Bottle/Changelogs

From Liquipedia Dota 2 Wiki

Version History

[edit]
Description
7.38
(2025-02-19)
  • No longer replenishes its charges from the Rejuvenation Aura buff, the wielder must now be physically within the fountain area to refill their Bottle.
7.31
(2022-02-23)
7.30e
(2021-10-28)
  • Reduced Store Rune max rune store duration from 120 to 90.
7.30
(2021-08-18)
  • Regenerate
    • Reduced total health restored from 115 to 110.
    • Reduced total mana restored from 65 to 60.
    • Increased restore duration from 2.5 to 2.7.
    • U
      No longer has a 250 cast range buffer.
7.29
(2021-04-09)
  • Regenerate
    • Reduced total health restored from 125 to 115.
    • Reduced total mana restored from 75 to 65.
  • Increased gold cost from 625 Gold to 675 Gold.
7.25
(2020-03-17)
  • Reduced gold cost from 650 Gold to 625 Gold.
7.23
(2019-11-26)
7.20
(2018-11-19)
  • Regenerate
    • Is no longer disabled by self-inflicted damage.
    • Increased total health restored from 100 to 125.
    • Increased total mana restored from 50 to 75.
7.16
(2018-05-27)
7.15
(2018-05-10)
  • A bottled Bounty Rune now grants 3 charges when activated, instead of 2.
  • Regenerate
    • Increased total health restored from 80 to 100.
    • Increased total mana restored from 40 to 50.
7.07
(2017-10-31)
7.06
(2017-05-15)
  • Reduced gold cost from 660 Gold to 650 Gold.
7.00
(2016-12-12)
  • A bottled Bounty Rune now grants 2 charges when activated, instead of 3.
    • When already having 3 charges, Bounty Rune cannot be bottled.
  • Regenerate
    • Now gets dispelled by damage after all reductions, instead of before. [?]
    • Now only gets dispelled by player-based and Roshan-based damage, instead of any source.
    • No longer has a 20 minimum damage threshold to get dispelled.
    • No longer has a special rule for getting dispelled by regular attacks. [?]
6.86
(2015-12-16)
  • Reduced gold cost from 700 Gold to 660 Gold.
  • ADDED
    to Available at Side Lane Shop. Side Lane Shops.
    • Item bought from the Side Lane Shops start with 1 charge instead of 3.
  • Regenerate
    • Reduced total health restored from 110 to 90.
    • Reduced total mana restored from 70 to 60. [?]
    • Reduced restore duration from 3 to 2.5.
  
HAPPENED BETWEEN 6.85 AND 6.86
[?]
  • Creating illusions while having a runed Bottle now gives them a Bottle with the correct number of charges, instead of 0 charges.
6.85
(2015-09-24)
  • Reduced Regenerate total health restored from 135 to 110. [?]
6.83
(2014-12-17)
  • Bottles now slow Couriers when it is not full, instead of only slowing couriers when it's empty.
6.82
(2014-09-25)
  • Increased gold cost from 650 Gold to 700 Gold.
6.80
(2014-01-29)
  • Can now be cast on allies within 350 range with Ctrl. [?]
6.79
(2013-10-21)
  • Increased gold cost from 600 Gold to 650 Gold.
6.78b
(0000-01-01)
6.78
(2013-06-04)
6.63
(0000-01-01)
6.61
(0000-01-01)
6.60
(0000-01-01)
  • Updated item icon.
  • Updated Store Rune ability icon.
  • Fixed item not appearing in the illusion's inventory.
6.56
(0000-01-01)
6.55
(0000-01-01)
  • ADDED
    item lore text.
6.54
(0000-01-01)
6.52e
(0000-01-01)
6.52b
(0000-01-01)
  • Regenerate
    • Increased cooldown from 0 to 0.5.
    • Fixed potential bug with ability near the fountain.
  • Store Rune
    • Fixed other players (i.e. game leavers) being able to store runes with the item.
    • Fixed ability not expiring when using an allied shared Bottle.
6.51
(0000-01-01)
  • Reduced gold cost from 700 Gold to 600 Gold.
  • REMOVED
    from Available at Side Lane Shop. Side Lane Shops.
  • Bottle now automatically refills itself within the radius of Rejuvenation Aura of the team's Fountain.
  • Regenerate
    • Reduced health regeneration bonus from 66.66 to 45. [?]
    • Reduced mana regeneration bonus from 33.33 to 23.33. [?]
    • No longer has 5 mana cost.
    • No longer has a 5-second cooldown.
6.50
(2008-02-06)
  • Increased initial number of charges upon purchase from 2 to 3.
  • Regenerate now has a 5-second cooldown.
6.49
(0000-01-01)
  • Bottle no longer shift positions in inventory when used.
  • Reduced initial number of charges upon buying from 3 to 2.
6.45
(2007-06-27)
6.44
(2007-06-03)
  • Updated item tooltips.
  • Reduced Store Rune activation charge refill from 3 to 2.
6.43
(2007-03-19)
6.42
(2007-03-11)
  • A rune expiring in a Bottle now gets used automatically, instead of disappearing and getting wasted.
6.41
(2007-02-07)
  • Item now initially has 3 charges upon purchasing instead of 0.
6.39
(2007-01-02)
6.38
(2006-10-27)
  • Activating Store Rune now refills the item with 3 charges, instead of leaving it empty.
  • Increased Regenerate mana regeneration bonus from 25 to 33.33. [?]
6.33
(2006-06-01)
  • CREATED

Patch History

[edit]
Description
  • Fixed couriers being able to pick up a Bottle with a Rune inside it when the Bottle was marked for sale.
  • CHANGED
    Store Rune max store rune time in the NPC files from a hardcoded value to a variable.
  • Added break_on_hero_damage variable to Healing Salve and Bottle.
  • Added health_restore_pct and mana_restore_pct variables to Bottle.
  • Removed outdated info and tooltip description regarding Bounty Rune charge replenish amount.
  • Fixed a recent bug that made it possible to drop/share a Bottle containing a rune.
    • Removed item from strategy phase.
  • Fixed a missing % on the item note.
  • CHANGED
    item quality from Consumable to Common. [?]
  • Fixed a bug where non-full Bottle in the Courier's backpack did not slow the courier.
    • Fixed a case where Bottle purchased directly into your stash only had one charge.
  • Alt+ Left Click on a Bottle with a stored rune will print out the rune name.
  • Fixed a bug with item.
  • ADDED
    in-game model for item when item is dropped on the ground.
  • Fixed potential dispel threshold being calculated after damage reduction rather than before.
  • Fixed Bottle showing 0 charges when it contained a Rune.
  • Fixed Bottle with Runes in them to correctly be partially shareable — usable but not sellable.
  • Bottle can now be refilled by the Courier.
  • Store Rune now always captures the rune when it picks it up, rather than only when it is empty.