Early Access 0.2.1
From Liquipedia Stormgate Wiki
Early Access 0.2.1
Patch Information
Version:
J83230
Release Date:
January 21, 2025
Highlights
- Economy changes
- Versus
Chronology
General
[edit]- Various tooltip fixes.
- The Vector’s Delta Jump ability will now appear at the player’s cursor location instead of blinking to the center of a targeted unit.
- Fixed an issue where casting Solar Charge while selecting multiple Solar Habitats did not work as expected.
Economy
[edit]General
[edit]- Maximum Luminite income per base across all three factions increased from 600 per minute to 750 per minute.
Vanguard
[edit]- Vanguard starting B.O.B. count increased from 8 to 10.
- B.O.B Luminite mined per trip increased from 4 to 5.
- B.O.B Therium mined per trip increased from 5 to 6.
- B.O.B Therium mining time increased from 6 seconds to 7.2 seconds.
Infernal
[edit]- Starting Imp count increased from 8 to 10.
- Imp Luminite mined per trip increased from 4 to 5.
- Imp Therium mined per trip increased from 5 to 6.
- Imp Therium mining time increased from 6 seconds to 7.2 seconds.
Celestial
[edit]- Starting Prism count increased from 1 to 2.
- Prisms can no longer directly mine from Luminite Mines but instead must enhance an already constructed Collection Array. Prisms enhance Mines for 50% additional income. Each Prism effectively adds 150 Luminite per minute. Previously, each Prism added 75 Luminite per minute.
- Max number of Prism that can be attached to a Luminite mine decreased from 4 to 3.
- No changes to Collection Array gathering rate.
- Prisms now build from Deployed Collection Arrays rather than Arcships.
- Prism cost increased from 125/0 to 150/0.
- Prism supply cost increased from 2 to 3.
- Prism build time increased from 30 seconds to 40 seconds.
- Prisms can now return Therium to Deployed Collection Arrays in addition to Arcships and Therium Purifiers.
- Therium Purifier cost increased from 225/0 to 250/0.
- Morph Cores now obey combat unit rally points from the quick macro panel instead of worker rally points.
Balance Changes
[edit]Vanguard
[edit]- Hedgehog
- Exo
- Hornet
- Release Skymine no longer requires an upgrade.
- Helicarrier
- Cost increased from 300/250 to 375/325.
- Now starts with 3 Bombers on creation.
- Training time increased from 55 to 70 seconds.
Infernal
[edit]- Gaunt
- Ground weapon acquisition range increased from 7 to 9.
- Hexen
- Miasma energy cost decreased from 60 to 50.
- Miasma cooldown decreased from 15 seconds to 2 seconds
- Miasma no longer requires channeling. Miasma no longer drains energy during channeling.
- Miasma now has a 5 second fixed duration, down from potentially infinite.
- Miasma effect delay time decreased from 1.5 seconds to 1 seconds.
Celestial
[edit]- Fate's End damage reduced from 1800 to 1200.
- Fate's End energy cost reduced from 75 to 50.
- Fate's End cooldown increased from 10 seconds to 20 seconds.
- Morph Core
- Health decreased from 230 to 180.
- Argent
- Damage changed from 8 (+4 vs Heavy) to 10 (+3 vs Heavy).
- High Energy bonus damage decreased from 100% to 50%: Charged damage changed from 16 (24 vs Heavy) to 15 (19.5 vs Heavy).
- The Longshot Module upgrade now also increases the damage bonus from High Energy from 50% to 75%: Fully upgraded damage changed from 16 (24 vs Heavy) to 17.5 (22.75 vs Heavy).
- Scanner
- No longer requires Arcstation.
- Now requires Guardian Nexus.
- Cabal
- Gravity Flux duration decreased from 6 seconds to 4 seconds.
- Vector
- Scythe
- Movement speed increased from 5.5 to 6.
- Seraphim
- Condemnation creep damage increased from 200% to 300%.
- Creepbane Guard creep damage reduction increased from 50% to 75%.
Co-op
[edit]- Kastiel’s Collection Array now issues a move-command when using right mouse click.
- Fixed an issue where the Throat Rip ability was not tied to the volume mixer.