Version 7.06

From Liquipedia Dota 2 Wiki

General

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Attributes

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  • All hero strength growth increased by 0.3
  • All hero base HP regeneration reduced by 0.25
  • All hero base mana increased from 50 to 75
  • Mana per point of Intelligence reduced from 12 to 11
  • Regeneration coming from strength increased from 0.03 HP per point of Strength to 0.06
  • Intelligence's Spell Amplification changed from 1% per 15 to 1% per 14

Creeps

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  • Creep denies now grant the denying team 30% of the experience bounty
  • Normal deny experience increased from 50% to 70%
    • From either lane or neutral denies.
  • Added an extra melee creep in mid lane for the first 15 minutes
    • Until the first melee upgrade wave at 15 minutes, at which point all lanes have the standard extra melee
  • Creeps meet a bit closer to the offlane tower
  • Creep aggro duration reduced from 2.5 to 2.3
  • Creep aggro cooldown increased from 2.5 to 3
  • Lane creeps vision reduced from 850/800 to 750
  • Neutrals now spawn every minute instead of every 2 minutes
  • Neutrals now give 20% less Experience and Gold
  • Neutrals Experience and Gold now increased by 2% every 7.5 minutes
    • When creeps are upgraded
  • Siege damage type vs structures increased from 150% to 250%
  • Siege creeps HP increased from 550 to 825
  • Siege creeps spawn rate reduced from every 7th wave to every 10th wave
    • Every 5 minutes
  • Extra Ranged/Siege creeps now spawn at 40 minutes instead of 45
  • Reduced melee creeps base XP bounty from 45 to 40
  • Reduced melee creep gold bounty upgrade from 3 gold per cycle to 1 gold per cycle
  • Melee/Ranged Barracks team bounty reduced from 275/225 to 225/150 to each player
  • Roshan team bounty reduced from 200 to 150
  • Roshan now drops Cheese from the second death instead of the third
  • Roshan armor bonus per upgrade interval increased from 1.1 to 1.3
  • Fixed various pathing issues with the bottom Dire creeps between Tier 1 and Tier 2

Buildings

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  • Shrines now start on cooldown and become available at 5 minutes
  • Reduced Shrine count in base from 5 to 3
    • Removed the shrines from the top and bottom lanes behind the barracks
  • Shrines mana regeneration growth per minute reduced from 1 to 0.75
  • Shrine team bounty reduced from 150 to 125
  • Towers bonus armor based on nearby enemy heroes AoE increased from 1400 to 1600
  • Tier 3 Tower Team Bounty from 240 to 200
  • Tier 4 Tower Team Bounty from 280 to 200

Gold

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  • Death cost from 100 + NW/50 to 50 + NW/40
  • Illusion gold/XP bounty from 5 + Level to 2 * Level
  • Illusion building damage reduction from 50% to 60%
  • Buyback cooldown increased from 7 minutes to 8 minutes

Others

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  • Powerup Runes now spawn different runes on both sides of the river after 40 minutes
  • Uphill miss chance no longer applies to flying units, such as Batrider using Firefly

Talents

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Main Article: Talents
  • Removed and replaced all Respawn Talents.

Heroes

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  • Attack range increased from 600 to 675
  • Ice Vortex movement modifier has a positive effect on Ancient Apparition
  • Level 20 Respawn Talent changed to +8% Ice Vortex Slow/Resistance
  • Level 20 right talent: Replaced +35 movement speed with +400 Health.
  • Reworked Aghanim's Scepter on Axe. Causes Battle Hunger to reduce enemy total damage output by 30%. Applies Battle Hunger on enemy heroes within a 700 AoE after a successful Culling Blade.
  • Reworked Bane's Aghanim's Scepter. Causes Brain Sap to have a 1.5 second cooldown. Pierces Spell Immunity.
  • Bane Agi/Int growth increased by 0.3, matching new strength growth
  • Fiend's Grip deals damage every 0.5 seconds instead of every 1
  • Wild Axes cast range increased from 1300 to 1500
  • Wild Axes mana cost rescaled from 120 to 105/110/115/120
  • Level 15 Respawn Talent changed to +1 Boar Summoned
  • Level 20 Respawn Talent changed to +10% Spell Lifesteal
  • Holy Persuasion cooldown reduced from 30/26/22/18 to 10
  • Level 20 Respawn Talent changed to +1000 Creep Health
  • Scorched Earth healing/damage rescaled from 10/20/30/40 to 16/24/32/40
  • Devour mana cost rescaled from 60 to 40/50/60/70
  • Removed critical strike from the Giant Wolf in the jungle, attack damage increased by the same amount
  • Elder Dragon Form Frost attack slow increased from -20% to -30%
    • Matches movement speed reduction.
  • Level 25 Respawn Talent changed to Geomagnetic Grip Targets Allies
    • No longer tied to Scepter. Enchant Remnant unchanged.
  • Astral Spirit hero bonus damage increased from 12/24/36/48 to 15/30/45/60
  • Earth Splitter radius increased from 300 to 315
  • Level 10 Respawn Talent changed to +200 Mana
  • Base Intelligence increased by 2
  • Enchant slow duration from 5.5 seconds to 2.25/3.5/4.75/6
  • Enchant slow from 20/30/40/50% to 55%
  • Level 25 Respawn Talent changed to +6% Impetus Damage
  • Replaced Respawn Talent: +1 Malefice Instance (Level 20)
  • Time Dilation slow per affected cooldown increased from 10% to 14%
  • Movement speed increased from 315 to 320
  • Homing Missile initial delay reduced from 3 to 2.5 seconds
  • Life Break leap speed increased from 1000 to 1200
  • Life Break Damage dealt/taken from 35% to 34/38/42%
  • Level 25 Respawn Talent changed to Tether Stuns
  • Dual Breath start radius increased from 200 to 225
  • Dual Breath end radius increased from 250 to 275
  • Level 25 Respawn Talent changed to Macropyre Pure and Pierces Immunity
  • Ghostship now always crashes where Kunkka targets it
    • Spawns the appropriate distance behind him to travel the full 2000 units
  • Level 15 Respawn Talent changed to +40 Movement Speed
  • Level 10 Respawn Talent changed to +75 Cast Range
  • Rabid attack speed increased from 10/20/30/40 to 20/30/40/50
  • Rabid duration rescaled from 18/22/26/30 to 25
  • Rabid cooldown reduced from 45 to 35
  • Level 20 Respawn Talent changed to +50% Spirit Bear Magic Resistance
  • Movement speed reduced from 315 to 310
  • Reworked Magnus's Aghanim's Scepter. Shockwave comes back, hitting units a second time and applying a 60% slow for 2 seconds. Distance and travel speed are increased by 50%. Return wave deals half damage to creeps.
  • Reverse Polarity no longer lasts an extra 0.75/1/1.25 seconds on creeps
  • Replaced Respawn Talent: +500 Skewer Range (Level 25)
  • Level 25 Talent changed from -4s Shockwave Cooldown to +15 Armor
  • Mirana base damage increased by 3
  • Starstorm second impact delay reduced from 1 to 0.8
  • Leap speed bonus reduced from 10 seconds to 5
  • Leap attack speed bonus increased from 8/16/24/32 to 16/32/48/64
  • Song of the Siren cast time increased from 0.8 to 1
  • Song of the Siren cooldown rescaled from 180/120/60 to 160/120/80
  • Song of the Siren range rescaled from 1250 to 1000/1200/1400
  • Mirror Image Illusion damage taken rescaled from 600/500/400/300% to 550/500/450/400%
  • Rip Tide damage increased from 100/140/180/220 to 120/160/200/240
  • Ensnare cast point reduced from 0.65 to 0.6
  • Ensnare mana cost rescaled from 90/100/110/120 to 100
  • Hunter in the Night can now be activated during the night to grant Night Stalker flying movement for 2 seconds. Cooldown 26/22/18/14. Mana cost 50. 1200 Vision.
  • Fixed Doppelganger Illusions lasting one second less than intended
  • Phantom Rush agility bonus is now granted before the first hit lands, rather than after
  • Juxtapose max illusions increased from 5/7/9 to 6/8/10
  • Fire Spirits duration increased from 16 to 20
  • Level 10 Respawn Talent changed to +20% XP Gain
  • Level 20 Respawn Talent changed to +1s Dismember Duration
  • Base movement speed reduced by 5
  • Shadow Poison mana cost reduced from 55 to 50
  • Soul Catcher now spreads its amplification evenly among all the enemies in the AoE
  • Level 20 Respawn Talent changed to -1.5s Shadow Poison Cooldown
  • Shadow Fiend Level 25 Talent from +125 Shadowraze Damage to +150
  • Base damage increased by 6
  • Mass Serpent Ward base attack range increased by 50
  • Level 20 Respawn Talent changed to +4 Wards Summoned
  • Level 15 Talent from +75 Damage to +10% Spell Lifesteal.
  • Intelligence gain reduced from 1.9 to 1.7
  • Haunt cooldown rescaled from 140/130/120 to 180/150/120
  • Replaced Respawn Talent: +30% Greater Bash Damage (Level 20)
  • Level 25 Respawn Talent changed to +250 Attack Damage
  • Agility gain reduced from 2.7 to 2.3
  • Level 25 Respawn Talent changed to -8 Meld Armor Reduction
  • Metamorphosis Movement Speed Loss increased from 25 to 30
    • He is also affected by the general illusion damage reduction against buildings
  • Gush mana cost rescaled from 120 to 90/100/110/120
  • Aghanim's Gush now does a small ground reveal on units that are hit
  • Base damage increased by 4
  • Grow increases Craggy Exterior chance by 6/8/10%
  • Nature's Guise now applies a full disarming root, rather than a bash, on attack
  • Level 25 Respawn Talent changed to +40 Leech Seed Damage/Heal
  • Improved consistency of Ice Shards when pushing units in/out of the shards on impact
  • Ice Shards now starts the blockers at the cast location, rather than centering the blockers around the cast location
  • Ice Shards cast range increased by 200
    • As a result of the other change, the effective cast range would have been 200 less
  • Ice Shards speed increased from 1100 to 1200
  • Atrophy Aura damage reduction rescaled from 4/16/28/40 to 7/18/29/40%
  • Atrophy Aura counter now lingers through death
  • Added Underlord Aghanim's Scepter. Atrophy Aura's bonus damage is now granted to nearby allied heroes for half of the bonuses. Increases bonus damage duration by 40 seconds.
  • Level 10 Respawn Talent changed to +15 Health Regeneration
  • Base damage reduced by 3
  • Grave Chill duration increased from 3/4/5/6 to 3.25/4.5/5.75/7
  • Replaced Respawn Talent: Soul Assumption Double Strike
    • Hits a random 2nd target within cast range, prioritizes heroes
  • Chaotic Offering mana cost increased from 200/300/400 to 250/350/450
  • Replaced Level 20 Respawn Talent with Summons a Golem on death
  • Windranger Level 20 Talents are now: Windrun grants invisibility // +120 Powershot Damage
  • Windranger Levle 25 Talents are now: +30% Cooldown Reduction // +150 Attack Range

Items

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  • Aether Lens Spell Amplification increased from 5 to 6%
  • Reworked Aether Lens recipe and bonuses:
Recipe:
Energy Booster (900)
Void Stone (850)
Recipe (600)
Total: 2350
Bonuses:
+250 Mana
+100% Mana Regen
+6% Spell Damage
  • Cooldown increased from 18 to 20
  • Cooldown increased from 14 to 18
  • Cost reduced from 660 to 650
  • Recipe cost reduced from 190 to 175
  • Clarity buff is now purgeable
  • Crimson Guard duration increased from 10 to 12
  • Damage increased from 76 to 80
  • Now instantly kills illusions
  • Cost reduced from 2400 to 2200
  • Damage reduced from 46 to 42
  • Cost reduced from 110 to 100
  • Cannot be sold, must be consumed
  • Cost reduced from 75 to 70
  • Reworked Force Staff recipe
Recipe:
Staff of Wizardry (1000)
Ring of Health (850)
Recipe (400)
Total: 2250
Provides:
+10 Intelligence
+6 Health Regen
  • Gains +2 health regen (from force staff changes above)
  • Recipe cost increased from 1550 to 1650
  • XP multiplier increased from 1.75x to 1.85x
  • Gold bonus reduced from 220 to 200
  • Healing Salve buff is now purgeable
  • Now requires a second Vitality Booster instead of the 1400 recipe
  • Strength bonus reduced from 45 to 40
  • Health bonus increased from 250 to 500
  • Can no longer be dispelled by Spell Immunity [?]
  • Now uses a Ring of Health instead of an 800 gold recipe
  • Health regeneration increased from 8 to 10
  • Requires a Quarterstaff instead of a 700 gold recipe
  • Provides +20 Damage and +10 Attack Speed
  • Berserk active attack speed bonus reduced from +120 to +110
  • Can now be disassembled
  • Cost reduced from 1200 to 1100
  • Bonus damage reduced from +15 to +10
  • Solar Crest Armor Addition/Removal reduced from 12 to 10
  • Solar Crest on enemies changed from 25% Miss chance on target to 25% Truestrike chance on attackers
  • Moon Shard now gives half of the bonus night vision when consumed
  • Demonic Summoning duration increased from 40 to 45
  • Cost reduced from 65 to 60 (allows for different starting item combinations)
  • Radiance damage on illusions reduced from 40 to 35
  • Refresh now replenishes charge-based abilities
  • Reworked Rod of Atos recipe
Recipe:
1x Staff of Wizardry (1000)
2x Bracer (980)
Recipe (1100)
Total: 3080 (previously was 3100)
Provides:
+20 Intelligence
+15 Strength
+6 Agility
+6 Damage
  • Recipe cost reduced by 100
  • Recipe cost reduced by 100
  • Attack Speed reduced from 15 to 10
  • Recipe cost increased by 100
  • Cooldown reduced from 25 to 22
  • Recipe cost increased from 600 to 650
  • Recipe cost increased from 500 to 700
  • Now requires a Mango instead of a 150 recipe
  • Urn of Shadows heal now acts as proper regeneration (like Salve), rather than healing at frequent interval ticks
  • Reworked Urn of Shadows recipe
Recipe:
Infused Raindrop (225)
Circlet (165)
Ring of Protection (175)
Recipe (310)
Total: 875
Provides:
+2 All Stats
+2 Armor
+1 Mana Regen


See also

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