure Effect Radius225

Free Pathing Radius150
Linger Duration1
Aftershock Stun Duration50%

Cast Range 1600
                     1800
Cast Point 0.69
Cast Backswing 0
Cooldown
18/17/16/15
     16/15/14/13
120/130/140/150
[[File:|40px|link=shard upgrade| ]]
Reduces Fissure cooldown and allows Earthshaker to walk on it. When he casts any ability, an Aftershock is released along its path that stuns for a shortened duration.
[[File:|40px|link=Avatar icon| ]]
Does not pierce Debuff Immunity.

[[File:|40px|link=aphotic shield| ]]
Hard disables are dispellable only by strong dispels.
[[File:|40px|link=hi res| ]]
Affected by cast range bonus.
The Nishian totem splits the earth to its core with tectonic force.
Notes
  • Units hit by fissure are pushed to either side of it.
  • Lane creeps and neutral creeps have limited pathing around fissure. They will often not path around the center of fissure, and will only go around if near the edges.
Enchant Totem
WE
Affects
Self
Damage Type
Physical
Empowers Earthshaker's totem, causing it to deal extra damage and have bonus attack range on the next attack.
Damage Bonus100%/200%/300%/400%
150%/250%/350%/450%
Attack Range Bonus100
Buff Duration14

Leap Duration0.8
Cleave Damage40%
Cleave Distance650
Cleave Radius Start150
Cleave Radius End360

Cast Range -
                     950
Cast Point 0.5
                   0
Cast Backswing 0.48
                            0
Cooldown
5
     3.5
45/50/55/60
[[File:|40px|link=Ultimate Upgrade| ]]
Becomes a point targeted ability, causing Earthshaker to jump to the targeted spot and cast Enchant Totem there.
[[File:|40px|link=Fortunes End| ]]
Dispellable.

[[File:|40px|link=Cripple| ]]
Cannot be cast while rooted.
[[File:|40px|link=hi res| ]]
Cast range bonus only affects the Aghanim's Scepter version.
Raigor's gorilla strength can destroy mountains.
Notes
  • Only increases base damage.
  • Does not stack with Double Damage Rune.
  • The totem glows when enchanted, which is also visible by enemies.
  • The buff does not get consumed if the attack misses.
  • Jump takes 1 second to land regardless of distance traveled.
No Name
Ability
N/A
There is no description for this ability.
is triggered at the end of the jump.
  • Getting disabled in mid-air does not stop the jump's effects.
  • Self casting the ability will make it behave in its original form.
Aftershock
EA
Targeting
Passive
Affects
Enemy Units
Damage Type
Magical
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Damage70/100/130/160
120/150/180/210
Stun Duration1/1.1/1.2/1.3
Radius350
550

[[File:|40px|link=Avatar icon| ]]
Does not pierce Debuff Immunity.

[[File:|40px|link=aphotic shield| ]]
Hard disables are dispellable only by strong dispels.
[[File:|40px|link=hi res| ]]
Disabled by Break.

The earth trembles beneath the mighty footsteps of Raigor.
Notes
  • Using items does not trigger aftershock.
Ultimate Ability
Echo Slam
RC
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.
Initial Damage100/140/180
Echo Damage90/110/130
140/160/180
Damage Radius700
Echo Search Radius700
Echo per Hero Echoes2
Non-Hero Unit Echoes1

Cast Point 0
Cast Backswing 1.33
Cooldown
130/120/110
150/200/250
[[File:|40px|link=Avatar icon| ]]
Does not pierce Debuff Immunity.

[[File:|40px|link=Blink| ]]
Cannot be disjointed.

Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam.
Notes
  • The echoes travel at a speed of 550.
  • Units killed by echo slam still produce echoes.
  • Echo slam bounces twice off of heroes. Once off of illusions and non-hero units.

Talent Tree

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25
20
15
10
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Recent Changes

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Earthshaker/Changelog
Version Balance Changes

Notable Players

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Additional Content

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References

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