Archive:Muerta
From Liquipedia Dota 2 Wiki
Muerta
Attributes
Primary Attribute
Base Stats (Level 0)
Attack Type
0.35 + 1.1
Level Changes
Level
1
15
25
30
Health
(Regen)
(Regen)
538
1.9
1.9
1154
4.7
4.7
1858
7.9
7.9
2122
9.1
9.1
Mana
(Regen)
(Regen)
363
1.2
1.2
915
3.51
3.51
1455
5.76
5.76
1671
6.685
6.685
Armor
2.33
8.63
15.13
17.72
Magic R
27.4%
32.02%
36.52%
38.37%
Damage
48-56
94-102
139-147
157-165
Notes
2
Release Date
2023-03-06
Competitive Span
2023-04-20 — Present
Muerta
[edit]| Recommended Roles |
There are as many stories about Muerta as there are graves in the Carrion Fields of Gorm. Some tell their children ghost stories of a young peasant girl returned from the dead to punish the bandits who killed her family. Others, drunk in dark taverns, slur conspiracy theories about kidnappings and phantom guilds of killers.
One constant bleeds through every tale: of a woman so consumed by hate for those who killed her that she refused to die. And of Death, so impressed by whatever hate-filled engine that drove this woman that he gave her Mercy and Grace — twin ethereal pistols — and made her his second in command. Now she hunts down wayward souls whose last grains have tumbled from their hourglass, and drags them kicking and screaming to their eternal reward.
Muerta is a master of death who stalks the lands of life, corralling targets with fearsome trickshots and summoning revenants to smother her foes. Always ready to pick off unwary targets with her spare gunhand, Muerta is at her most menacing when she crosses the veil of the dead to strike her enemies with the ethereal fury of the damned.
Abilities
[edit]QD
Muerta fires a ghostly trickshot at an enemy unit or tree. When the bullet strikes, it damages and briefly slows, then ricochets in the targeted direction.
The ricochet damages all units that it passes through, stopping when it hits a hero. Heroes hit by the ricochet are feared away from the impact.
The ricochet damages all units that it passes through, stopping when it hits a hero. Heroes hit by the ricochet are feared away from the impact.
| Damage | 100/175/250/325 180/255/330/405 |
|---|
| Ricochet Fear Duration | 0.8/0.95/1.1/1.25 |
|---|
| Slow | 100% |
|---|
| Slow Duration | 0.5 |
|---|
| Projectile Distance | 1000 1250 |
|---|
| Effect Radius | 100 |
|---|
Cast Range 1000
1350
1350
Cast Point 0.15
Cast Backswing 0.9
Charge -
2
2
[[File:|40px|link=Avatar icon| ]] | Does not pierce Debuff Immunity. | |
|---|---|---|
[[File:|40px|link=hi res| ]] | Blocked by Spell Block. | |
[[File:|40px|link=echo shell| ]] | Reflected by Spell Reflection. | |
[[File:|40px|link=Fortunes End| ]] | Dispellable.
| |
[[File:|40px|link=Blink| ]] | Can be disjointed. | |
[[File:|40px|link=hi res| ]] | Affected by cast range bonus. |
A steady gunhand and an eternity of practice produce trickshots that defy the mortal mind.
WC
Summons a group of revenants that slowly circle the targeted location. Enemies within the area are slowed and have reduced attack speed. Revenants deal damage and silence enemies as they pass through them.
Enemy heroes killed inside the Calling refresh its duration and create another Revenant.
Enemy heroes killed inside the Calling refresh its duration and create another Revenant.
| Damage | 45/90/135/180 |
|---|
| Move Speed Slow | 15%/20%/25%/30% |
|---|
| Attack Speed Slow | 30/40/50/60 |
|---|
| Silence Duration | 1.5/2/2.5/3 |
|---|
| Revenant Duration | 5/6/7/8 |
|---|
| Linger Duration | 0.5 |
|---|
| Revenant Summoned | 4 6 |
|---|
| Search Radius | 120 |
|---|
Passive Values
| Revenant Increase per Hero Kill | 1 |
|---|
Cast Range 580
Cast Point 0.1
Cast Backswing 1.23
[[File:|40px|link=Avatar icon| ]] | Does not pierce Debuff Immunity. | |
|---|---|---|
[[File:|40px|link=Fortunes End| ]] | Undispellable.
| |
[[File:|40px|link=hi res| ]] | Not disabled by Break. | |
[[File:|40px|link=hi res| ]] | Affected by cast range bonus. |
Muerta's family are forever beyond the spirit veil, but her deal with Death allows her to briefly call on them in times of want or need.
EG
Toggleable. When toggled on, Muerta's attacks have a chance to fire a second shot at another target.
[[File:|40px|link=hi res| ]] | Disabled by Break. | |
|---|---|---|
[[File:|40px|link=Mirror Image| ]] | Affect illusions. | |
[[File:|40px|link=hi res| ]] | Affected by attack range bonus. |
Muerta offers all of her victims Mercy. Some are fortunate enough to also earn Grace.
R
Muerta transforms, becoming immune to physical damage. All of her attack damage is dealt as magical damage. Muerta gains bonus attack damage and phased movement.
Muerta can attack ethereal units, but deals no damage to Magic Immune targets.
Applies a basic dispel.
Muerta can attack ethereal units, but deals no damage to Magic Immune targets.
Applies a basic dispel.
| Bonus Damage | 70/100/130 |
|---|
| Duration | 6/7/8 |
|---|
| Transform Duration | 0.35 |
|---|
Passive Values
| Enemy Death Radius | 925 |
|---|
| Spell Amplification per Kill | 2% |
|---|
Cast Point 0
Cast Backswing 0
[[File:|40px|link=shard upgrade| ]] | Muerta gains % Spell Lifesteal during Pierce the Veil. While Pierce the Veil is active Muerta permanently gains % spell amplification each time she kills an enemy Hero or they die in her vicinity. | |
|---|---|---|
[[File:|40px|link=Avatar icon| ]] | Does not pierce Debuff Immunity. | |
[[File:|40px|link=Mirror Image| ]] | Does not gain the damage bonus. |
Muerta sheds her corporeal form, crossing the spirit veil and striking her enemies with the fury of the damned.
Aghanim's Scepter
[edit]Parting Shot
DR
Muerta precisely shoots a hero in their soul, separating it from their physical body and knocking it away. The soul is untargetable, muted, disarmed, and invulnerable for few seconds. The body is stunned and has % damage reduction for this duration.
After the effect ends the hero's soul is forcefully returned to their body applying a strong dispel. The soul will survive until the end of the effect even if the hero is killed.
After the effect ends the hero's soul is forcefully returned to their body applying a strong dispel. The soul will survive until the end of the effect even if the hero is killed.
| Damage | 300 |
|---|
| Damage Reduction | 35% |
|---|
| Soul Distance | 150 |
|---|
| Soul Duration | 4 |
|---|
Cast Range 750
Cast Point 0.3
Cast Backswing 0.33
[[File:|40px|link=Ultimate Upgrade| ]] | Granted by Aghanim's Scepter. | |
|---|---|---|
[[File:|40px|link=Avatar icon| ]] | Does not pierce Debuff Immunity. | |
[[File:|40px|link=hi res| ]] | Blocked by Spell Block. | |
[[File:|40px|link=echo shell| ]] | Reflected by Spell Reflection. | |
[[File:|40px|link=Blink| ]] | Can be disjointed. | |
[[File:|40px|link=hi res| ]] | Affected by cast range bonus. |
Talent Tree
[edit]Recent Changes
[edit]| Version | Balance Changes |
|---|