Killjoy

From Liquipedia VALORANT Wiki
[e][h]Killjoy
General Information
Real Name:
Klara Böhringer
Country:
Class:
Sentinel
Release Date:
2020-08-05
Abilities
Abilities:
Alarmbot
Nanoswarm
Signature Ability:
Turret
Ultimate:
Lockdown

Killjoy is а VALORANT agent that specializes in crowd control through gadgets, bots, and marvels of engineering. Alarmbot and Nanoswarm allow Killjoy to deploy tools that seek out and damage targets or explode to deal damage from a covert state. Her Turret, on the other hand, can be placed at a critical area on the map, such as Spike plant sites, behind corners, or other strategical positions to deal damage to enemies in its range.

Killjoy's ultimate, Lockdown, is another impressive device, which triggers after a period of windup to ensnare enemies caught in its radius, providing powerful, team-wide crowd control. Expert Killjoy players will heavily rely on her abilities as opposed to raw firepower to gain advantage on the map.

Biography

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The genius of Germany, Killjoy secures the battlefield with ease using her arsenal of inventions. If the damage from her gear doesn't stop her enemies, her robots debuff will help make short work of them.

Abilities

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Nanoswarm

Ability: Basic

Dmg: 45 DPS
Invisible until: 3.5m
Duration: 0.4d + 4.0s

Cost: 200
Max Charges: 2
Equip a Nanoswarm grenade. Fire to throw the grenade. Upon landing, the Nanoswarm goes covert. Activate the Nanoswarm to deploy a damaging swarm of nanobots.
C
Alarmbot

Ability: Basic

Detection radius: 5m Invisible until: 7m Pickup CD: 20s

Cost: 200
Max Charges: 1
Equip a covert Alarmbot. Fire to deploy a bot that hunts down enemies that get in range. After reaching its target, the bot explodes applying the Vulnerable effect. Hold equip to recall a deployed bot.
Q
Turret

Ability: Signature

Dmg: 3~8 HP
Health: 100 HP Pickup CD: 20s
Death CD: 45s

Cost: Free
Max Charges: 1
Equip a Turret. Fire to deploy a turret that fires at enemies in a 100 degree cone. Hold equip to recall the deployed turret.
E
Lockdown

Ability: Ultimate

Cast time: 13s
Debuff: 8s

Ultimate Cost: 9
Equip the Lockdown device. Fire to deploy the device. After a long windup, the device Detains all enemies caught in the radius. The device can be destroyed by enemies.
X

Version History

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Version Balance Changes
10.02
  • Bug Fix Fixed an issue where Killjoy’s recall minimap indicator could get stuck in a state where it was invisible
  • Alarmbot (Q)
    • Bug Fix Alarmbot logic has been updated to be more intelligent
9.10
  • Alarmbot (Q)
    • Bug Fix Fixed a bug where it did not play the proper reactivation ceremony and would instantly reactivate when Killjoy reentered its range
9.09
  • Turret (E)
    • Bug Fix Fixed a bug where the deactivation range would not display on the minimap after switching between Turret and other abilities or weapons
8.0
  • Turret (E)
    • Rework Added a representation of the Turret’s vision cone on Killjoy’s minimap when she is placing the Turret
    • Nerf Vision radius reduced 180 degrees >>> 100 degrees
    • Bug Fix Added VFX and updated the Turret’s animations to communicate the Turret’s new vision radius.
7.04
  • Lockdown (X)
    • Nerf Ultimate points increased 8 >>> 9
7.0
  • Alarmbot (Q)
    • Bug Fix Fixed issue where Alarmbot could be destroyed from a farther distance than intended by Raze’s Boom Bot
6.11
  • Nanoswarm (C) & Alarmbot (Q)
    • Bug Fix Fixed bug with Killjoy’s utility not fading back into stealth when recovering from a disabled state
6.10
  • Turret (E)
    • Bug Fix Fixed a bug that was causing her Turret to aim at the ground.
6.08
  • Nanoswarm (C)
    • Nerf Reveal radius increased 350 >> 525
    • Nerf Now revealed when it is disabled
    • Nerf Improved feedback for the enemy when they destroy Nanoswarm
    • Bug Fix Audio has been updated
      • Audio loop now also turns off when disabled as a result of Killjoy being killed or suppressed.
  • Alarmbot (Q) & Turret (E)
    • Bug Fix Updated deactivate sounds to make them more distinct
  • Lockdown (X)
    • Buff Removed the yellow warning UI Indicator for enemies Killjoy’s Lockdown
    • Bug Fix Updated visuals when being destroyed
6.07
  • Alarmbot (Q)
    • Buff Yellow indicator removed
6.03
  • Turret (E)
    • Nerf Health decreased 125 HP >>> 100 HP
  • Lockdown (X)
    • Nerf Point cost increased 7 >>> 8
6.01
  • Nanoswarm (C)
    • Bug Fix Will no longer deal more damage to destructible objects than intended
5.12
  • Nanoswarm (C)
    • Buff Health increased 1 HP >>> 20 HP
    • Buff Now deals damage to all enemy objects
    • Nerf Now deals 100% >>> 50% damage to non-players
  • Alarmbot (Q)
    • Buff Now immune to all allied damage
  • Lockdown (X)
    • Buff Health increased 150 HP >>> 200 HP
    • Buff Now immune to all allied damage
5.07
  • Turret (E)
    • Bug Fix Will no longer be disabled by KAY/O’s NULL/CMD if the pulse hit the Turret without Killjoy also being hit
    • Bug Fix Will no longer fire straight forward after firing at an enemy and then losing sight of them
    • Bug Fix Fixed an issue where the Turret would fire with no target when coming online if it was disabled while firing at a target
4.11
  • Nanoswarm (C)
    • Bug Fix Fixed a bug where Nanoswarm would sometimes disappear from the minimap.
  • Alarmbot (Q)
    • Bug Fix Fixed a bug where Alarmbot created large white circles on Brimstone’s Sky Smoke targeting map
4.10
  • Alarmbot (Q) & Turret (E)
    • Bug Fix Voice lines relating to Alarmbot and Turret will now be heard globally by allies
4.04
  • Bug Fix Improved the system used to place all of Killjoy's abilities at targeted ground locations
4.02
  • Alarmbot (Q) & Turret (E)
    • Bug Fix Fixed issue where Alarmbot and Turret were unretrievable after being resurrected by Sage
3.05
  • Turret (E)
    • Nerf Bullet tagging reduced 72.5% slow >>> 29.5% slow
3.03
  • Turret (E)
    • Bug Fix Fixed a bug where Turret was not affected by concuss
3.0
  • Nanoswarm (C)
    • Bug Fix Fixed a bug where picking up Nanoswarms during the buy phase would prevent you from purchasing a second charge
  • Alarmbot (Q)
    • Nerf Cooldown after pickup increased 7s >>> 20s
  • Turret (E)
    • Nerf Cooldown after pickup increased 10s >>> 20s
2.07
  • Alarmbot (Q)
    • Bug Fix Disabled Alarmbots will no longer chase far away targets that ran by them when they are re-enabled
  • Turret (E)
    • Bug Fix Placing Killjoy’s turret next to Sage's Barrier Orb will no longer break it
2.06
  • Nanoswarm (C)
    • New Can now pick up deployed Nanoswarm grenades during the buy phase to get the charge back
2.05
  • Alarmbot (Q) & Turret (E)
    • Bug Fix Fixed Killjoy not getting charges from her Alarmbot and Turret back if they are recalled after she is resurrected
  • Lockdown (X)
    • Bug Fix Can no longer place Lockdown off the ground by jumping and placing it on cosmetic pieces of geo on the walls
2.03
  • Lockdown (X)
    • Bug Fix Can no longer be placed inside Sage's Barrier Orb in some instances
      • If Barrier Orb is placed on top of Lockdown, the section of the wall covering the ult will now be destroyed
1.14
  • Turret (E)
    • Bug Fix Fixed an issue where Killjoy's Turret could be placed underneath the ground in some maps
1.11
  • Nanoswarm (C)
    • Buff Range at which Nanoswarm can be detected decreased from 5m >>> 3.5m
    • Buff Damage increased from 40/s >>> 45/s
    • Buff Damage now ticks smoother and faster while in Nanoswarm, instead of in chunks of 10 every 1/4 of a second
  • Alarmbot (Q)
    • Buff Range at which Alarmbot can be detected decreased from 9m >>> 7m
    • Buff Cooldown after pickup reduced from 20 seconds >>> 7 seconds
    • Nerf Alarmbot now deactivates if Killjoy is more than 40m away from it. Reentering the 40m range reactivates the ability
  • Turret (E)
    • Buff Cooldown after pickup reduced from 20s >>> 10s
    • Nerf Now deactivates if Killjoy is more than 40m away from it. Reentering the 40m range reactivates the ability
1.07
  • Nanoswarm (C)
    • Nerf Added a brief windup before damage begins
    • Nerf DPS reduced from 60 >>> 40
    • Nerf Visual effects have been added to make it easier to spot the grenade on the ground
    • Nerf Stealth audio range has been slightly increased
  • Turret (E)
    • Buff No longer revealed by Sova's Recon Bolt
    • Buff More effectively shoots at an enemy’s last known location
1.05

Notable Players

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References

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