Master Yi

From Liquipedia Wild Rift Wiki
[e][h]Master Yi
The Wuju Bladesman
“The edge of the sharpest blade is no match for the calm of the peaceful mind.”
Champion Information
Region
Ionia
Primary Role
Assassin
Secondary Role
Fighter
Price:
5500 Blue Motes  725 Wild Cores
Release Date:
2020-06-06
Base Statistics
Health:
610
Health Regen:
9
Mana:
345
Mana Regen:
12
Attack Type:
Melee
Attack Damage:
52
Attack Speed:
0.80
Armor:
40
Magic Resistance:
38
Movement Speed:
345
Esports Statistics
Win Rate:
59W : 49L (54.63%)

Master Yi Master Yi, the Wuju Bladesman

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Master Yi has tempered his body and sharpened his mind, so that thought and action have become almost as one. Though he chooses to enter into violence only as a last resort, the grace and speed of his blade ensures resolution is always swift. As one of the last living practitioners of the Ionian art of Wuju, Yi has devoted his life to continuing the legacy of his people—scrutinizing potential new disciples with the Seven Lenses of Insight to identify the most worthy among them.

Abilities

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Double Strike
Ability
Passive
Affects
Self
Damage Type
Physical
Innate : Basic attacks on-hit grant a stack of Double Strike for a duration, stacking up to 3 times, with the duration refreshing on subsequent attacks.


At full stacks, Master Yi's next basic attack on-hit consumes the stacks to strike twice, dealing physical damage.
Double Strike Damage:150% AD
Stack Hold Duration:4 seconds
Notes
  • If Master Yi's primary target is killed before the second strike can go off, he automatically strikes another enemy nearby.
Alpha Strike
1
Ability
Unit Target
Affects
Self/Enemies
Damage Type
Physical
Active : Master Yi becomes untargetable and strikes enemies (up to a cap), dealing physical damage then reappear to first unit he lock, increased against monsters.


Basic attacks on-hit reduce Alpha Strike Alpha Strike's cooldown. If there are no other targets, Alpha Strike can strike the same enemy unit repeatedly, dealing 25% damage with each subsequent strike.
Physical Damage:30/70/110/150 (+ 60% AD)
Bonus Damage to Monsters:95/125/155/185
Maximum Targets:4 enemies
Cooldown Reduction:1 second
17/16/15/14
55/60/65/70
“Many foes, one strike!”
Notes
  • Root or Ground
Meditate
2
Ability
Channel
Affects
Self
Active : Master Yi channels himself, healing for every second, increased based on missing health.


While channeling, Master Yi takes reduced damage, and pauses Wuju Style and Highlander's remaining duration.
Heal per Second:40/60/80/100
Damage Reduction:55%/60%/65%/70%
Minimum Heal Increase:0%
Maximum Heal Increase:100%
Channel Duration:4 seconds
25
50
“Mind and body.”
Notes
  • Meditate Meditate resets Master Yi's basic attack timer.
Wuju Style
3
Ability
Buff
Affects
Self
Damage Type
True
Passive : Gains bonus attack damage while Wuju Style is off cooldown.


Active : Empowers his sword, causing his basic attacks to deal bonus true damage on-hit for a short duration, lesser against structures.
Bonus True Damage:22/34/46/58 (+ 25% of AD)
Bonus True Damage Duration:5 seconds
Passive Bonus Attack Damage:10% AD
True Damage to Structure:33%
17/16/15/14
Ultimate Ability
Highlander
4
Ability
Buff
Affects
Self
Passive : Scoring a takedown against an enemy champion reduces the current cooldowns of Master Yi's basic abilities.


Active : Cleanses from all slows and cripples and gains bonus attack speed, bonus movement speed, slow immunity, and cripple immunity all for the duration.

While active, scoring a takedown against an enemy champion extends Highlander's duration.
Bonus Movement Speed:35%/45%/55%
Bonus Attack Speed:30%/50%/70%
Bonuses Duration:7 seconds
Duration Extension:7 seconds
Basic Ability Cooldown Reduction:70%
80/70/60
100
“Speed of thought!”

Lore

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In Ionia’s central province of Bahrl, a mountain settlement once stood, hidden away in its serene beauty. Here, in the village of Wuju, the boy Yi grew up learning the ways of the sword, chasing a dream that later turned to tragedy.

Like most children, he admired those who wore silk robes and carried blades with poems to their name. His parents being swordsmiths, Yi made a strong impression on the local warriors who frequented their workshop. He spent his mornings in the garden, sparring with his mother, and his nights reciting poetry to his father by candlelight. When it came time for Yi to study under Wuju’s masters, his parents could not have been prouder.

Carrying his talent and discipline over to his training, he surpassed every expectation. Soon, the whole village knew of the “Young Master” Yi.

Still, the humble student wondered about the rest of Ionia. From atop the tallest pagodas, he spotted faraway towns no one else ever mentioned, but when he sought to journey down the mountain with blade in hand, his mentors forbade him. Wuju was founded by those believing their swordsmanship to be too precious to share, too sacred to draw blood—so for centuries, it flourished in isolation, with no outsiders knowing its true nature.

All this changed the day Yi saw vast plumes of smoke rising above the distant towns. Noxian warbands had invaded from the coast, conquering settlement after settlement in waves that washed the provinces red. Choosing the people of Ionia over Wuju’s hallowed tradition, Yi ventured down to help defend the First Lands. To astonished eyes, he swept across the front lines in a blur, routing the enemy with blinding swordplay never before seen by outsiders.

Word of the one-man army spread far and wide, like mist in the mountains. Inspired by his courage, even his fellow disciples joined the fight, and together they journeyed to Navori where the greater war was raging.

The Noxian commanders saw in Wuju a threat that could not be ignored. They scouted the origin of these peerless warriors, and elected to strike at their home without mercy. In a single night, the entire village was destroyed, its people and culture obliterated by chemical fire that no steel could hold back.

After the war finally ended, Yi returned as the only surviving disciple, to find nothing but ruins. The very magic of the land had been defiled, and everyone he had known and loved was no more. Slain in spirit, if not in body, Yi became the attack’s final casualty. With no other practitioners of Wuju left alive, he realized the title of master was his to bear alone.

Grief-stricken, he chose seclusion, training obsessively to bury the guilt of his survival, but the wisdom of bygone masters seemed to fade with the haze of time. He began to doubt if one man could preserve an entire heritage… until he encountered the least expected of individuals.

A curious, monkey-like vastaya challenged him to a duel. Reluctantly, Master Yi entertained the creature’s demands, defeating him with ease. But the vastaya refused to give up, returning day after day with increasingly clever tricks that forced Yi to react and improvise. For the first time in years, Yi felt the spirit of Wuju once more.

The two clashed for weeks, until the bruised stranger finally knelt on the ground and introduced himself as Kong, of the Shimon tribe. He begged to learn from Yi, who saw in this reckless but determined fighter the makings of a new disciple. Through teaching, Yi found his purpose restored. He would pass on the ways of Wuju, and gifted his pupil an enchanted staff and an honorific as a sign of this vow—from that day onward, Kong was known as Wukong.

Together, they now travel the First Lands, as Yi seeks to honor the legacy of his lost home, allowing him to fully embody the “master” in his name.

Version History

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Version Balance Changes
3.2b
  • Alpha Strike Alpha Strike
    • Buff Bonus damage to monsters: 80/110/140/170 → 95/125/155/185
3.1b
  • Alpha Strike Alpha Strike
    • Nerf Base damage: 25/70/115/160 → 30/70/110/150
    • Nerf AD Ratio: 100% Attack Damage → 60% Attack Damage
3.1a
  • Alpha Strike Alpha Strike
    • Nerf Bonus damage against monsters and minions: 90/125/160/195 → 80/110/140/170
    • Nerf Bonus damage ratio against monsters and minions hit by subsequent strikes: 100% → 25%
3.1
  • Alpha Strike Alpha Strike
    • New New Effect : If there are no other targets, Alpha Strike can strike the same enemy unit repeatedly, dealing 25% damage with each subsequent strike.
2.4b
  • Base Stats
    • Nerf Health per level reduced from 115 to 105.
  • 3 - Wuju Style
    • Nerf Bonus true damage reduced from 25/40/55/70 to 22/34/46/58.
  • Ultimate - Highlander
    • Nerf Cooldown increased from 75/60/45 to 80/70/60 seconds.
2.4a
  • Base Stats
    • Buff Armor per level increased from 3.5 to 3.9.
  • 1 - Alpha Strike
    • Buff Bonus damage to monsters increased from 75/110/145/180 to 90/125/160/195.
  • 3 - Wuju Style
    • Buff Bonus true damage increased from 18/30/42/54 to 25/40/55/70.
  • Ultimate - Highlander
    • Buff Cooldown reduced from 85/75/65s to 75/60/45s.
    • Buff Movement speed increased from 25%/35%/45% to 35%/45%/55%.
2.0
  • 3 - Wuju Style
    • Nerf Bonus True Damage reduced from 100% to 33% damage against structures.
1.1
  • Base Stats
    • Nerf Mana regeneration reduced from 15 to 12.
06/17 Alpha
  • Base Stats
    • Nerf AD per Level reduced from 4.55 to 3.6.
  • 3 - Wuju Style
    • Nerf True Damage AD Ratio reduced from 0.35 to 0.25.

Notable Players

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Additional Content

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References

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