Shadow Demon/Changelogs

From Liquipedia Dota 2 Wiki

Version History

[edit]
Description
7.40b
(2025-12-23)
  • Reduced Disseminate cast range from 700/800/900/1000 to 700/775/850/925.
7.40
(2025-12-15)
7.39d
(2025-08-05)
7.39
(2025-05-21)
  • Increased Menace enemy incoming damage amplification per stack from 2% to 2.5%.
7.38
(2025-02-19)
7.37e
(2024-11-19)
7.37d
(2024-10-01)
  • Disseminate Promulgate
    • Reduced enemy current health loss from 14%/16%/18%/20% to 9%/11%/13%/15%.
    • U
      Reduced ally current health bonus from 14%/16%/18%/20% to 9%/11%/13%/15%.
    • U
      Reduced ally max health bonus from from 14%/16%/18%/20% to 9%/11%/13%/15%.
  • Reduced Shadow Poison enemy hit vision radius from 400 to 300.
7.37c
(2024-08-28)
  • Disseminate Promulgate
    • Reduced enemy current health loss from 20% on each level to 14%/16%/18%/20%.
    • U
      Reduced ally current health bonus from 20% on each level to 14%/16%/18%/20%.
    • U
      Reduced ally max health bonus from from 20% on each level to 14%/16%/18%/20%.
7.37
(2024-07-31)
  • Disseminate
    • Reduced cooldown from 30/25/20/15 to 26/22/18/14.
    • Promulgate
      • Increased enemy current health loss from 15% to 20%.
      • U
        Increased ally current health bonus from 15% to 20%.
      • U
        Increased ally max health bonus from 15% to 20%.
7.36
(2024-05-22)
  • ADDED
    the Menace innate ability for Shadow Demon:
    • Applies a 8-second 2% enemy incoming damage amplification per stack.
    • Each stack places a new buff on affected enemy unit, with each debuff duration independent of the other.
  • ADDED
    the Shadow Servant ability.
    • Selecting the corresponding facet unlocks this ability.
    • Creates an illusion of the dying enemy hero in the following conditions:
      • Kill credited to Shadow Demon.
      • Within 1500 radius centered around Shadow Demon.
    • The illusion deals 20%/25%/30%/35%/40% damage and takes 200% damage.
    • The illusion has a duration of EnemyHeroRespawnTime * 1 or until Shadow Demon's death.
    • Does not create illusions if Shadow Demon is dead.
    • This component levels up with Disruption.
  • Reduced Disruption illusion base attack damage bonus from 40/50/60/70 to 30/40/50/60.
  • Disseminate
    • ADDED
      the Promulgate facet.
      • Applies 15% current health as HP Removal on the affected enemy unit upon cast. Once the ability duration expires, the affected unit regains 0.5 * HealthLoss health back utilizing the setting health mechanic.
      • Grants 15% current health and 15% max health bonus to the affected allied unit.
7.35
(2023-12-14)
  • Disruption
    • Illusions created now have a 40/50/60/70 base attack damage bonus. [?]
    • Reduced illusion damage dealt from 30%/45%/60%/75% to 20%/30%/40%/50%.
  • Increased Shadow Poison projectile speed from 1000 to 1200.
7.34d
(2023-10-05)
7.34
(2023-08-08)
7.33
(2023-04-20)
7.32d
(2022-11-29)
7.32c
(2022-09-27)
7.32
(2022-08-24)
OLD
Soul Catcher
Captures the soul of enemy units in an area, causing them to lose a percentage of their current health. Shadow Demon temporarily gains Spell Amplification for each hero's soul captured. When the debuff is removed, the units gain half of the lost health back. Units under the effect of Disruption can still be affected by Soul Catcher.
Cast range: 700
Radius: 175/200/225/250
Current health removed: 20%/25%/30%/35%
Self spell damage amplification per hero: 5%/7%/9%/11%
Duration: 10
Cooldown: 26/24/22/20
Mana cost: 80/100/120/140
NEW
Disseminate
Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 600 range of the target also receive a portion of that damage. Can target enemy and allied units. The effect is paused if the enemy is hidden by Disruption.
Cast range: 700/800/900/1000
Shared damage: 20%/25%/30%/35%
Duration: 6
Cooldown: 30/26/22/18
Mana cost: 100
Notes: The affected enemy unit effectively takes 120%/125%/130%/135% incoming damage.
7.31d
(2022-06-08)
  • Increased Shadow Poison initial damage from 26/34/42/50 to 30/40/50/60.
7.31
(2022-02-23)
Demonic Cleanse
Cleanses the target allied unit, removing negative buffs for the duration. At the end of the duration, the unit is healed.
Cast time: 0.3
Cast range: 800
Max heal: 300/400/500
Duration: 7
Mana cost: 150/175/200
Cooldown: 60
Notes: This ability is linked with Demonic Purge, leveling up one automatically levels both of them.
7.30c
(2021-09-11)
  • Increased Disruption cooldown from 27/24/21/18 to 29/26/23/20.
  • Rescaled Shadow Poison mana cost from 35/40/45/50 to 45 on each level.
7.30
(2021-08-18)
7.29b
(2021-04-16)
  • Increased Disruption illusion duration from 8/10/12/14 to 11/12/13/14.
  • Reduced Demonic Purge mana cost from 200 on each level to 150/175/200.
7.29
(2021-04-09)
7.28
(2020-12-17)
  • Shadow Poison is no longer dispellable.
  • Demonic Purge
    • The damage now starts at 0 and scales up to the given values over the duration.
    • Recasting Demonic Purge on the same target now removes the previous debuff, triggering its damage, and then places a new debuff.
  • ADDED
    Upgradable by Aghanim's Shard. Aghanim's Shard upgrade for Shadow Demon:
    • Demonic Purge can now be cast on allies, continuously dispelling them, and healing them at the end of the duration, instead of damaging them. Does not slow allies.
7.27b
(2020-07-15)
7.26c
(2020-05-02)
7.26b
(2020-04-28)
7.25
(2020-03-17)
7.24
(2020-01-26)
7.23e
(2019-12-14)
7.23c
(2019-12-06)
7.22g
(2019-09-06)
  • Reduced Soul Catcher current health removal from 25%/30%/35%/40% to 20%/25%/30%/35%.
7.22e
(2019-07-14)
  • Increased Soul Catcher mana cost from 50/70/90/110 to 80/100/120/140.
7.22
(2019-05-24)
7.21
(2019-01-29)
7.20
(2018-11-19)
  • Increased Strength strength gain from 2.4 to 2.6.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Disruption
    • The current health of the spawned illusion is now determined upon cast, instead of upon end.
    • Increased duration from 2.5 to 2.75.
  • REWORKED
    Soul Catcher.
OLD
Soul Catcher
Captures the soul of a random enemy in an area, amplifies all damage they take. Units under the effect of Disruption can still be affected by Soul Catcher.
Cast range: 600
Search radius: 450
Damage amplification: 20%/30%/40%/50%
Duration: 12
Mana cost: 50/60/70/80
Cooldown: 13/12/11/10
NEW
Soul Catcher
Captures the soul of enemy units in an area, causing them to lose a percentage of their current health. When the debuff is removed, the units gain half of the lost health back. Units under the effect of Disruption can still be affected by Soul Catcher.
Cast range: 700
Radius: 175/200/225/250
Current health removed: 25%/30%/35%/40%
Duration: 10
Mana cost: 110
Cooldown: 26/24/22/20
Notes: Manipulates health, without causing damage, so it bypasses and ignores any damage reducing, blocking or amplifying effects. Dispelling the debuff returns health as well. Does not affect ancient creeps.
7.16
(2018-05-27)
7.15
(2018-05-10)
7.14
(2018-04-26)
  • Increased Strength strength gain from 2.2 to 2.4.
7.13b
(2018-04-13)
7.12
(2018-03-29)
  • Demonic Purge
    • Now continuously dispels the target over the entire duration, instead of only once upon cast.
    • No longer roots non-hero units for the initial 3 seconds.
    • Increased duration from 5 to 7.
    • Increased cooldown from 40 to 60. [?]
    • REWORKED
      the movement speed slow to decay more smoothly:
    OLD
    Level 1: 100% starting slow, 1.00s decay rate, 20.00% slow decay amount.
    Level 2: 100% starting slow, 1.67s decay rate, 33.33% slow decay amount.
    Level 3: 100% starting slow, 2.50s decay rate, 50.00% slow decay amount.
    NEW
    Now starts at 100% and smoothly decays down to 20% over its duration for all levels.
7.10
(2018-03-01)
7.07d
(2017-12-19)
  • U
    Soul Catcher no longer creates an illusion of the target when it dies while debuffed.
7.07
(2017-10-31)
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Soul Catcher
    • Now randomly chooses a single enemy target again, instead of spreading its amplification evenly among all the enemies within the radius.
    • Now creates an illusion of the enemy when it dies, which lasts until it respawns or until killed.
    • The illusion deals 30%/45%/60%/75% damage and takes 200% damage.
  • Increased Shadow Poison radius from 190 to 200.
  • Demonic Purge can now target invulnerable units.
7.06f
(2017-08-20)
7.06e
(2017-07-02)
7.06d
(2017-06-11)
7.06c
(2017-05-29)
7.06
(2017-05-15)
  • Increased Strength strength gain from 1.9 to 2.2.
  • Reduced base health regeneration from 0.25 to 0.
  • Increased base mana from 50 to 75.
  • Reduced Shadow Poison mana cost from 55 to 50.
  • Soul Catcher now spreads its amplification evenly among all the enemies within the radius, instead of randomly choosing a single enemy.
7.02
(2017-02-08)
  • Increased Disruption illusion damage taken from 200% to 300%.
7.00
(2016-12-12)
6.88f
(2016-10-17)
6.88e
(2016-10-02)
  • Reduced Shadow Poison initial damage from 50 on each level to 26/34/42/50.
6.88d
(2016-09-02)
  • Increased Disruption cooldown from 25/22/19/16 to 27/24/21/18.
6.88c
(2016-08-19)
  • Increased Disruption illusion damage taken from 150% to 200%.
6.88
(2016-06-12)
  • Increased Disruption illusion duration from 6/8/10/12 to 8/10/12/14.
6.87
(2016-04-25)
  • Increased base health from 180 to 200.
  • Increased base mana from 0 to 50.
  • Increased Disruption illusion damage dealt from 30%/40%/50%/60% to 30%/45%/60%/75%.
  • Reduced Soul Catcher cooldown from 13 on each level to 13/12/11/10.
6.86
(2015-12-16)
  • Increased base health from 150 to 180.
  • Increased Disruption illusion duration from 5/6/7/8 to 6/8/10/12.
6.85
(2015-09-24)
6.84
(2015-04-30)
6.82
(2014-09-25)
6.81
(2014-04-29)
6.80
(2014-01-29)
6.79
(2013-10-21)
6.78b
(0000-01-01)
6.78
(2013-06-04)
6.77
(2012-12-19)
6.75
(2012-10-04)
  • Updated hero model.
  • Increased Soul Catcher mana cost from 50 on each level to 50/60/70/80.
  • Increased Shadow Poison radius from 150 to 180.
6.72d
(2011-07-22)
6.72c
(0000-01-01)
  • Updated hero attack projectile.
6.72
(0000-01-01)
  • ADDED
    to Captain's Mode.
  • Updated hero model.
  • Disruption
    • Increased mana cost from 75 to 120.
    • Increased cooldown from 16 on each level to 25/22/19/16.
    • Rescaled illusion duration from 6 on each level to 5/6/7/8.
    • Fixed ability interactions between Hidden sources and the Courier delivering items to the hidden hero.
6.71
(0000-01-01)
6.70
(2011-01-18)
  • ADDED
    new Bound Radius mechanic. [?]
    • Shadow Demon has the DOTA_HULL_SIZE_HERO hull size. [?]
    • This unit has a 27-radius collision size and a 24-radius bound radius respectively.
6.68
(0000-01-01)
  • CREATED

Patch History

[edit]
Description
  • Fixed Disruption's visual effect becoming invisible upon losing vision over Shadow Demon.
  • Fixed Shadow Poison's cooldown reduction talent being hardcoded.
  • Fixed Demonic Purge's cooldown/charge replenish time reduction talent being hardcoded.
  • Increased versus scale from 0.77 to 0.84.
  • Increased loadout scale from 0.72 to 0.84.
  • ADDED
    new Adjectives attributes. [?]
    • Shadow Demon has the following values: Cape 1, Demon 1, NicePecs 1, Red 1, Legs 2 and Nose 1.
  • Updated default hero ambient and attack projectile particles.
  • Increased max polygon counts.
  • Added illusion_bounty_base and illusion_bounty_growth variables to Disruption.
  • Fixed Soul Catcher still showing illusion traits of the removed TalentsTalents talent.
  • Increased back slot max polygons LOD0/1 from 1500/700 to 1500/1200.
  • Updated Disruption's sound to fit the new duration.
  • Fixed the selection static portrait being too big.
  • Fixed Demonic Purge cast order not canceling when the target dies before cast.
  • UPDAATE
    • Fixed a case where Disruption could make the affected hero always invisible.
  • Fixed kill assist gold not being given to heroes that are hidden (i.e. Disruption).
  • Fixed a bug that caused enemy-created Meepo illusions (i.e. with Disruption) to get added to the original player's multi-hero interface.
  • Fixed some ability backswing timing issues.
  • U
    Updated default hero textures.
  • Fixed several missing lane line bugs.
  • U
    Added spawn animations.
  • U
    Added teleport start and end animations.
  • Fixed having 1 more armor than intended.
  • U
    Added rune symbols to default hero cape texture.
  • ADDED
    to Captain's Mode.
  • Fixed attack animation time.
  • Improvements made to some of default hero effects.
  • U
    Added alternate attack animation.
  • Fixed Disruption being castable on Warlock Golem.