Early Access 0.1.3

From Liquipedia Stormgate Wiki
[e][h]Early Access 0.1.3
Patch Information
Version:
I79026
Release Date:
November 12, 2024
Highlights
  • New custom maps
  • Versus
  • Coop
  • Bug fixes
Chronology

General

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  • Projectile speeds increased across the board.
  • Teching to Tier 2 for all factions cost decreased from 150/100 to 100/100.
  • Fixed a bug where the Binding Saliva debuff from Spriggans was not dispellable.

Vanguard

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Orbital Calldowns

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  • B.O.B. Overcharge
    • You can now target B.O.B. Overcharge on a location. If you target a friendly Vanguard Command, the ability will overcharge all BOBs near the closest Vanguard Command. You may also target the minimap with this ability.
    • B.O.B. Overcharge armor granted decreased from 50 to 25.

Units

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  • S.C.O.U.T.
    • Damage changed from 5 (+3 vs Light) to 5 (+3 vs Light), (+5 vs Creeps).
  • Vulcan
    • Cost decreased from 200/125 to 200/100.
  • Atlas
    • Weapon missile speed increased from 12 to 18.
  • Hornet/Evac/Sentinel/Helicarrier
    • Return to Hangar heal rate increased from 5 to 10 health per second.
  • Evac
    • Health increased from 200 to 250.
  • Helicarrier
    • Health decreased from 600 to 500.

Infernals

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General

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  • You can now Shroudweave on a target location. If you target near a valid target, the ability will activate. You may also target the minimap with this ability.

Animus Rituals

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  • Shroudstone Manifestation
    • Shroudstones spawned from Shroudstone Manifestation no longer receive a damage bonus.
  • Effigy
    • Effigy health on-Shroud decreased from 200 health to 100 health.

Units

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  • Brute
    • Cost increased from 100 to 125.
    • Range increased from 0.5 to 1.
    • Range Slop reduced from 2 to 1.5.
    • Outer radius decreased from 0.9 to 0.7.
    • Weapon Period increased from 2.2 to 1.5.
    • Damage decreased from 30 to 20.
    • Backswing Locked decreased from -1 to 0.5 (determines how long to pause after attacking before chasing a moving target).
    • Swing Reacquire Range increased from 0 to 1 (after swinging on a target, if the target dies before attack, scan this radius for another target to hit without re-swinging).
  • Fiend
    • Health decreased from 60 to 40.
    • White Health decreased from 15 to 10.
    • Damage increased from 6 to 7.
  • Hexen
    • Hexen Adept Training upgrade cost decreased from 100/100 to 50/50.
    • Venom Trap Activation Radius decreased from 2.5 to 1.5.
    • Venom Trap Detonation Radius decreased from 4 to 2.5.
    • Venom Traps will still set each other off but they all do their damage when they explode.
  • Weaver
    • Health decreased from 580 to 400.
    • White Health decreased from 145 to 100.
    • Lash autocast no longer intelligently discriminates against units with higher supply cost.
    • Lash autocast range decreased from 10 to 8.
  • Hellborne
    • Cost decreased from 250/225 to 250/200.
    • Can now attack air units.
      • If it attacks an air unit, it’ll deal splash damage to air units.
      • If it attacks a ground unit, it’ll deal splash damage to ground units.
  • Shadowflyer
    • Primary damage increased from 50 to 50 (+20 vs Heavy).
    • Splash damage increased from 25 to 25 (+10 vs Heavy).

Celestials

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Astral Interventions

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  • Power Surge
    • Power Surge production structure build speed bonus decreased from 50% to 25%.
  • Sovereign's Watch
    • Sovereign's Watch Charge-up time increased from 90 seconds to 120 seconds.
    • Sovereign's Watch can now attack structures.
    • Sovereign's Watch can now attack workers.

Units

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  • Argent
    • Build time increased from 26 to 28.
  • Vector
    • Ground weapon damage changed from 6 (+6 vs Light) to 9.
    • Recall research duration increased from 60 seconds to 90 seconds.
  • Scythe
    • Pulse Shield damage reduction increased from 50% to 90%.
    • Pulse Shield duration decreased from 10 seconds to 2 seconds.
    • The original Tensor Pulse trait has been removed. Instead, a new version has been added, which requires an upgrade.
      • Old Trait: This unit’s attacks deal more damage the closer it is to the target, up to a 100% bonus.
      • New Upgrade: Tensor Pulse
        • Allows the Scythe's weapon to deal 100% bonus damage to air units within 4 range.
        • Tensor Pulse trait removed by default.
    • Retaliation Matrix ability and upgrade removed.
  • Cabal
    • Mind Shackle energy cost decreased from 75 to 50.
    • Mind Shackle cooldown decreased from 60 to 20.
    • Mind Shackle slop range increased from 1 to 5.
  • Animancer
    • Animus Redistribution damage decreased from 30 to 20.
    • Animus Redistribution energy destroyed increased from 15 to 20.
    • Dark Prophecy slow debuff amount decreased from 50% to 25%.
  • Archangel
    • Cost decreased from 400/300 to 350/300.
    • Ground weapon range increased from 0.75 to 1.5.
    • Air weapon range increased from 0.75 to 1.5.
    • Radius decreased from 1.4 to 1.2.

Structures

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  • Strike Node
    • Upgrade cost increased from 75/0 to 100/0.
  • Blast Node
    • Upgrade cost increased from 75/50 to 100/50.
    • Weapon period increased from 2 to 3.
  • Collection Array
    • Collection Mode to Flying Mode morph time increased from 1 second to 5 seconds.

Hero Changes

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Blockade

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  • Revitalize energy cost reduced from 15 to 10.
  • Heroic Leap energy cost reduced from 30 to 25.
  • Gear: Advanced Training
    • Biological units now start at Tier 2 Veterancy, down from Tier 3 Veterancy.

Amara

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  • Gear: Trained to Kill
    • Biological bonus attack damage decreased from 25% to 15%