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✨Strategic Shenanigans✨

@linderosse / linderosse.tumblr.com

Hi, I’m Lin! Artist. Streamer. Tactical RPG Challenge Runner. Creator of the Wisdomverse Zelda comics. Also into LU, FE, TriStrat, Octopath, and LotR/Silm. Come hang out with me on Twitch (https://twitch.tv/linderosse) sometime! 💜 (Reblogs at @lin-reblogs)!

Just two shadows who escaped a life of abuse and villainy, now chillin’ together in peace.

All the evil chain accounts— and the latest chapter of The Secrets We Keep— motivated me to draw Shadow again. He’d definitely approve of the evil chain; 10/10.

I’ve drawn at least a few different Zelda crossovers now, so I’ve decided to collect them all in one place! You can find them in the Wisdomverse Masterpost linked below.

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Anonymous asked:

Im taking Legend and putting him in an escape room. Have fun with the puzzles Legend

Hahahaha oh man, I was *just* thinking about this!!!!!

Either the Chain or the Wielders would crush the complete Nonary Game.

So what if we throw morphogenetic fields into the mix?

Let’s put the Chain and the Wielders in the format of the “first” Nonary Game (there’s a great fic that writes out the whole First Nonary Game for the actual Zero Escape characters, since in canon, this round happens offscreen. Check it out if you liked Zero Escape; I highly recommend it!)

For context, for folks who haven’t played Zero Escape:

  • ITS AN AMAZING GAME.
  • If you do not want spoilers, please don’t read this post!!!
  • Go play the game!!!

That said, if mystery games aren’t really your thing and you don’t mind spoilers, here’s a quick summary:

  • 9 people are in a place called Building Q, and must split into teams and solve a series of escape rooms
  • 9 other people, connected to the first set in pairs, are on a sinking ship, and must solve incomplete versions of the same puzzles.
  • The first group in Building Q needs to telepathically communicate the solutions and missing pieces of the puzzle to their counterparts in the sinking ship, so that both groups can solve all 9 doors.
  • Each player is also given a bracelet with a number on it— this is important to how the groups are split up to go through doors, but less relevant to this post so I won’t elaborate here.
  • They have 9 hours to solve all 9 doors, or else the ship sinks and the second group of 9 dies.

In this crossover, the Wielders are in Building Q, and have the complete versions of the puzzles; their job is to transmit the missing pieces to their respective Links. The Chain is on the sinking ship, and have the incomplete versions. Assume they’re labeled in vague chronological order, placing Sky and Sun at #1 and Wild and Flora in the coveted #9 spot. Also assuming no mixups, and assuming no Spirit/Phantom or Echo/Silent, how well would the group fare?

Immediately, we can identify the best pairs.

  • Fable can perfectly transmit to Legend. Legend can even transmit back, though it takes him effort and he has to speak out loud. This is literally part of their canon abilities, at least in Wisdomverse. They’ve seen each other at their worst and are unafraid to open their minds. They can carry a team through whichever door they choose in each set.
  • Sky and Sun share an unbreakable bond, and Sky had those prophetic visions. He’s enough of a receiver to get messages from Sun, and maybe even flashes from the rest of the Zeldas, who he’s still related to. Sky can pull his weight through a door.
  • Flora can sort of speak into Wild’s mind, but with a caveat— I always like to think she was using her magic to hack into the Sheikah Slate and essentially place a call to Wild. Wild himself has had his mind erased at the start of BotW and can’t really be connected to. They’ve redeveloped their bond over the remaining years though. TotK Wild/Flora can hold a strong connection through any room with enough technology in it; BotW Wild/Flora can hold a tenuous connection with the same conditions.

We can also identify… the worst pairs:

  • Dusk and Twilight barely know each other, and Twi has minimal affinity for magic. Twi ain’t receiving shit. Twi can just barely escape the flooded room, and then is here for moral support at best.
  • Wind and Tetra relied on their pirate’s charm for communication, which they won’t have in the game. Wind is fairly magical and could be a decent receiver, but Tetra can only send messages when she’s desperate— like in Phantom Hourglass, when she cries for help when petrified and it echoes throughout the game. They probably don’t get much of a morphogenetic link— except for one brilliant moment when all seems lost, and Tetra admits vulnerability and manages to send a perfect image to Wind.
  • Time and Lullaby are both magical, and skilled— but transmitting and receiving requires opening up your mind to the other, and that does not appeal to either of them. They’d have to be truly stuck to decide to open up, but when they do, they work flawlessly together.

The others, I think, have a semi-normal experience— getting brief flashes through the field. Hyrule/Dawn have a slightly depeer connection due to both of them being intensely magical, while Warriors/Artemis struggle almost as much as Twilight/Dusk.

Four and Dot have a variable connection, as is expected. If Shadow is around, though, they use him to cheat.

Still, though, to make things truly unfair, we have to add swaps to the order.

  • First of all, I’m splitting Wild/Flora. They get swapped with Sky/Sun for added drama— and that way, the number #9 pair is split and makes things much harder. So Sun and Wild share the #1 bracelet, and Sky and Flora share #9.
  • Secondly, there technically should be a Link with the Zeldas and a different Zelda with the Links, putting two pairs together. If Echo was here, it’d be an easy decision, but she’s not, so… I feel like I wouldn’t actually carry out this swap. It makes sense in the actual game for reasons, but here, it just deprives the audience of seeing two of the pairs transmit.

Either way, I think the gang succeeds. Even with Ganon in Hongou’s place and the additional challenges beyond the number 9 door, the gang is smart enough to plan things out so that someone will always be able to transmit. We’d have to add more constraints to make things truly dire— a faster time constraint, or further threats, like Legend being given a letter at the beginning telling him to conceal his abilities or Fable dies.

Heck, Hyrule and Wild in particular are good at solving incomplete puzzles— Hyrule has seen that shit before in his games, and he’s down to try absolutely everything in the room to help cover for Dawn if Dawn can’t transmit the solution. (Dawn is intensely magical, but if something is blocking her abilities— who knows, she may eventually become one of the better transmitters.)

If the Chain truly thought only five of them could survive at the end… I wonder what they’d do. I wonder what their Zeldas would do. Man, I’d love to write this. I have so many ideas. Maybe in another post sometime.

In fact, I’ve probably spent way too much time thinking about this. Worth it though!

Thanks @mobgabriel for the link, and thanks @themortaldraw for the inspiration! Your art is so cute as well!

This is such an obscure crossover, but it was very fun to think about. If someone writes or draws more of this, tag me. I want to see it :).

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