Archive:Magic Resistance

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Magic Resistance is an attribute of heroes that reduces Magical damage by a percentage. Heroes can increase their magic resistance with items and spells. All heroes innately possess 25% base magic resistance. Some summons also possess magic resistance.

Formula

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Magical damage taken is calculated using the following formula:

actual damage = magical damage × (1 - innate resistance) × (1 - first resistance bonus) × (1 - second resistance bonus) × (1 + first resistance malus) × (1 + second resistance malus)

Magic resistance is calculated as follows:

total magic resistance = 1 - ((1 - innate resistance) × (1 - first resistance bonus) × (1 - second resistance bonus) × (1 + first resistance malus) × (1 + second resistance malus))

Example: Anti-Mage on level 7 with maxed Counterspell and a Hood of Defiance has a magic resistance of:
1 - ((1 - 0.262) × (1 - 0.65) × (1 - 0.18)) = 78.82%

As seen in the formula above, magic resistance is calculated multiplicatively. Magic resistance items may also stack with each other the same way. Because of the way it is calculated, it is impossible to reach 100% magic resistance without it being specifically given by an ability. It also means that 100% magic resistance buffs cannot be reduced.

Magic Resistance Abilities

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Magic Amplification Abilities

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This can also be interpreted as Magic Resistance Reduction on the enemy. Regardless, the result is the same.

Magic Shield

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A magic shield absorbs a set amount of magical damage. This mechanic works independently from magic resistance, and the damage absorption occurs before reductions. Does not absorb physical or pure damage. If the unit is spell immune, it will not absorb any damage.

Multiple magic shields do not stack. They are all used up by the same damage instance. This means it is the most effective to use only a single magic shield at a time.

Hero Abilities
Hero Ability
Ember Spirit Flame Guard
Item Abilities
Item Ability
Hood of Defiance Barrier Barrier
Pipe of Insight Barrier

See also

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