Early Access 0.1.3
From Liquipedia Stormgate Wiki
Early Access 0.1.3
Patch Information
Version:
I79026
Release Date:
November 12, 2024
Highlights
- New custom maps
- Versus
- Coop
- Bug fixes
Chronology
General
[edit]- Projectile speeds increased across the board.
- Teching to Tier 2 for all factions cost decreased from 150/100 to 100/100.
- Fixed a bug where the Binding Saliva debuff from Spriggans was not dispellable.
Vanguard
[edit]Orbital Calldowns
[edit]- B.O.B. Overcharge
- You can now target B.O.B. Overcharge on a location. If you target a friendly Vanguard Command, the ability will overcharge all BOBs near the closest Vanguard Command. You may also target the minimap with this ability.
- B.O.B. Overcharge armor granted decreased from 50 to 25.
Units
[edit]- S.C.O.U.T.
- Damage changed from 5 (+3 vs Light) to 5 (+3 vs Light), (+5 vs Creeps).
- Vulcan
- Cost decreased from 200/125 to 200/100.
- Atlas
- Weapon missile speed increased from 12 to 18.
- Hornet/Evac/Sentinel/Helicarrier
- Return to Hangar heal rate increased from 5 to 10 health per second.
- Evac
- Health increased from 200 to 250.
- Helicarrier
- Health decreased from 600 to 500.
Infernals
[edit]General
[edit]- You can now Shroudweave on a target location. If you target near a valid target, the ability will activate. You may also target the minimap with this ability.
Animus Rituals
[edit]- Shroudstone Manifestation
- Shroudstones spawned from Shroudstone Manifestation no longer receive a damage bonus.
- Effigy
- Effigy health on-Shroud decreased from 200 health to 100 health.
Units
[edit]- Brute
- Cost increased from 100 to 125.
- Range increased from 0.5 to 1.
- Range Slop reduced from 2 to 1.5.
- Outer radius decreased from 0.9 to 0.7.
- Weapon Period increased from 2.2 to 1.5.
- Damage decreased from 30 to 20.
- Backswing Locked decreased from -1 to 0.5 (determines how long to pause after attacking before chasing a moving target).
- Swing Reacquire Range increased from 0 to 1 (after swinging on a target, if the target dies before attack, scan this radius for another target to hit without re-swinging).
- Fiend
- Health decreased from 60 to 40.
- White Health decreased from 15 to 10.
- Damage increased from 6 to 7.
- Hexen
- Hexen Adept Training upgrade cost decreased from 100/100 to 50/50.
- Venom Trap Activation Radius decreased from 2.5 to 1.5.
- Venom Trap Detonation Radius decreased from 4 to 2.5.
- Venom Traps will still set each other off but they all do their damage when they explode.
- Weaver
- Health decreased from 580 to 400.
- White Health decreased from 145 to 100.
- Lash autocast no longer intelligently discriminates against units with higher supply cost.
- Lash autocast range decreased from 10 to 8.
- Hellborne
- Cost decreased from 250/225 to 250/200.
- Can now attack air units.
- If it attacks an air unit, it’ll deal splash damage to air units.
- If it attacks a ground unit, it’ll deal splash damage to ground units.
- Shadowflyer
- Primary damage increased from 50 to 50 (+20 vs Heavy).
- Splash damage increased from 25 to 25 (+10 vs Heavy).
Celestials
[edit]Astral Interventions
[edit]- Power Surge
- Power Surge production structure build speed bonus decreased from 50% to 25%.
- Sovereign's Watch
- Sovereign's Watch Charge-up time increased from 90 seconds to 120 seconds.
- Sovereign's Watch can now attack structures.
- Sovereign's Watch can now attack workers.
Units
[edit]- Argent
- Build time increased from 26 to 28.
- Vector
- Ground weapon damage changed from 6 (+6 vs Light) to 9.
- Recall research duration increased from 60 seconds to 90 seconds.
- Scythe
- Pulse Shield damage reduction increased from 50% to 90%.
- Pulse Shield duration decreased from 10 seconds to 2 seconds.
- The original Tensor Pulse trait has been removed. Instead, a new version has been added, which requires an upgrade.
- Old Trait: This unit’s attacks deal more damage the closer it is to the target, up to a 100% bonus.
- New Upgrade: Tensor Pulse
- Allows the Scythe's weapon to deal 100% bonus damage to air units within 4 range.
- Tensor Pulse trait removed by default.
- Retaliation Matrix ability and upgrade removed.
- Cabal
- Mind Shackle energy cost decreased from 75 to 50.
- Mind Shackle cooldown decreased from 60 to 20.
- Mind Shackle slop range increased from 1 to 5.
- Animancer
- Animus Redistribution damage decreased from 30 to 20.
- Animus Redistribution energy destroyed increased from 15 to 20.
- Dark Prophecy slow debuff amount decreased from 50% to 25%.
- Archangel
- Cost decreased from 400/300 to 350/300.
- Ground weapon range increased from 0.75 to 1.5.
- Air weapon range increased from 0.75 to 1.5.
- Radius decreased from 1.4 to 1.2.
Structures
[edit]- Strike Node
- Upgrade cost increased from 75/0 to 100/0.
- Blast Node
- Upgrade cost increased from 75/50 to 100/50.
- Weapon period increased from 2 to 3.
- Collection Array
- Collection Mode to Flying Mode morph time increased from 1 second to 5 seconds.
Hero Changes
[edit]Blockade
[edit]- Revitalize energy cost reduced from 15 to 10.
- Heroic Leap energy cost reduced from 30 to 25.
- Gear: Advanced Training
- Biological units now start at Tier 2 Veterancy, down from Tier 3 Veterancy.
Amara
[edit]- Gear: Trained to Kill
- Biological bonus attack damage decreased from 25% to 15%