Hexen

From Liquipedia Stormgate Wiki
[e][h]Infernal Hexen
Standard
Unit Information
Type:
Built From:
Building Requirement:
Cost:
Lum 75 The 100  2  0.2
Recharge Time:
35s
Hotkeys  /  Macrokeys:
X  /  W + X
Defense:
 160  0
Attributes:
Energy:
25/100 (+0.5/s)
Speed:
5
Introduced:
Attack1: Scythe of Shedda
Target:
Damage:
6
Attack Speed:
1.3
DPS:
4.62
Range:
7

Infernal caster, adept at Curses, intelligence and controlling territory. Can use Skull of Shedda and Shroudweave.

Abilities

 25
Cooldown: 5s
Hotkey: Z
Caster: Hexen
Launches a skull at a target enemy unit or location. The skull is controllable and can detonate on an enemy unit to Curse it and retain vision of nearby units for 10 seconds. Detector Right-click to enable autocasting.
 25
Casting Time: 5s
Hotkey: X
Caster: Hexen
Places an invisible trap on the ground. When an enemy ground unit walks over the trap, it explodes, dealing 50 damage to nearby enemy ground units, Cursing and revealing them.
 50
Cooldown: 2s
Hotkey: C
Duration: 5s
Range: 10
Radius: 4
Caster: Hexen
Covers a target area in bubbling ash and tar for 5 seconds. Enemy ground units in the area will be Cursed and take 900% bonus damage from Curse.
Cooldown: 120s
Hotkey: B
Teleports this unit to the target location if that is near friendly Command Structure, Shroudstone, or Wraithstone after a 3 second delay.

Upgrades

Cost: Lum 50 The 50  30
Hotkey: X
Researched from: Ritual Chamber
Increases the energy regeneration of Hexens and allows them to use the Venom Trap ability.
Cost: Lum 100 The 100  90
Hotkey: X
Researched from: Ritual Chamber
Further increases the energy regeneration of Hexens and allows them to use the Miasma ability.

Usage

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Unit Counters

Is strong
against:
Vanguard Exo
Vanguard MedTech
Infernal GauntCelestial Argent
Is weak
against:
Vanguard Graven
Vanguard S.C.O.U.T.
Celestial Kri
See Unit Counters for an overview table of all unit counters.
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Quotes

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Patch Changes

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Balance Patch History
PatchReleaseBalance Changes
Early Access 0.4.12025-05-01
  • Hexen cost changed from 100/75 to 75/100.
Early Access 0.4.02025-04-22
Early Access 0.3.22025-03-12
Early Access 0.2.12025-01-21
  • Miasma energy cost decreased from 60 to 50.
  • Miasma cooldown decreased from 15 seconds to 2 seconds
  • Miasma no longer requires channeling. Miasma no longer drains energy during channeling.
  • Miasma effect delay time decreased from 1.5 seconds to 1 seconds.
  • Miasma now has a 5 second fixed duration, down from potentially infinite.
Early Access 0.1.32024-11-12
  • Hexen Adept Training upgrade cost decreased from 100/100 to 50/50.
  • Venom Traps will still set each other off but they all do their damage when they explode.
  • Venom Trap Activation Radius decreased from 2.5 to 1.5.
  • Venom Trap Detonation Radius decreased from 4 to 2.5.
Early Access 0.1.02024-09-19
  • Miasma energy cost increased from 40 to 60.
  • Miasma cooldown increased from 0 seconds to 15 seconds. The cooldown begins at the start of channeling.
Early Access 0.0.12024-08-08
Early Access - Griffin 07/302024-07-30

References

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