Archive:Slark
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Slark
Dire Hero
Attributes
Primary Attribute
Base Stats (Level 0)
Attack Type
0.5 + 0.3
Level Changes
Level
1
15
25
30
Health
(Regen)
(Regen)
560
3.75
3.75
1198
6.69
6.69
1924
9.99
9.99
2188
11.24
11.24
Mana
(Regen)
(Regen)
267
0.8
0.8
579
2.13
2.13
951
3.68
3.68
1095
4.255
4.255
Armor
3.5
7
11.5
13.08
Magic R
26.6%
29.26%
32.36%
33.51%
Damage
55-61
76-82
103-109
112-118
Notes
2
Release Date
2012-11-15
Competitive Span
2013-04-25 — 2013-10-21
2013-12-12 — Present
Slark, the Nightcrawler
[edit]| Recommended Roles |
Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-bred are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together—but somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef.
Pouncing into danger then slipping back out is what Slark does best. He rushes at the chance to pin or corner a lone foe, steals their essence with each cut from his dagger, and is always ready to vanish should the tables turn.
Abilities
[edit]QC
After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Applies a strong dispel.
| Damage | 75/150/225/300 145/220/295/370 |
|---|
| Self Damage | 30% |
|---|
| Duration | 1 |
|---|
| Radius | 325 |
|---|
| Effect Delay | 1.5 |
|---|
Cast Point 0
Cast Backswing 0
[[File:|40px|link=Avatar icon| ]] | Does not pierce Debuff Immunity. |
|---|
Slithereen are capable of quickly regrowing appendages, in case of critical injury, to save their own lives.
Notes
- After a short delay, Dark Pact begins damaging in a series of 10 pulses every 0.1 seconds.
- Each pulse applies a strong dispel to Slark. If Slark dies, the pulses immediately stop.
- The self damage is non-lethal.
WE
Slark leaps forward, grabbing the first hero he connects with and applying Essence Shift Stacks. That unit is leashed, and can only move a limited distance away from Slark's landing position.
| Leash Duration | 2.5/2.75/3/3.25 3/3.25/3.5/3.75 |
|---|
| Leash Radius | 400 |
|---|
| Latch Radius | 120 |
|---|
| Essence Shift Stacks | 0/1/2/3 |
|---|
Cast Point 0
Cast Backswing 0.53
[[File:|40px|link=Ultimate Upgrade| ]] | Provides charges and increases range. | |
|---|---|---|
[[File:|40px|link=Avatar icon| ]] | Does not pierce Debuff Immunity. | |
[[File:|40px|link=Fortunes End| ]] | Dispellable only by death.
| |
[[File:|40px|link=Cripple| ]] | Cannot cast while rooted. |
Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless.
Notes
- On cast, Slark leaps forward at a speed of 933, stopping early if he latches onto an enemy unit in a 95 radius along the 700 distance.
- Moving more than 100 distance away in less than 0.03 seconds will break the leash.
- Trees are destroyed in a 200×200 rectangle around Slark's landing area.
- Blink, teleport, or other movement abilities cannot break the leash.
- [[File:|40px|link=Force| ]] can break the leash.
- Scepter also doubles the speed.
EN
Targeting
Passive
Passive
Affects
Enemy Heroes
Enemy Heroes
Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals Agility.
| Enemy Strength Loss per Attack | 1 |
|---|
| Enemy Agility Loss per Attack | 1 2 |
|---|
| Enemy Intelligence Loss per Attack | 1 |
|---|
| Self Agility Gain per Attack | 3 4 |
|---|
| Steal Duration | 20/40/60/80 60/80/100/120 |
|---|
| Permanent Agility Steal On Kill | 1 |
|---|
| Permanent Agility Steal Radius | 300 |
|---|
[[File:|40px|link=Avatar icon| ]] | Pierce Debuff Immunity. | |
|---|---|---|
[[File:|40px|link=Fortunes End| ]] | Undispellable.
| |
[[File:|40px|link=hi res| ]] | Disable gaining new stack, does not disable existing stacks and permanent steal. | |
[[File:|40px|link=Mirror Image| ]] | Does not affects illusions. |
With each strike at his adversaries, Slark's knowledge of their weaknesses improves.
Notes
- When an enemy hero dies under the effect of Essence Shift, the hero will revive with their attributes restored but Slark will not immediately lose his agility gained.
RD
When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark. Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.
| Shadow Dance Duration | 4/4.25/4.5 5/5.25/5.5 |
|---|
Passive Values
| Move Speed Bonus | 24%/36%/48% |
|---|
| Health Regen Bonus | 60/90/120 110/140/170 |
|---|
| Activation Delay | 0.5 |
|---|
| Neutral Creep Damage Downtime | 2 |
|---|
| Attack Speed Bonus | 80 |
|---|
Cast Point 0
Cast Backswing 0
[[File:|40px|link=hi res| ]] | Disable only the passive move speed and health regeneration. | |
|---|---|---|
[[File:|40px|link=Mirror Image| ]] | Does not affects illusions. |
The hidden Thirteenth is a slippery foe.
Notes
- When cast, the Slark becomes invisible for 4 seconds, this invisibility is not broken by casting abilities, using items, or attacking. True Sight from any source does not reveal him either.
- While invisible from this ability's active effect, a visible dark cloud effect is shown at Slark's position.
- If Slark is damaged by a neutral creep, the passive effect is disabled for 2 seconds.
Aghanim's Shard
[edit]Depth Shroud
DF
Targeting
Area Target
Area Target
Affects
Allied Units
Allied Units
Creates a cloud at the target location. All allies inside the radius are hidden and affected by Shadow Dance.
| Shroud Radius | 250 |
|---|
| Shroud Duration | 3 |
|---|
| Linger Duration | 0.01 |
|---|
| Effect Delay | 0.7 |
|---|
Cast Point 0.1
Cast Backswing 0.8
[[File:|40px|link=shard upgrade| ]] | Granted by Aghanim's Shard. | |
|---|---|---|
[[File:|40px|link=Fortunes End| ]] | Undispellable.
| |
[[File:|40px|link=hi res| ]] | Not disabled by Break. | |
[[File:|40px|link=Mirror Image| ]] | Illusion only gain the invisibility. | |
[[File:|40px|link=hi res| ]] | Affected by cast range bonus. |
Talent Tree
[edit]Recent Changes
[edit]| Version | Balance Changes |
|---|
Notable Players
[edit]Additional Content
[edit]References
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