Phantom Lancer
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(Redirected from Spirit Lance)
Phantom Lancer
| Grants the following bonuses per level: | |
| +48.4HP and +0.22HP regeneration | |
| +0.57 armor and 3.4 attack speed +3.4 Main Attack Damage | |
| +21.6MP and +0.09MP regeneration +0.1% base magic resistance | |
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Instant Projectile Speed
| ||
110 (136)
(1.7 BAT) | ||
0.5 + 0.5
| ||
0.6
| ||
Default
Gib Type | ||
2012-05-03
Released | ||
2005-03-01
(6.00) | ||
Competitive Span
2012-05-10 — 2014-09-25 2015-02-12 — Present | ||
Version Control This article has been updated to the latest version (7.40b) and is mostly accurate. |
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| Creates illusions of himself to trick or attack foes. | |
|---|---|
| As Azwraith drove his pike through Vorn, the Dread Magus shattered into innumerable shards of light, saturating his killer with a strange new power. Once a humble fisherman, the Phantom Lancer Spears targets from afar, spawning a fragment of the Phantom Lancer himself as they Dash ahead while cutting foes apart in a breathtaking flurry of attacks. When cornered, he vanishes briefly from the battlefield, reappearing at a nearby spot while leaving behind Doppelgangers to mislead and elude pursuers. The sheer number of his army are often Juxtaposed with his foes, overwhelming them before their eyes can scarcely distinguish the Phantom Lancer from his army of clones. | |
| Roles: | |
| Adjectives | Bearded, Blue, Nose Legs ( 2 ) |
Upgrades
[edit]Aghanim's
[edit]Talents
[edit]| +2s Illusory Armaments Duration | 25 | -4s Doppelganger Cooldown |
|---|---|---|
| -70% Juxtapose Illusion Damage Taken | 20 | +100 Spirit Lance Damage |
| +125 Doppelganger Cast Range | 15 | +50% Spirit Lance Illusion Damage Dealt |
| +3% Juxtapose Illusion Proc Chance | 10 | +1.25s Spirit Lance Slow Duration |
| ▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All | ||
Bio
[edit]We outnumbered you. We outnumber them all!▶️Azwraith, the Phantom Lancer
Aliases:
Azwraith, PL
Lore:
The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing, and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed passed their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep.
Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom.
Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom.
Voice:
Illusory Armaments
[edit]Passive
Affects
Self
Azwraith's illusion has a min illusion damage dealt factor corresponding to the hero's attack damage value upon creation, for a duration.
Hero Model
[edit]Details
Tap on the
innate abilities for more details.
Abilities
[edit]Spirit Lance
[edit]Cast Animation: 0.3 + 0.73
Cast Range:
600/650/700/750
Move Speed Slow: 14%/21%/28%/35%
Summoning an illusory fragment with a different hue to attack the unit per lance upon impact.
All Azwraith's illusions casts a fake lance within a certain distance of the affected enemy unit.
Enemy Distance: 675
Azwraith's proficiency at spearing his family's meal of fish is proving quite useful in the battlefield.
Doppelganger
[edit]Area
Affects
Self / Illusions
Briefly vanishes from the battlefield.
After a delay, Azwraith and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers with different properties.
Extends all current illusions' duration upon reappearing.
After a delay, Azwraith and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers with different properties.
Extends all current illusions' duration upon reappearing.
Cast Animation: 0.1 + 0
Reappear Time: 1
Gathered Illusion Bonus Duration: 2
Nummer Eins deals no damage and does not receive additional incoming damage. This illusion's duration is not extended.
Nummer Zwei deals a portion of Phantom Lancer's damage and receive additional incoming damage. This illusion's duration is not extended.
Dread Magus Vorn's death imbued the Phantom Lancer with the ability to bend and fracture all spectrums of light.
Phantom Rush
[edit]Toggle
Affects
Self
Cast Animation:
0 + 0
Min Proc Distance: 200
Evasion Bonus: 20%/30%/40%/50%
Azwraith's illusions have Phantom Rush always toggled on and are ready to rush into the battle upon an order.
Grants Azwraith and his illusions both haste and phase movement upon proc.
Haste Speed: 800
Max Haste Duration: 5
Aghanim's Scepter Upgrade
Creates Juxtapose-based illusions that automatically attacks the enemy units Azwraith rushes through. Additionally creates an illusions after a certain distance is rushed.
Creates Juxtapose-based illusions that automatically attacks the enemy units Azwraith rushes through. Additionally creates an illusions after a certain distance is rushed.
Collision Radius: 125
Distance Counter: 600
Aghanim's Scepter Upgrade
Increases max proc distance.
Increases max proc distance.
Increased Max Proc Distance: 625
Azwraith knows that on the field of battle, speed can mean everything.
Juxtapose
[edit]Passive / No
Affects
Self
Proc Chance: 40%/45%/50%
Max Illusions: 6/8/10
Duration from Hero: 8
Illusions also have a chance to fracture further. These images last for a shorter duration.
The illusion has a different hue when juxtaposed with regular images of Azwraith's self.
Aghanim's Shard Upgrade
Renders Phantom Lancer invisible for a duration while creating an illusion to confuse enemies.
Grants self bonus movement speed while active.
Renders Phantom Lancer invisible for a duration while creating an illusion to confuse enemies.
Grants self bonus movement speed while active.
Cast Animation:
0 + 0
Each of Azwraith's lance attacks feels like two from a normal warrior; or three; or four...
Recent Matches
[edit]Main Article: Phantom Lancer/Matches
| Date | Tier | Tournament | Picks | Score | vs. Picks | ||||
|---|---|---|---|---|---|---|---|---|---|
| January 12, 2026 - 17:00 EET | Qualifier | EEU OQ1 ESL One Birmingham | 0 : 1 | ||||||
| January 12, 2026 - 16:00 SGT | Qualifier | SEA OQ1 ESL One Birmingham | 0 : 1 | ||||||
| January 10, 2026 - 12:00 PET | Qualifier | SA CQ DreamLeague S28 | 1 : 0 | ||||||
| January 7, 2026 - 23:40 IST | Tier 3 | APAC Predator League 2026 | 0 : 1 | ||||||
| January 7, 2026 - 20:40 IST | Tier 3 | APAC Predator League 2026 | 1 : 0 |
Recent Changes
[edit]Description
- Increased Spirit Lance damage from 70/140/210/280 to 100/160/220/280.
- The Phantom Rush toggling functionality is no longer affected by
silence sources.
- Increased
agility gain from 2.8 to 3.4. - REMOVED the following facets:
- REWORKED Illusory Armaments
- OLD Items that grant bonus attack damage to Phantom Lancer now grant base attack damage instead.
- NEW
- Grants all Phantom Lancer -based created illusion a 3-second buff.
- The created illusion now has 0.18 * ΣHeroAtkDmg * LevelFactor while the buff is active.
- The hero level factor increases by 2% per 3 hero levels.
- Phantom Rush
- Reduced Juxtapose illusion damage dealt from 15%/17%/19% to 15% on each level.

Talents:
- LVL 10 +10 Phantom Rush
agility ➜ +3% Juxtapose proc chance. - LVL 15 -1s Spirit Lance cooldown ➜ +125 Doppelganger cast range.
- LVL 15 +2.5s Phantom Rush
agility bonus duration ➜ +50% Spirit Lance illusion damage dealt. - LVL 20 +6% Juxtapose illusion damage dealt ➜ -70% Juxtapose illusion damage taken.
- LVL 20 +15% Spirit Lance illusion damage dealt ➜ +100 Spirit Lance damage.
- LVL 25 +20% Illusory Armaments damage factor bonus ➜ +2s Illusory Armaments duration.
- LVL 10 +10 Phantom Rush
Aghanim's Scepter upgrade:
- Phantom Rush
- Now creates a Juxtapose -based illusion per 600-distance rushed that rushes to the
unit-targeted enemy along with Phantom Lancer . - Increased illusion spawn radius from 75 to 125.
- Now creates a Juxtapose -based illusion per 600-distance rushed that rushes to the
- Phantom Rush
Dota Plus Progress
[edit]Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
| Phantom Lancer's Relics | Voice Lines | |
|---|---|---|
Bronze |
||
Silver |
||
Gold |
||
Platinum |
| |
Master |
| |
Grandmaster |
| |
Equipment
[edit]Trivia
[edit]- In DotA, Phantom Lancer uses the model of Grommash Hellscream, a campaign-only variant of the Orc Blademaster hero.
- However, he had custom textures, a fan-made interpretation of Kimahri Ronso, a playable character in the RPG game "Final Fantasy X".
- To stay true to the DotA model and skin, his Dota 2 design still captures several aspects of Kimahri: A humanoid feline with blue skin.
- His default equipment was roughly kept as well, still wielding a halberd and wearing light leather armor with a single pauldron.
- Besides Ancient Apparition and Enigma who have fully custom models, Phantom Lancer is the only hero with a custom skin.
- Before Monkey King was announced and released, Phantom Lancer was commonly thought to be the representation of Sun Wukong.
- These rumors started through leaked content from older DotA maps, where codes related to a hero named Monkey King were found.
- Using items with targeting spell will cause Phantom Lancer to auto-attack the nearest enemy unit.
Gallery
[edit]- Bone Harvest sprite - alive