This thing has been out of print for like, 26 years and some of us want to make chubby classic pikachu so uh⦠I figure itās okay to share bc itās kinda hard to get your hands on the remaining physical copies.
Bonus points: Aelith made some embroidery/applique files for it too
this pattern is legit, i managed to get my hands on a physical copy a few years ago and made myself a Detective Pikachu. the only note i have is that the eye and nose placement on the pattern seems to be off. it didnāt seem to match the cover pic, so i just placed them where i thought they looked good (although i still didnāt get it perfect) otherwise itās a great vintage chubbychu pattern!
In the Pokemon fandom, every once in a while you stumble upon aĀ āPokeballs are $200ā² joke. In reference to how Pokeballs cost 200 of the in-game currency:
What a lot of fans, especially more casual ones, donāt seem to realize is that the currency in the Pokemon games it based on the Japanese yen. The symbol for the currency in the games even resembles the yen symbol:
In fact, according to Bulbapedia, theĀ āPoke dollarā symbol was specifically created for the English translations of the games, and the original Japanese versions use the yen symbol.
Now, for perspective, although the exact exchange rate naturally varies, a US dollar is equivalent to about 120 Japanese yen. So, 200 yen is about $1.67.Ā
A Pokeball in the Pokemon games actually cost less then two bucks.Ā
Thereās a REASON we see so many young kids training Pokemon, especially early in the games. The cost of investing into a Pokeball to try catching their own Pokemon easily falls into the range of a typical kidās allowance. A Potion for healing after battles is 300 (or about $2.50), but since Pokemon Centers offer their healing services for free, thatās a moot point.
Youngsters in the early game only give within a range from 50-150 of the currency, which is about equivalent to $0.40-$1.25. The first Gym Leader in Hoenn Region, Roxanne, give 1,680 in Omega Ruby/Alpha Sapphire, equivalent to about $14. Which is about right for the equivalent of a middle or high school honors student. A later Gym Leader, Winona, gives 4,200, or about $35. The Champion, Steven, gives 11600, or $96.67.
The winnings from enemy Trainers varies, but Ace Trainers seem to give out about 1500 or $14 on average, give or take. Swimmers (especially common later in ORAS), award a range from 400-800, or $3.33-$6.67.
Vitamins (such as Calcium, Iron, and HP UP), cost 9,800 or $81.67 each. An Ultra Ball cost 1,200, or $10. A Paralyze Heal costs the same as a Pokeball, while an Awakening is half that. A Revive is 1,500, or $12.50.
Whatās the point of doing this? Well, for one, to get a better sense of the in-game economics, which can be hard to grasp if one doesnāt realize the in-gameĀ āPoke dollarsā are based on the Japanese yen. And a look at said economics reveals some interesting details.
First, it shows basic Pokemon training and raising is well within the affordability of a ten-year old, or older. Which makes sense as Pokemon is aimed at younger kids, and the develops would want them to have the sense that going on a Pokemon journey is something they could do if they somehow ended up in the Pokemon world.
On the other hand, it also shows thereās really not that much money to be made in Pokemon raising and training, unless you battle frequently and regularly against higher-level opponents regularly and and win. Which isā¦very much in line with how professional sports work in real-life. Pokemon battling gets compared to a sporting event a lot for a reason. The initial 3-D games were even called Pokemon *Stadium.* Parallels are frequently drawn between the Pokemon League tournaments and the Olympics in the anime. The low money output is probably also why we often see Gym Leaders and the like working other jobs.
Just something interesting I decided to look into. Iām a Pokemon fan first, before any other fandom, and always will be. Itās shocking that I havenāt written any meta on it yet.
feeling excited for witchbrook and then completely let down by the pokemon za trailer made me realize that witchbook more closely aligns with many of the things i loved about those older pokemon games. the lush pixel art, chances for exploration, customization of characters/spaces, a cute story…it’s really only missing the team of pets and collection aspect!
battling was always low on the list of things i enjoyed about pokemon games, tbh. like it’s sometimes fun, especially when there’s clever type matchups and stuff, but i mostly treat it as something to get through to get to the actual fun parts of the game. pokemon za seems to be only battling in kinda ugly, samey, locally-colored, urban environments over and over again. you still get to collect pokemon, but it looks like the experience will feel very much the same every time. it’s not visually or mechanically engaging to me. buh.