Early Access 0.3.0

From Liquipedia Stormgate Wiki
[e][h]Early Access 0.3.0
Patch Information
Version:
K86174
Release Date:
February 25, 2025
Highlights
  • UI/UX Improvements
  • Unit movement Improvements
  • Versus
  • Bug fixes
Chronology

General

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  • Flyer Flocking
    • Flocking flight behavior allows for flying units to overlap with one another in order to reach a destination.
      • A flying unit may pass through another flying unit to reach a goal.
      • Overlapping flying units in motion will seek to spread out from other flying units in motion.
      • Overlapping motionless flying units will seek to spread out from other motionless flying units.
      • Units must spread out before they can attack.
  • Projectile and Arcing Improvements
    • Launching a unit as a projectile along a curved path (Heroic Leap, Tuck and Roll) will look smoother.
    • Arcing projectiles (Mortardon, Atlas) now have more natural arcs and will reach a higher apex to cover longer distances.
    • Removed a brief visual delay before projectiles disappeared at their impact location.
  • Unit Turning
    • Units now have turn smoothing, so they no longer turn at constant rotation rates. While turning to approach their intended facing angle, units’ rotation will slow down, resulting in more natural-looking movement.
  • Camera Smoothing Setting
    • This game option now has three tiers of camera smoothing for edge, arrow, and drag scrolling. The highest setting is great for observers.
  • Pre-Game Countdown
    • A countdown to match start will now take place in non-campaign games after loading is complete.
  • Pause
    • You may now pause the game in any mode.
    • Players are limited to three pauses while in games with other players.
  • Area of Effect Targeting Affected Unit Indicators
    • When targeting various area-of-effect abilities, friendly units will be highlighted in green if the ability affects them, and enemy units will be highlighted in red.
  • Range Indicators
    • Range Indicators will correctly visualize range when range is upgraded via research.
  • Error Messaging
    • You will receive more error messages when you cannot use an ability for a specific reason.
    • Examples: ‘Target must be damaged’ or ‘Not enough stored Bombers.’
    • Even more error messages are coming in a future patch.
  • Replay Vision Switching
    • You may now switch perspectives while watching replays.
  • Postgame Scores and Kudos
    • Postgame graphs will now illustrate the flow of the game, including the following:
      • Army Value
      • Luminite Gathered
      • Therium Gathered
      • Luminite Bank
      • Therium Bank
      • Creep Resource Bounty
      • Resources Spent on Research
      • Expansion Count
      • Worker Count
    • After a game ends, you will be awarded kudos, highlighting something you did well in that game.
  • Additional Changes
    • You will now receive an audio alert and minimap ping when an upgrade completes.
    • You may now choose to enable or disable Rollback in a menu setting.
    • When you quit a game via the in-game menu, your client will no longer try to rejoin the game.

Art

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  • VFX
    • We’ve completed a large visual effects pass with the following goals:
      • Increase polish and add visual quality overall.
      • Increase battle readability by quickening impacts and reducing the size or opacity of effects that obscure the battlefield.
      • Add custom VFX that were previously missing or placeholder.
      • Dissipate VFX more gracefully.
    • A few notable specific effect improvements:
      • Explosions are now more epic and detailed.
      • Lights and heat distortion added to many effects.
      • Unit & structure death visuals improved.
      • New Infernal and construction effects, signaling the beginning of an upcoming Infernal style change.
      • Flayed Dragon scaled up in size; new effects added.
      • Collection Arrays now have mining effects.
      • New attack and move UI pings.
  • Lighting
    • Standardized lighting system with new exposure values built for continuity across maps.
    • Time-of-day system can now incorporate a moving sun and moon, adding new life to our environments.
      • Currently testing on Infested Crater and two custom versus maps: TitansCausewayDayNight and IsleofDread Stormy.
    • Units & structures have received material updates to brighten their darker areas so that they generally look better at night and in the shadows.
  • Animation
    • A new walk animation has been added for Vulcans.
    • Updated the Lancer’s attack animation to play at the correct speed.
  • Misc
    • Terrain textures have been improved to increase visual detail, enhance blending, and bring out specular highlights to accentuate the new lighting.
      • The Forest Autumn tileset has been considerably darkened.
    • New model for the Skymine.
    • Updated Luminite Mine art.
    • Updated Shroud visuals.
    • Updated Fog of War border look.
    • Blockade has received a new look.
      • Note: UI/Portraits are not yet updated to the new look.

Audio

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  • Audio Updates
    • Added a mute setting and in-game toggle hotkey.
    • Large pass on volume levels and concurrency values of all gameplay sound effects for more audible battles and less volume disparity between units and abilities.
    • Decreased the length of various gameplay sound effects.
    • Removed most of the sounds that units make when they walk across the battlefield.
    • New audio for the Animancer’s Dark Prophecy.
    • New audio for the Flayed Dragon.

Bug Fixes

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General

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  • Repeat-keys now function correctly for training units in the quick macro panel.
  • Cancelling a unit will now always only cancel one unit unless the key is held.
  • Workers carrying resources no longer fail to deposit their resources when shift-queued to build and then mine.
  • Workers no longer sometimes get into a stuck state when returning resources.
  • Workers no longer get stuck waiting to mine after being repeatedly issued harvest orders.
  • Top bar abilities no longer sometimes display incorrect cooldown information when pinged.
  • The party inviter’s ID is no longer sometimes missing in the party invite message.

Versus

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  • B.O.B.s and Imps no longer sometimes continue to mine from invisible Luminite mines after the mine has been depleted.
  • Infernal structures will no longer consume charges without spawning a unit if the spawn area is too crowded or the queue is full.
  • Felhogs are no longer included in drag-selection.
  • Shroudweave now correctly targets a location instead of a structure.
  • Vectors do not leave behind beams in certain situations.

Co-op

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  • Blockade now starts with a Guardsman instead of a Crusader when equipping the Range Amplifier gear.
  • Amara’s Protect the Backline teamwide passive no longer applies to units and structures it shouldn’t.
  • Maloc’s abilities can no longer be queued multiple times.
  • Maloc’s Buster Amplification upgrade is no longer missing.
  • Warz’s Flayed Dragon now spawns with full health while using Shroud Infusion.
  • Auralanna will now heal a manually targeted unit until it is full health.
  • Kastiel can now build Prisms from the quick macro panel while Level 3+.
  • Kastiel’s research can no longer be added to the research queue multiple times.
  • Sic! no longer repeatedly casts unintentionally .
  • Scavengers art has been centered.
  • Eager Volunteers gear now reduces the resource cost of biological units correctly.
  • Weavers no longer benefit from Kastiel’s Range Amplifier gear.
  • Imp-ressive Harvesting gear now properly increases income.
  • When using Therium Replication, Prism resource floating text now correctly reflects the amount gathered.
  • Units costs reduced by the Eager Volunteers gear no longer require the un-reduced amount of resources to build.
  • Graven Sense can no longer be accidentally triggered multiple times.

Balance Changes

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Economy

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Increase Harassment Opportunities

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  • B.O.B.
  • Imp
  • Enflamed Imp
    • Health decreased from 80 to 70. White Health unaffected.
    • No longer sets their White Health to 0 when they transform.
  • Power Bank
    • Cost increased from 100/0 to 125/0.
    • Health decreased from 300 to 250.
    • Power produced increased from 15 to 20.
    • Footprint decreased from 3x3 to 2x2.
  • Evac
    • Movement speed increased from 5 to 5.5.
    • The Skysprint Retrofit upgrade still increases movement speed by 25%. The resulting movement speed increased from 6.25 to 6.88.
  • Harbinger
    • Cost decreased from 100/150 to 100/100.

Artillery Unit Reworks

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  • Atlas
    • Deployed weapon missile speed increased from 18 to 22.
    • Plasma Arc Infusion upgrade research time decreased from 90 seconds to 60 seconds.
    • Will now look for a new target with 5 range to attack during their weapon swing if the target of their current attack has died.
  • Helicarrier
  • Hellborne
    • Cost decreased from 250/200 to 250/150.
    • Weapon swing time decreased from 1.4 to 0.7.
    • Weapon backswing time decreased from 1.1 to 0.55.
    • Weapon period decreased from 4 to 3.
    • Weapon damage changed from 50 (+50 vs Structure) to 25 (+75 vs Structure).
      Single-target vs unit DPS decreased from 12.5 to 8.33.
      Single-target vs structure DPS increased from 25 to 33.33.
    • Weapon cone damage changed from 12.5 (+12.5 vs Structure) to 6.25 (+18.75 vs Structure).
    • Will now look for a new target with 5 range to attack during their weapon swing if the target of their current attack has died, increased from 3.
  • Saber
    • Range decreased from 14 to 11.
    • Damage changed from 60 (+30 vs Heavy) to 40 (+50 vs Heavy).

Vanguard

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Infernal

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Celestial

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